• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Greetings. This thread cradles the upcoming public release of the next GOF stable version mod. Currently all downloads are test version only, for the calm and brave souls, and for testers and developers. All the credits, salutations, and respect To the makers of Community Mod, the base of...
  2. Capt. Daniel Wolf

    COAS+GOF2.0v14b gameplay(A Ship log)+BASIC RULES OF ALL MODDED GAMEPLAY! :D

    BASIC GAMEPLAY RULES OF MODDED GAMES For anyone, who's not a lead programmer :D and want to try out basically -any- mod. The rules ensure that you encounter as less neurotic breakdown as possible, and have the most stable gameplay you can... 1.: ALWAYS use A LOT of saves. Save very often...
  3. Capt. Daniel Wolf

    WIP Hmm. Boarding- COAS + CMV 3.1.5

    First of all: Im somewhat new in AOP2, and never played the stock. I have a Combined Mod 3.1.5 installed, planning to -unusually- play -through- a sailing game, and dont restart my career four times a week because of active modding XD I realised, compared to the old POTC community mods, that...
  4. Capt. Daniel Wolf

    area load /save bug!

    Greetings. I was forced to give up on active POTC modding, since my new work :/ as a security officer. But still got time for some playing. Recently I installed the english version of Age of Pirates 2. Started up with Capn' Blood of course :P all is handy and dandy, but a weird, semi-random...
  5. Capt. Daniel Wolf

    Career in Royal Navy

    <b>Only an idea, but doesnt seems so hard, to implement, only I need time.</b> Ok, I cant resist to get attached to the royal navy, so I may introduce a way for a regular captain, to "join in"... as a navy officer. For example, there should be an 'enlisting office' in each english colony. The...
  6. Capt. Daniel Wolf

    Correct the number of crewmembers

    Currently alot, if not all ships have surprisingly LARGE number of crewmembers. I suggest taking a great wiki-search, or other sources, to determine the correct number of troops these vessels had. more than 300 man for a 32 gun light frigate... (used to be corvette, but I appreciate the...
  7. Capt. Daniel Wolf

    Main player sound (!!!) mod idea!

    I have an Idea: (for Build 14 alpha 8.5 + patch) In every minute there should be a check, which rolls a rand(100) random, and if 20, or less, it plays a sound. There will be around 5-6 or more, so another random chooses, which. The sound is played right where the player is, as HE/SHE the one...
  8. Capt. Daniel Wolf

    FTP lacking files:

    Guys, where do I supposed to find the Directsail for mod13? CCC wasnt online for 10 days, to answer PM's and the ftp: ftp.pafiles.com with login : potc@pafiles.com and login : build@pafiles.com have only one CCC dir, without the whole mod. It looks like the only version existing is 1.1...
  9. Capt. Daniel Wolf

    New Sloop-Brig ship!

    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->G<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->reetings. This topic is a question: what should I do with this? SImply just send it to...
  10. Capt. Daniel Wolf

    Two questions(delete this if needed)

    <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Hm. I cant find an answer to this two things yet: - WHERE the blaze is the Patriots & Emperors mod's files? Or the main install, if theres any(I only found sound files at...
  11. Capt. Daniel Wolf

    C++IO?-(With evil,conspirant smile)

    <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Im not gonna reveal the true purpose of my questions, but...: In the C++ system of POTC... : Are you able to IO (open, and read in) plain text, or other files in RUNTIME...
  12. Capt. Daniel Wolf

    A Humble Request(My ship!! )

    <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Greetings, ladies, and gentleman. A captain, long time not seen. A flag, that fly once again- Once a redhead pirate, now a silent privateer.- Some of you might remember...
  13. Capt. Daniel Wolf

    An idea for the FORT AMMO problem! PUBLIC TOPIC

    My brain are just jumping and twisting.... Maybe It could be that easy, to fix that problem?? I have an idea, but, PLEASE POST ANYTHING HERE that maybe can be an idea to FIX that! So: im not sure, that the forts exactly have an amount of ammo, or they just stop firing without reason...
  14. Capt. Daniel Wolf

    Appearing encounters in !!sea view!!, and sailing

    1.: I tried this in 1000 times back then when I used stock POTC To set sail in oxbay for example, and without switching to the map scene, just sail away, and sail in the direction of the next island. I realized, if i dont change, just sail, and after a big time I see the map, the ship...
  15. Capt. Daniel Wolf

    CAN you sail without map scene?????

    I tried this in 1000 times back then when I used stock POTC To set sail in oxbay for example, and without switching to the map scene, just sail away, and sail in the direction of the next island. I realized, if i dont change, just sail, and after a big time I see the map, the ship moved!!!! A...
  16. Capt. Daniel Wolf

    Ship model modify-addvertexes,&howtoskin

    Im thinking to modify some stock ships ingame. Do you know, how can I do it, to not kill the current texture laying, and how to add different textures for the additions ? I work with max 7 . How can I convert the ships into editable format, with Inez's tool? If I put additional polys, how i...
  17. Capt. Daniel Wolf

    ship wheel for every ship! + 3d modelling

    <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Ok, the main idea is this: I saw a brig in POTC post build mod 12 whitch had a rudder wheel (forgive my english, if this isnt the real name for it) I think, it could be...
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