• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Modder01

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    Greetings Captains, The time has finally come to start plundering yer way through the Caribbean again. The work on this mod, or it's ancestor, started many years ago with Cyberops in 2007 and the mod was highly praised for bringing an extra dimension to the game. Cyberops's mod had a few...
  2. Modder01

    Solved Dutchman Quest Revisions (Test Game Download Included)

    Hi Everyone, Since ChezJefrey has not responded for a while It is safe to say that he is taking a break (by his personal file data he is not banned so I don't know why else). Here is the current state of the dutchman quest: void DutchEncounterQuestComplete(string sQuestName, string qname) {...
  3. Modder01

    Need Help AOP:CT 17th Century Soldiers?

    I have been thinking of using the POTC models (with suffix "_16") for the HI Supermod and am kind of trying to get the most historically accurate models possible using the following examples as a template: (late 1600s)Eng Officers: The British Empire Armed Forces The British Empire, Imperialism...
  4. Modder01

    Solved Three sounds are not playing after the 2.8 Merge

    The ship turning, the ship float and the ship sail furling and setting sails sounds. I checked where they are defined in relation to the original AOP files along with the original sound files and nothing has changed... So why is it that in the 2.8 merge I cannot hear these three events? Defs in...
  5. Modder01

    Solved Ship Names Limited by Class and Type

    Hi all, I have been throwing around the idea about not only getting more historical ship names into the game from POTC and COAS into the Historical immersion Mod, but also to limit them by class and by trade vs war designation. Say for example the names for English ships were: Sure Prize...
  6. Modder01

    WIP City of Abandoned Ships: Historical Immersion-Gentlemen of Fortune Supermod

    Hi all again:D! In the works is another planned AOP mod that combines elements from my Historical Immersion mod with the Russians SOFS mod. Its like a compilation between the two adding the best of both worlds. If all goes well the game will be in better shape than the original Historical...
  7. Modder01

    Need Help Quest for Historical Immersion Supermod

    I've hit a snag when creating the Flying Dutchman quest for the supermod.:modding A runtime error plagued me for a while, but I fixed them. Unfortunately the quest it is still not working. The Quest is linked to quests.c I have Notepad++ What I want: -I want the quest to start at the same...
  8. Modder01

    Solved Problem Developing New Mod

    I am having a problem developing my new AOP:CT mod. First in Ships_init.c there is a bug in line 969 at the makearef portion. After I deleted what was originally on 969, a new brig for the mod. Still I get the runtime error and if I look in system.txt it says: "User Rised Exception...
  9. Modder01

    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Let me introduce myself::ahoy I am Modder01 I have modded AOP in the past and now since my old computer crashed I am now trying to get AOP:CT into a functional state again. I have been able to bypass starforce :cheers, but I haven't been able to get more historical. I wasn't really satisfied...
Back
Top