• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. S

    Any spare 3D models ?

    I am trying to get back to my old project that I was making on Unity, you may remember it Seas of Vengeance. Anyways my main problem is not the programming or creating the functionality of the game, but rather getting the necessary models. I don't plan to make this game commercial and so I was...
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    New Pirates RPG - Seas of Vengeance - WIP

    hey guys new trailer showing dev progress this year
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    New Pirates RPG - Seas of Vengeance - WIP

    Yeh I am pretty familiar with POTC and New Horizons. Would still be playing it but dam copy broke
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    New Pirates RPG - Seas of Vengeance - WIP

    Hmmm, I've been intrigued. Perhaps I will apply to Hearts of Oak
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    New Pirates RPG - Seas of Vengeance - WIP

    Yeh that's pretty much it, if you look on the video I uploaded a minute ago. It basically works on a set of instances. If you are sailing around in POTC and choose to sail freely away from the world map view, it won't put you into the persistant open world ocean, it will put you in an instance...
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    New Pirates RPG - Seas of Vengeance - WIP

    Also note everything you see in the video is a placeholder. The cubes will be replaced with islands, the rectangle will be replaced with a ship model and the island you see at the end is going to be replaced with one of the islands I am creating with far more detail
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    New Pirates RPG - Seas of Vengeance - WIP

    Hey, Episode 4 of the development vlog series. Two episodes in one day! This episode is focussing on the prototype I have created for the navigation. Note although you can travel about on the world map like this, just like in POTC you can sail about on the ocean at any time by simply entering...
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    New Pirates RPG - Seas of Vengeance - WIP

    Hi there! I currently don't have plans to make this game commercial. I intend to release this game completely free although saying that, this game is no budget and therefore for it to finish with all the content that people would want in it, I am relying on people supporting the game. I am more...
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    New Pirates RPG - Seas of Vengeance - WIP

    Yeh I completely understand that, I have been apart of communities before and remember waiting day after day only getting a few more members that quickly left. But it's more about the game really then setting up a community as the community would simply be around the game
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    New Pirates RPG - Seas of Vengeance - WIP

    Aside from this, new update video! I have recently moved to Unity 5 as I have had some problems with Unreal Engine -- mainly that I simply feel more comfortable in coding C# and JS and I feel I can make more progress with Unity than UE4 even though I am sad that I have to abandon the incredible...
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    New Pirates RPG - Seas of Vengeance - WIP

    Hi Mirsaneli. To answer your question I have a vision in my mind of an RPG game but different to your classic RPG game with tons of quests and levels that take thousands of hours to make. I am thinking more like Mount and Blade styled RPG where there are 20 or so quest templates for instance...
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    New Pirates RPG - Seas of Vengeance - WIP

    Hi all, new update coming shortly today. Will be showing off the new ship as well as the first port island
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    New Pirates RPG - Seas of Vengeance - WIP

    Hey does anyone have any recommendations of good places to get highly detailed 3d sailing ships from, preferably with interiors?
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    New Pirates RPG - Seas of Vengeance - WIP

    Hmm you could say that, but also Unity can be create inefficient and create laggy games. Also Unreal Engine has tools to use less intensive shading or setup lighting instead of using realtime lighting which would be much less intensive
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    New Pirates RPG - Seas of Vengeance - WIP

    I see, I've managed to get a persistant weather system through the use of a dynamic skybox. It even goes as dynamic as having snow, hail, rain and lightning flashes. Also it live updates the wind depending on the weather which also affects the water, this allows for some very releastic and...
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    New Pirates RPG - Seas of Vengeance - WIP

    Yeh I hate asking for donations but I cannot model and ship models are incredibly expensive due to how much time people spend making them. My main issue with Unity is that you have to pay money for a lot of stuff that should really be including. For instance with Unreal I got an amazing water...
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    New Pirates RPG - Seas of Vengeance - WIP

    I am the opposite. I started with Unity but since I am pretty much no budget I had to use the free version of Unity which is not particularly good. I then moved to Unreal Engine and in my opinion it is a far superior engine in terms of technology and features. Have you tried the landscape...
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    New Pirates RPG - Seas of Vengeance - WIP

    Hi all, another game update is coming soon -- showing off a multiplayer arena mode that will be open to early access and will be a casual mode you can play on release - Note this is just a casual mode, there is also going to be a large scale singleplayer mode. However, if you wish to stay more...
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    New Pirates RPG - Seas of Vengeance - WIP

    I completely understand where you're coming from, but I am using UE4 and other projects are using Unity. I do agree though, it would be better if everyone teamed up that way progress would be exponentially quicker, we would have a lot more ship models and an overly better chance of success.
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    New Pirates RPG - Seas of Vengeance - WIP

    Yes and I think Hearts of Oak is an awesome game, but the more pirate games the better right? There are a lot more than 1 fps game so why can't there be room for many naval rpg games?
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