• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. zorglub

    Dialogs : head, sounds, camera

    Ahoy. Here is a brand new tutorial, hopefully less confusing and more up-to date than the original one, which appear to have lost the most important post in a past forum crash. Like its predecessor, it will deal with the talking head that is loaded during dialogs on the upper left edge of the...
  2. zorglub

    a Seadogs/AOP officer system

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> , fellow PotC modders, As you might know, I have been doing some experiments on changing the officer system. Here is an overview on what I've done. My first goal was to answer...
  3. zorglub

    radars & compass

    Ahoy. I have just a short question : how the radar system is supposed to work in alpha9. That's not a new bug, but I grow tired of it, so... I understand the amount of info it's supposed to give depends on what compass you're equiped with. It seems like this is working correctly. What I...
  4. zorglub

    Sunset/sunrise in PotC

    Ahoy there. Recently I've been looking at the weather files, in PROGRAM/Weather/init. There was something I suspected I wanted to check out : the sunset hour. Because playing the game it appears you have a brillant red sky until nearly 22h (and I would have rather expected something around 18h...
  5. zorglub

    Crew & officers monthly salary

    Ahoy. <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":buds" border="0" alt="buds.gif" /> I've been trying to understand the Build 13 monthly salary code recently. Most of it is located in PROGRAM/Characters/CharacterUtilite.c. Surprisingly, it appeared to...
  6. zorglub

    Beggars

    Ahoy fellow pirates & privateers! I finally took the time to upload onto the new ftp server a small mod I had done some weeks ago. It's called beggars.rar' in the PotC section, in the 'a simple virtual sailor' folder. The idea was to give a beg animation to beggars sitting on the floor, like...
  7. zorglub

    Tutorial - how to get the talking heads look better

    Hi all, I'm finally writting this short tutorial. I understand this is far from being a major improvement for the game, but anyway. First : what am I talking about? In stock PotC as in Build 13, when you enter dialog mode, the face of the person with whom you're talking appears on the top left...
  8. zorglub

    strange maps in the shipyards...

    Have any of you ever notice that in two types of shipyards there are stock PotC map hanging on the wall?... That is really bad, isn't it? And even stranger : in stock PotC those map aren't there, in stead you can see pretty old charts of the entire Caribbean. So what happen? I would say that in...
  9. zorglub

    Devil's throat

    To enter or exit from Devil's throat bay at Redmond you have to sail between some reefs, with a ship small enough. But even with a tartan boat I'm hurting an invisible barrier in all case. It would be really silly that this place could't be accessible without using the direct sail option. I'd...
  10. zorglub

    suggestions...

    I've recently met again some guys I knew who had being playing this game. They had stopped 'because of all thoses tiresome bugs'. I found some of their ideas interesting, so I've decided to post them here : 1) enconters at sea Currently there are two types of ships for non-pirates Nations ...
  11. zorglub

    Saint Martin

    You all know that in the Build Saint Martin is the only island with two oposed cities that are continiously attacking each other ; to enter one of those by land you need to find a underground passage and with Greenfort & Oxbay there are the only cities defended on land by cannons. The strange...
  12. zorglub

    Smuggling on Douwesen

    Ahoy - I thought you may find this interesting. Imagine you're coming from Conceiçao with a cargo of sugar, which is contraband good at Douwesen. You secretly set anchor at Palm Beach, near the Pirate Fort, in order not to be seen by the Dutch authorities or any of their costal ships. Problem...
  13. zorglub

    a suggestion

    Currently, I think the system is still like that : when you take his money, a time chrono is started, and if you don't give it back with the interest before it ends you loose 25 rep. points. I suggest an other way to code this : let's take a number, that we would call 'mad_usurer'. Default is...
  14. zorglub

    improving sounds

    Ahoy there. We have been talking about musics lately, and I had said a word about adding nation & sex check on the merchant sounds - not what you hear when you talk to them, but when you are just near them. I made some other changes. You can have them here : [attachmentid=855] They are meant...
  15. zorglub

    differents dialogs depending on the main character

    I was translating some dialogs files when I bumped into Bernardo Gamboa_dialog.h . You know, that's the one who kidnaped the daughter of the dutch that gives you the 'unique' Nicolas Sharp Saber. I began to think that in this situation Jack Sparrow wouldn't have chose "I'm here on business."...
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