• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. jsv

    Fixed Invalid island index

    Thanks. The very same to you! :beer: This one COMPILE ERROR - file: dialogs\Random_sailors_sit_tavern_dialog.c; line: 47 Invalid Expression is already being addressed here: Random Sailors Sit Tavern Dialog: Various Errors Some of the others look interesting... Say, this: RUNTIME ERROR - file...
  2. jsv

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    OK, first there is a error on the line 47 of Random_sailors_sit_tavern_dialog.c, which line looks like this: Link.l1 = RandSwear() + [29]; I guess it's supposed to be DLG_TEXT[29]. That error might be the reason for the situation I describe below, or it might be not. It's the only error I...
  3. jsv

    Fixed An officer with the reputation 90 causes RT errors.

    The first officer I hired in that new game happens to have reputation of 90 (which is 1 above REPUTATION_MAX): When I look at his character screen, I see a blank line where his reputation is supposed to be, and when I look at error.log I see this: RUNTIME ERROR - file...
  4. jsv

    Included in Build Change goods given for the "sell cargo" tutorial

    I just started a new game in the Early Explorers era (as an Explorer, duh). My starting location is São Luis and the tutorial wants me to "sell goods (silk and wine)". Silk I've sold, but wine is illegal on Los Barbados. Of course after all those smuggler games I have a pretty good idea what to...
  5. jsv

    Solved What about the fort commanders

    That gave me a vivid mental image of @Levis going from fort to fort and instilling some proper initialization in the commanders. :whipa
  6. jsv

    Fixed Problem with coast guards not behaving as they should

    Ok, I won't yet, for I'm not sure WHAT exactly the problem is. In brief, when you get caught, the summoned guards not always behave as they should. Sometimes they just stand there near the boat, stuck in the sea and doing nothing. But I can talk to them and fight them. And sometimes they are...
  7. jsv

    Fixed Realistic Game Mode: Slight Correction to Fore-and-Aft Rigged behaviour

    Hm... Speaking of hoys. I'm looking at RS_CalcSpeedScalar in SEA_AI\AIShip.c and there is this condition: if (fClosestPoint > 0.2) fTempSpeedZ = Bring2Range(RS_BACKWIND, 0.0, 0.0, fClosestPoint - RS_CP_OFFSET, fOffWind); //allow backwards travel else fTempSpeedZ = 0.0...
  8. jsv

    High Priority Change way shared XP works

    I think that would be logical. Full experience for work they do, regardless the perk. With perk, a fraction of main character' XP (in addition to what they get for doing their work), regardless their role.
  9. jsv

    Fixed Smuggling: Save On Beach Breaks Getting Caught

    It seems that when you reload from a save made on the shore in the middle of a smuggling deal, something is not reinitialized properly and you no longer get caught. Normally, with DEBUG_SMUGGLING=2 I see periodic "SMUGGLING get chance to get caught" messages. After reload they disappear...
  10. jsv

    Cannot Confirm Iron Man Mode: Jewelry Items enhancing Skillson Iron Man

    In my current game I'm getting all kinds of skill bonuses from jewelry (taken from dismasted vessels) as well as from idols (taken from native rafts). I thought those are not supposed to work on Iron Man?
  11. jsv

    Engine Limitation Save At Sea: Sail State and Cannon Reload Status not replicated after Loading

    I save a game with my sails fully lowered. When I load the save, my ship is under full sails. She's shown with full sails and, as I was turned into the wind, there is the luffing sound and I start to move backwards. But as far as keyboard controls are concerned, I'm still under no sails: I can't...
  12. jsv

    Included in Build Change Evil Stormy Start into Free Play Opening Scenario Choice

    Not a big deal and something that's easy to work around. But it keeps annoying me and I keep commenting it out in the code, for years now, so I've decided I might just as well complain here. I typically play on Ironman/Swashbuckler and I like to select Stormy Start option in the game opening...
  13. jsv

    Solved Whose skill/perk should affect officers' salaries?

    That's how things work right now. All salaries are reduced by leadership skill and Iron Will perk. The leadership skill used for both crew and officers salaries is always what's returned by "GetShipSkill(main_character, SKILL_LEADERSHIP)". The perk, on the other hand, is checked by...
  14. jsv

    Included in Build Balancing smuggler start

    Finished my first smuggling run in a new game. It's much much better now. No unexplained skill growth so far, sailing or otherwise. @Levis: I think the starting amount of contraband a smuggler gets needs toning down. It's the third game in a row I start as a Spanish smuggler with a hoy and the...
  15. jsv

    Not a Bug Possible skill levelling problems

    I've started another game, at Martinique this time. Did the Patric quest, after that repaired the ship at shipyard. Here are some things I find strange at this point (AUTO_SKILL_SYSTEM is on): My defense skill (1 initially) kept growing all the time, its 1+11% already. I thought one can only...
  16. jsv

    Included in Build Crew hiring cost.

    I continue to go through payments-related code, trying to make it more consistent. And the crew hiring cost is anything but. :) The cost of hiring new crew is currently calculated like this: int GetCrewHireCost(ref ch) { int cost = 18 - (GetShipSkill(&ch,SKILL_LEADERSHIP) +...
  17. jsv

    Fixed Remove unnecessary code duplication in SBGetShoreLeavePay

    SBGetShoreLeavePay calculates (reduced) salaries all by itself, while it should use the common routines. Before addressing that I want to clean up officers' payments first.
  18. jsv

    Fixed Officers' salaries in Brave Black Flag

    I'm currently starting looking for more inconsistencies in payments. And, well, there is something weird going on with the BBF. Do we have a "general craziness" category for a bug report? :) I start a new BBF game with default settings. I have a bunch of officers, every one is willing to work...
  19. jsv

    Fixed Levelling: Sailing Skill Increases through Save/Load

    I'm attaching the save. It has an intriguing property: when I load it, make a new save and then load the new save, my sailing skill goes up by 2-4%. I'm well on my way to becoming the best sailor in the world by mashing f5-f6-f5-f6... :aar
  20. jsv

    Fixed Skill Bonuses not working for Equippable Items

    @Levis, it that game I've started yesterday with your stuff installed I'm not receiving +1 to sailing from a normal compass. Other equipment bonuses work ok and are nicely shown in full color, but the compass doesn't seem to point North anymore. :) Have you done something about navigation...
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