• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Modder01

    Mod Release "Equalizer" mod for German version 1.40 that allows proper updates

    v4.0 does work with the GOG version, however all the enhancements for v4.0 are English based I'm afraid.
  2. Modder01

    Mod Release "Equalizer" mod for German version 1.40 that allows proper updates

    Both v5.0 and v4.0 are builds off of the cyberops mod. v4.0 works with a downloaded game, v5.0 is an improved standalone version of v4.0.
  3. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    The 7z file is too big. So I'll link you the same zip file that was used for Mod DB on my Google Drive: CTSupermod.zip I Hope This Helps
  4. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    My latest version on ModDB (based on the README and file metrics) is dated 2/3/18 so that program folder may be a bit outdated or buggy. I also noticed @Hylie Pistof, that it was just the program folder and not the rest of it. I am trying to pack my mega file into a 7z folder with maximum...
  5. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    I don't have a torrent account. @ChezJfrey do you? I'm saying this because of the security issues for torrents.
  6. Modder01

    Where do i start ?

    The standalone mod is my domain. This is not a mod per-say, but a standalone game - building upon the Coas engine that uses the original CT storyline. If you followed the instructions of the readme for configuration (such as compatibility mode), it should work and of course ensure that the...
  7. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    @paravantis First of All, have you run it in compatibility mode with Windows Xp SP3? If you have and it still gives you trouble, try running in compatibility mode with windows XP SP2. Second of all, I ran my copy on an Nvidia based Windows 10 and Windows 8 system and it worked fine. I'm not sure...
  8. Modder01

    Latest/best mod that can work with the gog version?

    v4.0 works and the download link has not been erased as far as I know. It is still on ModDB. v5.0 might be able to be configured to work with GOG Galaxy client, but that will take time. The Engine might have to be scrapped and just the models, textures and other changes, other than the engine...
  9. Modder01

    Mod Release Dialog Camera, Quests Fix, Larger Text, Time Fix, and Other Patches

    Ahoy Cerez, I am very interested in your work. I'm not sure all the code is compatible with v5.0, since it is built off of the COAS engine, but I can try it to see how it goes. I know the following parts that might work: - The beatrice animations - Dialog Camera (Note: If the code was altered to...
  10. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    @ChezJfrey I have a question for you about anti-aliasing. A user that downloaded it was using the Nvidia control panel to use it's built in AA to smooth out the models and textures. That caused a crash. Any thoughts? This is what he said on ModDB: "Hmm, this game does not allow to add...
  11. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    ModDB Page and Download is up with an article that is posted on the homepage (Download will become available tomorrow at 12AM): AoP: Historical Immersion Mod v5.0 (Standalone) for Age of Pirates: Caribbean Tales
  12. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    Final Additions (Will Upload to Google Drive Tonight): -Added More English Town, Sailing and World Map Themes. -Added the New Credits Roll with Mod Development Credits at the End. Upload will go to Google drive first, then to Mod DB with a new article.
  13. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    Sorry, my mistake for mouthing off. Last week was a Death March in coding so I was a bit exhausted when I wrote those messages and was not myself. Again, my profound apologies for this as I was just about ready to release it fully. This will go into full release next weekend.
  14. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    I will need some assistance on this one... Since Chezjfrey has not replied to my messages for a while, even though I know he's been online recently. The options bug that I have found is doing some weird things to the error messages: In encountersmap.c the system log states: Квестовому энкаунтеру...
  15. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    Beta Test Iteration 2 is Now Live!
  16. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    Beta Test Iteration 2 Update Notes: -Replaced the Tartanes, Barque and War Galleon Models with their GOF 2 Counterparts to correct bow wave problems, missing cannons on the barque and problems with integrating new sailorspoints files for the tartanes. -Fixed More Sailorspoints for the War...
  17. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    No Problem Hylie. I just took the GOF2 stuff and put it in no problem. I did fiddle around with the files to assign the critter as default bow on the War Galleon, but otherwise it was a pretty smooth transition. I did notice a few things with the AOP2 sailorspoints for the Tartanes and the War...
  18. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    I have decided to release the newest version of the game, rather than wait for the bow wake position on the War Galleon to be fixed. Full Changelog: -Fixed the new Manowar’s armament to 100 cannons. -Reworked the tonnage of all the ships in the game (also tested a crew revamp, but found it...
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