• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. zorglub

    (B14 patch 1.5) What must I do to get 1st and 2nd rate ships to show up in shipyards?

    Yes... I quickly created an avatar picture out of a screenshot of Julius Ironcast when I understood that... Just to reduce confusion. I'll change it later to some other character - old sailor? Ronald the lawer? Well, some not-so important Seadogs character in all case.
  2. zorglub

    Marine soldiers on the water?

    I can confirm it - in my previous instal (something + Build 14 beta 1 light version + patch 4), I have seen this bug at Speighstown : the buildingset people were there, but not their building. I haven't been at Speighstown in patch 5 yet to check it out.
  3. zorglub

    Build 14 Beta 1

    Then runme.bat should be edited to take care of that : when moving around the sounds, in the case you installed Build 14 on top of a french game, the female french voices need to be renamed from fra_f_*_*** to fre_f_*_*** . I just made a new install of stock PotC + Build 14 beta full +...
  4. zorglub

    Build 14 Beta 1

    Well, maybe it wasn't a bad idea, I was just asking out of curiosity.... As said before, I did try for a while the WASD as movement keys and in the end I got back to the mouse, but that's just me. In M&B controls are very effective and well-thought, in PotC we might have just become used to...
  5. zorglub

    Build 14 Beta 1

    Indeed? Oh well. Maybe I really played too much at Seadogs then. Thought in Seadogs, the arrows keys had more use than in PotC - together with the mouse, you could use them to move your character on land for example. As for moving our character at land, I tried the M&B-like controls, but...
  6. zorglub

    Build 14 Beta 1

    I was wondering about this change. Are we going to keep it? It doesn't seem so much pratical to me, and I'm not sure it's easier to guess for a newcomer than down and up arrows. Besides, it doesn't seems to adjust well to a azerty keyboard.
  7. zorglub

    Go with the story or go Free Play

    Yes, that bring us back to the "customize interface" that we left in Build 13 for the "Choose Storyline" interface... it needs to make its come back some day, but is someone working on that? In my mind, we would have all storylines customizable to some extent, and one 'storyline' without story...
  8. zorglub

    Check the Rigging

    I see... Pirate_kk once said that it would be possible for PotC engine to load different worldmaps... (here) However, creating new worldmap is a problem, and populating new places with locations & characters would be a hell lot of work. At some point we do wanted to add European harbors. See...
  9. zorglub

    Check the Rigging

    You know, for a lot of us PotC was our first modding experience. We learned everything just by looking at the files, that's the reason why Pieter gave you this advice. This game is really user-friendly and most of the code is just here, uncompiled and uncompressed, in C language, sometimes with...
  10. zorglub

    Danielle

    We already have a lot of Danielle retextures... Thought the one I prefer is Kazeite's Proto Danielle. But maybe that's just me...
  11. zorglub

    Ship Adjustments

    First I'd personaly like to have more info about how much historical this red-and-black color scheme really is. I fully understand that color schemes are usefull gameplay-wise, and all, but too me it just look weird for the french Royal fleet in the XVII or begining of the XVIII. I'm being...
  12. zorglub

    What happened to Inzane and Yo Ho Ho's Maya tutorial???

    At least you should be able to access the text if you try to 'reply' to the empty-looking post. Recently I ran into this issue several times when trying to read again some old threads, and I had to edit some of my own old posts to make them appear. Seems that the old quoting system, the use of...
  13. zorglub

    Ship Adjustments

    about a), I personaly still think it's not a good idea, and I hope we will reconsider this choice in the future. My anoying two cents here. :(o)
  14. zorglub

    Ship Adjustments

    I don't think the code for land lantern or similar stuff (candles, etc) would work for ships, because well, land doesn't move... If you look in PROGRAM\Locations\particles.c, for example, it seems that those kind of lines are used ...
  15. zorglub

    Storyline Specific Start New Game Screens

    I like the idea :onya2 Good screen for the Jack Sparrow storyline you have here...
  16. zorglub

    need help: build13_final no dialogues

    Well, you just think wrong. I can insure you it is fully functional. The dialog coding just doesn't work that way. If the needed dialog .h file is not found (the one with all text strings for the required dialog), it will try to load a standard error dialog file in stead, but as this error...
  17. zorglub

    need help: build13_final no dialogues

    Indeed, that's where your problem was coming from. Build 13 will only work in English (and Russian). All the code for switching language is present and functional, but no translated files was ever added so it can't load anything. It's just awaiting some translators with high motivation... I...
  18. zorglub

    Realistic Time

    Well, you should look in PROGRAM\InternalSettings.h, in the TIME SCALARS section. There should be everything you want there. :onya2
  19. zorglub

    Build 14 Beta 1 Feedback

    For some strange reason, I feel like you might be right on this account. :(o) I was talking about the voices in the French game... As said before, I have no idea how they sound in the English PotC. Well, I don't see any problem in using the 'c' voices instead of 'a'. Not sure if it will sound...
  20. zorglub

    Build 14 Beta 1 Feedback

    I'm not sure to understand. If you mean that NPCs didn't use any sound other than the dialog greeting, then you are wrong... This had been left rather untouched in the build mod - for what I recall, before I edited the code the only change had been to decrease the chance of thoses sounds...
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