• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Dextr

    Minor bugs in Beta 3.3

    It's just it - things start to look really weird after you meddle with them. Take a look at the borgias for example - previously the item was quite rare to appear in the game, usually on the random street peddlers, but it was enough to link it with Blackbeard and here you go, you find one, or...
  2. Dextr

    Fixed Capture Colonies: Issues with Newly Replaced Towns

    Well, IMHO the feature is really nice for two simple reasons: first it's quite a difficult thing to run into the envoy and an even more difficult thing to persuade him to surrender the colony. In other words, even maxed leadership and luck can bring you success in 1 out of some 7-8 cases, while...
  3. Dextr

    Fixed Updates to Blacksmiths

    That's just the thing - you wanna have excellent blades all round you and have to reequip the cussed things for some 30 consecutive times - that's simply frustrating since, especially having the multiple fix at hand.
  4. Dextr

    Minor bugs in Beta 3.3

    Don't you despair. Just grab the borgiablade, luckily, in the latest update, the Caribbean's simply infested with them, for instance you may find up to 3 in a single locker:D, and go for the sword of Triton which needs no repairs:D
  5. Dextr

    Fixed Capture Colonies: Issues with Newly Replaced Towns

    Right, I've done some more testing and things definitely don't look good. Indeed all replaced towns seem to have the problem with capturing. After reporting on Santiago, I attach the files related to identical problem with Santo Domingo. Also, Tortuga, which, in fact, has not been fixed, (though...
  6. Dextr

    Planned Feature Add inside to Ancient Temple on Hispaniola

    Can you be a bit more specific on this one? You said Hawk's storyline. But as far as I know, the story ends with the player talking to Danielle bout the future plans in Kingston. Is there somethnig else to that story? Do you mean the temple becomes available after finishing the main quest...
  7. Dextr

    Fixed Updates to Blacksmiths

    Great news! Well, except for the bug, of course:). BTW, do you plan to stick to the existing difference in blacksmiths' specialization on blades/guns and the max. "fine" quality for multiple fixing or change that?
  8. Dextr

    Planned Feature Add inside to Ancient Temple on Hispaniola

    Huh? You're referring to the one on Cozumel, don't you? That's the point - it's the one on Hispaniola, came across it just recently and was quite surprized.
  9. Dextr

    Planned Feature Add inside to Ancient Temple on Hispaniola

    The player can't access the Temple in the jungle (with a plenty of natives around). Is it intentional?
  10. Dextr

    Not a Bug Pennyless and itemless merchants/storekeepers

    This is what you get at the beginning of the game in the 1) merchants' (nothing at all) 2) storekeepers' (money and a bit of ammo) inventories (standard level 5, 1813 and BBF, but other storylines IMHO the same). Yet they offer you to trade. A joke?
  11. Dextr

    Fixed Capture Colonies: Issues with Newly Replaced Towns

    Now for some more bugs on the governors of the captured colonies:
  12. Dextr

    Fixed Capture Colonies: Issues with Newly Replaced Towns

    2 Bartolomeu: Oops, sorry, indeed that was not SD, but Santiago, I always confuse these two:) Maybe that'll answer your question. Still, you say that they all should work fine. I'm already far ahead, but if you do need the error log, I can return to that place and upload it. The problem is, the...
  13. Dextr

    Fixed Updates to Blacksmiths

    I would just like to share my view on this issue: the very idea of fixing one blade/gun per time, or in other words, per day is very inconvenient. Imagine yourself trying to properly equip your officers and crew with excellent swords and guns, and spending A WHOLE MONTH ON IT JUST STAYING AT THE...
  14. Dextr

    Fixed Capture Colonies: Issues with Newly Replaced Towns

    Well, here's another few related bugs in continuation: 1) The envoy colony capture did not work properly when I tried to give Goudeloupe to the Portuguese in the 1813 storyline - the colony was marked as Portuguese instead of French (that is the dialogue with the envoy went well), but there...
  15. Dextr

    Screenshots thread

    Great news, my screenies look as pretty as they should - thanks again Armada, Bartolomeu:)
  16. Dextr

    Fixed Updates to Blacksmiths

    The one on Nevis.
  17. Dextr

    Abandoned Graphical Improvements to Cartagena Town Locations

    1) The stairs in the city center are "unpassable". 2) You can see the sun (during the sunset) through the walls and fences:) This is, however, not related to Cartagena alone - I've seen the moon shining through the cliffs while sailing a lot of times. 3) There's a strange cavity in the cliff in...
  18. Dextr

    Fixed Updates to Blacksmiths

    It's the one on Bonaire. Guns? You mean blades? That's another point here - the Bonaire blacksmith can fix all blades at a time (THAT IS TO SAY HIS APPRENTICES FIX THEM ALL TO THE "FINE" STATUS), but does not fix guns at all!
  19. Dextr

    Fixed Capture Colonies: Issues with Newly Replaced Towns

    Well, is it implementable? After all, it's a good opportunity for diplomat characters to capture a colony without any bloodshed.
  20. Dextr

    Screenshots thread

    Right, I'll try that and see if things get better.
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