• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. P

    Patch

    Cyberops, if ya would please list the 133 bug fixes, if ya can i would be very interested in seeing the list of bug fixes starting from v1.41 - 1.43.. Thanks
  2. P

    Lugger VML

    <!--quoteo(post=175181:date=Dec 9 2006, 08:25 AM:name=Sh!fty)--><div class='quotetop'>QUOTE(Sh!fty @ Dec 9 2006, 08:25 AM) 175181</div><div class='quotemain'><!--quotec--> Guess this thread died again.. So.. Still no-one to help me out here? --Sh!fty <!--QuoteEnd--></div><!--QuoteEEnd-->...
  3. P

    Lugger VML

    <!--quoteo(post=174172:date=Dec 2 2006, 08:01 AM:name=Sh!fty)--><div class='quotetop'>QUOTE(Sh!fty @ Dec 2 2006, 08:01 AM) 174172</div><div class='quotemain'><!--quotec--> Some time ago I made a request for some1 to convert or help me convert the lugger VML into Age Of Pirates. Then someone...
  4. P

    No morale flag in hire crew interface

    ok zipped it up just extract to your desktop and drop it in Program\interface and your good to go. SEE ABOVE POST FOR LINK.
  5. P

    No morale flag in hire crew interface

    Program\interface hirecrew.C delete that file and use this one instead <a href="http://home.earthlink.net/~phaser69/hirecrew.zip" target="_blank">http://home.earthlink.net/~phaser69/hirecrew.zip</a>
  6. P

    Small Junk Tests

    Yup looking good bro,just curious tho whats the poly count on that so far?
  7. P

    F2 SHIP PICTURE

    You shouldn't have to look for anything i have already explained how to do it,if your hex editing any of the stock textures for stock ships then that is your problem, even ported ships from potc none of them need hex editing. i keep a 24/7 ventrilo server running, if you need more help you can...
  8. P

    Mod Release AOP Super MOD

    I said he was aware that others may not <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" />
  9. P

    SHIP CONVERSIONS

    I'm starting to think that those sailorspoints are points that are directly on the model (.gm) Locators mabe?
  10. P

    SHIP CONVERSIONS

    Here is the "walk file" for the Lugger int Lugger_walk_count; float Lugger_walk_verts[75]; int Lugger_walk_types[25]; int Lugger_walk_graph[50]; void Lugger_walk_init() { Lugger_walk_count = 25; Lugger_walk_verts[0 ] = -1.270580; Lugger_walk_verts[1 ] = 1.043159; Lugger_walk_verts[2 ] =...
  11. P

    SHIP CONVERSIONS

    <!--quoteo(post=168727:date=Oct 25 2006, 06:08 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 25 2006, 06:08 AM) 168727</div><div class='quotemain'><!--quotec--> The sailorspoints files in PotC actually came from AoP; they were added in the Build 13 Beta. No PotC ship...
  12. P

    WILL SUPERMOD & updates 1,2,3 destroy my avegames???

    <!--quoteo(post=168735:date=Oct 25 2006, 07:05 AM:name=Etan)--><div class='quotetop'>QUOTE(Etan @ Oct 25 2006, 07:05 AM) 168735</div><div class='quotemain'><!--quotec--> Simple question.If I install Supermod and Updates 1,2 and 3 will this influence the game in any way. In other words will I...
  13. P

    1st Person Mode

    <!--quoteo(post=168693:date=Oct 24 2006, 08:13 PM:name=Capt.Bligh)--><div class='quotetop'>QUOTE(Capt.Bligh @ Oct 24 2006, 08:13 PM) 168693</div><div class='quotemain'><!--quotec--> Good find Phaser. and thanks for sharing! I'm from the AoS II community, and I was wondering if anyone has given...
  14. P

    1st Person Mode

    <!--quoteo(post=168702:date=Oct 25 2006, 12:29 AM:name=Capn_Tucker)--><div class='quotetop'>QUOTE(Capn_Tucker @ Oct 25 2006, 12:29 AM) 168702</div><div class='quotemain'><!--quotec--> <!--quoteo(post=168663:date=Oct 25 2006, 03:48 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas...
  15. P

    Mod Release AOP Super MOD

    <!--quoteo(post=168661:date=Oct 24 2006, 01:34 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 24 2006, 01:34 PM) 168661</div><div class='quotemain'><!--quotec--> @CYBEROPS I have uploaded Kazeites Black Pearl on the FTP under Thomas the Terror Skinning. So if...
  16. P

    Mod Release AOP Super MOD

    <!--quoteo(post=168655:date=Oct 24 2006, 12:11 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Oct 24 2006, 12:11 PM) 168655</div><div class='quotemain'><!--quotec--> <!--quoteo(post=168019:date=Oct 18 2006, 04:37 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 18...
  17. P

    SHIP CONVERSIONS

    Yup thats why i've asked for help, if i do it myself its gonna take awile before i can release the model pack,unless someone knows a quick way to create a sailorspoints file. **EDIT** Since potc really only uses walk files i wonder if in AOP some were in the code i can disable the ships using...
  18. P

    SHIP CONVERSIONS

    Sure you can use the walk files from potc for the new ported ships, but in AOP you have to use walk files and sailorspoints and without the sailorspoints there is no crew on deck,in potc there is only 2 sailorspoint files and they are for a monowar and a battleship if ya try to use them "ie...
  19. P

    SHIP CONVERSIONS

    Bump
  20. P

    1st Person Mode

    <!--quoteo(post=168634:date=Oct 24 2006, 02:07 AM:name=Capn_Tucker)--><div class='quotetop'>QUOTE(Capn_Tucker @ Oct 24 2006, 02:07 AM) 168634</div><div class='quotemain'><!--quotec--> <!--quoteo(post=168562:date=Oct 24 2006, 01:35 AM:name=Phaser)--><div class='quotetop'>QUOTE(Phaser @ Oct 24...
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