• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. DeathDaisy

    Sailing speed is almost 0. Ironman mode

    havent tested it extensively, but I also added the GetWeatherSpeed() func and the other stuff. MakeInRange doesnt seem to exist in potc, but I changed it to fClamp in the new func cuz that seemed like it would do the same thing from what I cud tell. sailing around for a while I got no errors...
  2. DeathDaisy

    WIP Character Model - Witch Girl

    yeah I was thinking he had the sword and maybe he fell down or otherwise ended up in the dungeon and in his panicked escape he threw his sword and lost it, but I forgot to write that part so I understand it sounded like he was carrying it :eek: so maybe he has been trying to get it back, or he...
  3. DeathDaisy

    WIP Character Model - Witch Girl

    yeah it does that in the castaway start, I copied the random name and model stuff from that, but didnt consider that the deleting the quest attribute was important too! I hadnt planned to make anything bigger than a few lines of dialog, but now Im commited!:p Ill expand the story a bit so I...
  4. DeathDaisy

    WIP Character Model - Witch Girl

    didnt think of that! I can probably put the dialog node thing in StartStoryline, however Id still like to use the "stormystart" quest in both_reaction to teleport straight to port.. very true, I added the quest text since the other custom starts had them and I just did the same thing without...
  5. DeathDaisy

    WIP Character Model - Witch Girl

    there were a few hiccups, but it seems to work fine now! :type1 new journal and dialog for Morgen when starting as an adventurer; separate for if you start with a tiny ship like the tartane without a cabin or if you start with a proper ship. with no cabin, you have just arrived to the Caribbean...
  6. DeathDaisy

    Improved pistols

    actually I think I forgot to install the new_guns package and just installed the 3 and 8 so if the horse pistol is in there I did not have it installed. Ill install that and return with news
  7. DeathDaisy

    Improved pistols

    pistol3 and 8 look fine I think! 3 has a bit of shine on the stock, but that could be polished wood so nothing wrong there however, I noticed the Horse Pistol has turned to chrome I dunno if this is new or an old problem I hadnt noticed
  8. DeathDaisy

    WIP Character Model - Witch Girl

    finally making some headway! Ive written a bunch of code for a new start for Morgen, with references to the sword and just some general flavor, more or less mildly alluding to magic. Ive written it on my tablet however, so I havent tested it yet but things are starting to kinda sorta be set up...
  9. DeathDaisy

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    great thx! xD sorry its taking a while, cant wait for this hellish move to be over. Im semi-temporarily moving into a 15m² cottage w/o running water and currently w/o internet until I get a wifi antennae setup in the main building :ko meanwhile I got a tablet with a fairly generous data cap...
  10. DeathDaisy

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    yeah, gonna change the thing with morgen and the sword which shouldnt take too long! I had hoped to do it already, but it started snowing like crazy which messed up all my plans, Im so tired :ko and now Im in the middle of a move but Ill get to it as soon as things ve calmed somewhat xD EDIT...
  11. DeathDaisy

    WIP Character Model - Witch Girl

    true! I had imagined a small quest, pretty much a note, that wud expire after a few week or so if the player has no interest in the sword since perpetual quests in the log are annoying, but in retrospect I dont like the idea. the murder-with-the-sword thing gave me some ideas tho, maybe thatll...
  12. DeathDaisy

    Improved pistols

    sure, no problems, Ill report back as soon as I get home to my comp :onya sweet work
  13. DeathDaisy

    WIP Character Model - Witch Girl

    tbh there are probably not a lot of ppl who will be playing morgen to begin with :p so I fear itll just be making both morgen and the sword less visible.. its a real nice idea tho, something extra to do when playing freemode is always cool since it can get easily stale, but, as you say, it...
  14. DeathDaisy

    WIP Character Model - Witch Girl

    sounds good! :thumbs1 maybe I can upload the higher res version with the gray alpha in Ciris release thread for if anyones interested xD
  15. DeathDaisy

    WIP Character Model - Witch Girl

    weird! the blade in my game seems to get varying gloss depending on how light the alpha is, the sword in the screenie I posted used the greyish alpha, so I was careful with the full white, but maybe its got something to do with enb or reshade or so. oh well, Ill upload the one I done, and if it...
  16. DeathDaisy

    WIP Character Model - Witch Girl

    that makes perfect sense :onya interface pic looks sweet xD thanks it definitely had an alpha.. maybe I compressed it wrong or something. if Im shrinking it anyway Ill check and make sure its got the alpha this time. coming up in a few!
  17. DeathDaisy

    WIP Character Model - Witch Girl

    awesome, thanks! I rly appreciate it xD ciris sword coming right up! a very good idea for morgens sword, def makes it more interesting as well! sorry for clumping all the files straight into the rar and not sorting them in folders, Im incredibly tired and in a bit of a hurry :p I hope I havnt...
  18. DeathDaisy

    WIP Character Model - Witch Girl

    Ive managed to give the new sword to morgen when starting a new game and it looks wicked xD I added it as blade308 since that was what it was in the other thread also added ciris sword into the game! it still lacks icons, and Ive no idea how to balance it since I havnt paid attention to the...
  19. DeathDaisy

    WIP Character Model - Witch Girl

    yeah normally 1024 wouldve easily been enough. problem is the face and hair uses about a 4th total of the texture space since I ripped it from sims and the rest is used for the rest of the body, which Ive removed. optimally I shud remap it at some point. the place one notice the greatest...
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