• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Black Bart

    Included in Build Ship's Log: Add Additional Entries

    That sounds like a bit of an exploit though doesn't it? Shouldn't any surrendered ships 'belong' to the nations (ships) that they surrendered too? So in effect become their property after the hostilities are over? I think it would have been deemed an act of Piracy to 'steal' these ships in those...
  2. Black Bart

    Mod Release Build 14 Beta 3 Progress

    Yeah my experiment with the perk stuff from Beta 3.1, to try to get that working in Beta 1 did not really work out!! Well the biggest concern i have with Beta 3.1 is the CTD during combat with 2 pirate ships, i can't remember the last time i had that situation in the Build Mod, so getting that...
  3. Black Bart

    Mod Release Build 14 Beta 3 Progress

    It is him, and the dialogue was a bit out the blue (it wasn't to suck his member actually, but skin him and pee in his mouth!) hmmm. I don't mind rude stuff, i thought the older malcolm hatcher dialogue about the crew getting a vodoo priestess of love to tell their fortunes from the size of...
  4. Black Bart

    High Priority Change way shared XP works

    Well that didn't last long! Got a CTD (runtime error notice pop-up, an error.log and the system.log both mention memory errors (interface.c; line 1586 no memory & Leak: Bad memory address line 0 size 143 etc). That happened right at the start on my second save, pretty sure it is not related to...
  5. Black Bart

    High Priority Change way shared XP works

    Having seen these discussion on the current XP system..........it seems too complex now with the changes since i last played/helped mod back in Beta 1. I don't think it should be a perfect reflection of real life, more of an approximation based on what we know the game (PotC) can do? Anyway...
  6. Black Bart

    Mod Release Build 14 Beta 3 Progress

    Ok so there are tonnes of things i love about my playing around with Beta 3.1. It does not CTD when in direct sail mode like later builds do for me on XP. The menu/GUI is pretty much perfect and as polished as i've seen the Build Mod. Many of the changes (Abilities require different levels...
  7. Black Bart

    High Priority Change way shared XP works

    I also am completely up for helping in getting the old (more functional) Beta 3.3/3.4 code back into Beta 4. Here's the problem, i think i'd need a pretty detailed roadmap of what files i need to look at, and that would fall on the shoulders of Pieter (or Levi, or other coders very familiar with...
  8. Black Bart

    High Priority Change way shared XP works

    old code from MAXIMUS_Functions.c //================================== // Adjust experience for difficulty //================================== // If we aren't using Auto skill system there is no adjustment for difficulty, and all calls to AddPartyExp get double experience float realExpFloat...
  9. Black Bart

    High Priority Change way shared XP works

    Cool thanks Pieter, i'll go code fishing :sail
  10. Black Bart

    High Priority Change way shared XP works

    I should have added this in on the second difficulty level (not sure what name that now is, but i know it as 'Journeyman'?), so if Hylie is seeing very slow XP gain on Swashbuckler that might also be a big part of the problem in terms of trying to balance all this. Does the game difficulty...
  11. Black Bart

    High Priority Change way shared XP works

    Mentioned before, my experiment of Direct Sailing in the Open Sea Mod and the fast increase in levels to my char and officers, here is those test case results. This was in version 3.1 but using the exact same code that is used currently in Beta 4: Sailing from Speightstown to Jamaica, just...
  12. Black Bart

    Engine Limitation Graphical Anomalies

    Just a quick update here (as i did the changes in both Beta 4 and Beta 3.1) but my attempt to see IF the long standing GA bug might be related to those animated crew figures in the 3D sailing mode (and ships deck mode) has finished, and as Pieter rightly said, it is not related. So yes it seems...
  13. Black Bart

    Planned Feature Replace "Luck Skill" with "Sneak"

    I'd think it 'easier' to just find where and exactly by how much the current system of Luck influences things like blocking (where real world skill is the preferred outcome) and tone those instances down to the most minimal of effect, while things like gambling could be left as is (again IF the...
  14. Black Bart

    Included in Build Larger Size for "Cheap Compass"

    yeah getting the size/usability scale just right was a matter of testing various sizes. I found 120 way too large initially (and it placed your ammo right inside the compass which looked a bit odd), but 80 (which was added in recent years, it was not that small previously) was just not really...
  15. Black Bart

    Mod Release Build 14 Beta 4 Internal WIP For Testing

    Ok, will give it a try.
  16. Black Bart

    Planned Feature Replace "Luck Skill" with "Sneak"

    Some people are just lucky, so there is that :) Is it an actual 'stat' or just some magic beans/fairy dust we get sprinkled with as babes? No idea, but certainly i've 'experienced' those that are more lucky than others, and a unlucky person, especially in the context of history and this period...
  17. Black Bart

    Mod Release Build 14 Beta 4 Internal WIP For Testing

    Yeah, i was sailing in it (Beta 1) the other day and noticing the difference (vs Beta 3.1/3.4 and 4) in particular when switching between World Map navigation and Direct Sail. This was just because when testing 3.4 and 4 i have to limit my time in direct sailing, but with the Open Sea mod active...
  18. Black Bart

    Fixed Missing character at cave entrances

    Mod Release - Build 14 Beta 4 Internal WIP For Testing | Page 12 | PiratesAhoy! Ah....ok so my first point in that post (with the screenshot to accompany it at the bottom) where i go to the item location near the rock (as in screenshot) and in stead of getting the hand icon with the word 'Item'...
  19. Black Bart

    Included in Build Larger Size for "Cheap Compass"

    yeah that looks like it, just 6 value changes (we keep the current 180 value from when the compass was too small (80)) over the two files :yes You know i had to sail to Jamaica to find a basic compass to buy it to test it! (it took me three attempts, as my crew mutinied one time (i had...
  20. Black Bart

    Mod Release Build 14 Beta 4 Internal WIP For Testing

    Well, it seems my Frankenstein version is going to be built on Beta 1 Patch 7, as i had got that to a nice balanced state in terms of XP gains and Item values (stats etc), and various other things (like the 'Mach 3' seagull problem, getting storms at sea in direct sail (iirc), good sea/weather...
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