• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Brynn MacPherson

    3D artist

    I think that everyone's waiting on the engine considerations. Until the coders sign off on UDK as the engine-of-choice we're kind of stuck in limbo. If you'd like to focus on architecture, start to study buildings of the time period you're interested in. Do some sketches. There's no hurry. -B
  2. Brynn MacPherson

    Intro

    Woohoo! And programmers fall from the sky! Welcome aboard man. Take a look at the brainstorming forum to get an idea for where we're at. We're on the cusp right now of pie-in-the-sky wishing and the start of some serious development work. Your timing is impeccable. I and the other...
  3. Brynn MacPherson

    Programmer

    Programmers are like GOLD in this situation. Every one we have is extremely important. Thanks for putting this out here man. I'm very impressed with what i've seen so far. What industry do you work in out of curiosity? Hammie - i've been meaning to get in contact with you the last few days as...
  4. Brynn MacPherson

    Flash developer

    We don't need super complicated interfaces right now. Just basic placeholders that will allow us to execute specific aspects of the game programming. We can replace it later on, just colored boxes would work in my opinion.
  5. Brynn MacPherson

    Hearts of Oak Notification Thread

    This list should probably be e-mailed to once a week or something with progress updates, notifications of impending deadlines new features, etc. If someone could do a "weekly digest" or something that would be prime.
  6. Brynn MacPherson

    Hello guys, Im from UDK forums

    Welcome to the party! It's really good to get UDK talent showing up. I'm not too familiar with UDK yet so forgive me if this question is redundant but when you say you're proficient with UDK do you mean the scripting/coding elements, or the visual elements of the development environment? IE...
  7. Brynn MacPherson

    Introduction

    Yeah I could take the first one, as long as it's understood my primary focus is technical. I'd love to get another coordinator who could focus on artist wrangling. I can do the job for now in this stage of the game (hah!) but as we shift into production mode I think i'm going to have my hands...
  8. Brynn MacPherson

    Modeler and musician

    So do you focus more on organic or non-organic models? IE: do you focus on living/organic things (trees, people, animals) or man-made stuff (trains, buildings, etc) Both are definitely needed but i'd like to get a better idea of what sort of work you do. Thank you very much for including a...
  9. Brynn MacPherson

    C/C++ C# professional Skills

    To be honest we're going to need to collapse a few of the 'standard' production environments due to the fact that we don't have a major team. I really like the list you've got so far. How about I give you guys a break down of how our teams are organized at my Visual Effects Studio. Might give...
  10. Brynn MacPherson

    Introduction

    FTP is an inherently insecure protocol, it's not something i'd ever put onto the internet and expect to remain safe. If we could get an SFTP site set up (or switch it to using just SFTP) that would be a hell of a lot better. Only problem is that it will switch the port from 21 (allowed for most...
  11. Brynn MacPherson

    Introduction

    Thanks for the kind words guys, it's tough to sort of just "insert" yourself into a community or a project, but you've all done a fantastic job of making me feel welcome and needed! I suppose the bottom line is that I see myself being able to manage the technical infrastructure of this...
  12. Brynn MacPherson

    Introduction

    Hey there guys, So about a week ago I showed up and just started to dive into topics, posting thoughts i'd had regarding the direction of this game. I figure it's about time I make a post to introduce myself and explain how I see myself contributing to this effort. This is going to be long so...
  13. Brynn MacPherson

    C/C++ C# professional Skills

    I think it might be an idea for someone to organize the current volunteers into teams. Not necessarily to create timelines but just give us an idea for who's doing what. If we could group everyone's skills together and then have that team nominate a lead it would go a log way towards organization.
  14. Brynn MacPherson

    Musician interested in Composing

    What kind of trips do you guys do? Just out near the coast of CA? You should! It's gorgeous here. My million-dollar-dream is buying a ketch and sailing between the gulf islands until the sun burns out. I grew up on Vancouver Island and around sailing ships and the ocean. Shame there's no tall...
  15. Brynn MacPherson

    Musician interested in Composing

    I would give unthinkable body parts for a chance to sail on Pilgrim. Especially into Nookta sound, the location of the Spanish Disturbance.
  16. Brynn MacPherson

    Musician interested in Composing

    Shoot. I suppose it would be better to say swinging on a part of the running rigging that has snapped and then jammed in a block? Tenuous as that may be. Perhaps a halliard for the small and/or brave? :P I've always found the "swinging across on a rope to another ship" a terribly poor idea...
  17. Brynn MacPherson

    Musician interested in Composing

    I absolutely agree as to the division between a "realistic simulation" (a phrase I endeavour to avoid as it brings to mind dull flight and train simulations) and an "arcade" sort of game. This area of history has gone largely unexplored, and when it is touched upon it tends to be pirates of the...
  18. Brynn MacPherson

    Hearts of Oak Notification Thread

    I'd like to be included. Just in the process of reading up on all the threads and preparing my introduction post in the recruitment thread.
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