• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Mask

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    That's a great gif. I'm looking forward to this game. It really does look like a lot of fun.
  2. Mask

    My First Game: Dying.

    Voting has started for another contest, a pretty big one. My goal is 60 votes, that'd put us above all the competition as far as I can see: http://contest.gamedevfort.com/submission/119 If you could, please take time to vote, every vote really does count (because the voting system is numeric)...
  3. Mask

    My First Game: Dying.

    Game won it's first little contest: http://jams.gamejolt.io/indiecup2015/games/dying/79255 @Red Back Dude @Pieter Boelen @Armada
  4. Mask

    Letters of Marque

    Got to try this out, it's really looking great. Amazed at how quickly it got up to this stage of development. Looking forward to this project, and where it goes.
  5. Mask

    My First Game: Dying.

    I've entered the game into a few Game Jams, and one of them has started. This one seems to have a popularity contest as to which entry wins. If possible, please vote for the game so it will win: http://jams.gamejolt.io/indiecup2015/games/dying/79255 Thanks again for the help. @Red Back Dude...
  6. Mask

    Limitations of the Pirate title

    Hmm, those are tougher restrictions to work within. Even with the captain kid pirate, it means all the dialogue has to be handled when you capture him, unless there's some specific junction where you can force it to appear. Not being able to have dialogue on the ship means all the story has to...
  7. Mask

    The Admiral: Roaring Currents Review!

    Mm, the Sengoku Jidai series was good. It's good that they'll be able to continue it with a series on Admiral Yi (which ought to cover much of the invasion of Korea at large).
  8. Mask

    Limitations of the Pirate title

    Hmm, there are a number of methods you could try, depending on the exact kind of result you want. One thing is, that the players will start with a cartoony expectation of pirates, that we can assume. So the question in writing is how to turn that on its head in an interesting way. You could...
  9. Mask

    The Admiral: Roaring Currents Review!

    Mm, this is true. Was it possible that the Koreans at the time didn't grasp this (if the film portrayed it as the Korean understanding rather than the actuality)? I'm not quite familiar enough with the history to say.
  10. Mask

    The Admiral: Roaring Currents Review!

    Interestingly, Extra History is actually doing a series on Admiral Yi soon. After the current series on Justinian and Theodora, and after Deus Vult (the First Crusade).
  11. Mask

    My First Game: Dying.

    Thanks Red Black, Pieter! I never expected to be able to have it on the official facebook page. Thank you so much!
  12. Mask

    My First Game: Dying.

    Thanks Pieter! That's a good idea. I've posted the thread as you suggested. I hope people will enjoy the game despite its flaws (sadly, it being a jam game, there are several).
  13. Mask

    My First Game: Dying.

    EDIT: Voting has started for one of the jams I entered. If you would like my game to win, please vote for it here: http://jams.gamejolt.io/indiecup2015/games/dying/79255 Thanks again for your help. I just finished my first game for the WAG Game Jam. It's called Dying, and is my first coding...
  14. Mask

    Limitations of the Pirate title

    Good timing, I just came on to check up on the site. This is a very interesting question. One problem with the subject, is that piracy was in some ways was very much the order of the day in tall sail periods. There are cases of merchant ships raiding each other when they spot a chance to do so...
  15. Mask

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Whoa, you really outdid yourself with that trailer, it's great! I'm amazed with how much you've accomplished in such a short time. I'm really looking forward to the game.
  16. Mask

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    I'm excited for that game trailer! The attitude you're taking towards this is a good one. If you manage to work on the project a little every so often, you'll keep your momentum, and eventually it'll be done. I might ask James from Extra Credits about UI programs, at the next Q&A. It really is...
  17. Mask

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    I feel you on UI. If someone made a really good UI maker with compatibility with the various engine, they'd make a fortune and save developed millions of hours (collectively). Glad to hear you've landed a good, interesting job! Nothing to worry about with leaving the game for a while, it'll let...
  18. Mask

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    It'd be a joy to play the prototype.
  19. Mask

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    I'm sad to hear the land original combat build was scrapped. With a bit of work, you could have increased player input and made it a joy to watch and play. When you have a preview of the new land combat system, I'll see if there's any helpful suggestions I can work out. Map and ship combat...
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