• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Searching for Help of Old Gurus of Modeling in AoP2 /Stormengine

    Ye Ebay is the only way you might get lucky, especially since it is deadly right now to aquire new hardware. Skinflint Price Comparison UK might check this if you re from the EU. Don t worry tough, not like this little project of mine is running away ^^ Anyhow, a step by step tutorial might be...
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    Searching for Help of Old Gurus of Modeling in AoP2 /Stormengine

    Hey o7, good to see you, at this point i ll take any help i can get, to solve the problem i face. Lucky me i do not need to make a new animation, as stated above, my goal is to swap the skeleton so the model uses the Jassika animation instead of the women3 one. As far as i understand TOOL...
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    Solved Dog of War

    Little ad on / correction with "in game name" i mean ofc the name that is used in the script files *.C *.H in Age of Pirates 2 it is of course "Dog of War"
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    Searching for Help of Old Gurus of Modeling in AoP2 /Stormengine

    Yeah basically the problem i face. I presume once a model is imported into STORM it doesn t count as "stock model"? Since TOOL help says the following. Load model, raisarms, unbind then export as VRML (for stockmodels raisarm actions can be skipped) then import the model and bind it to the other...
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    Solved Dog of War

    Hey giosco the path for RPGUlities.c is driveletter:\Age of Pirates2\Program\characters there you find the file, for what you want to do, you need to find the ingame name of the Dog of War it was Questcorvette i think.... in RPGUtilities.c find the character you want to play, then starting...
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    Solved Dog of War

    Easiest way i remember Vanilla and all the mods avaiable Use the chear console (after activated F11) There is a function in there that gives you a ship gold and so on. Just replace the ship with the Dog of War Corvette and you re good to go. If you want to have it from the get go, check out...
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    Searching for Help of Old Gurus of Modeling in AoP2 /Stormengine

    For some additional clarification INEZ DIAZ TOOL does work, models are loaded without any error message Sometimes the models load correctly even with the animation working other times the models don t load correct, same animations and textures chosen Intented goal is, to "transplant" the...
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    Searching for Help of Old Gurus of Modeling in AoP2 /Stormengine

    Hey guys, old "Veteran" of the Forums here once again. I quite desperatly search for help with some issues i have right now using Inez Diaz Tool. The tool doesn load the models consistently, sometimes they are loaded correct sometimes they are glitched. Need help to solve those issues with the...
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    Poll What Version Are You Playing And Why

    Greetings @LarryHookins, i still have the permission or 2.1.5 beta Achived the Mail, but since 2.6.0 made some major changes like switching to DX9 i just asked again, my changes will be "minor" though. Just adjusting my prefered ship, roll back to 2.1.5 character "range" since i still feel the...
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    Poll What Version Are You Playing And Why

    Hey there o/ has been a while aye? Finally switching from GOF 2.1.5 Beta to latest GOF ERAS Module 2 (aka 2.6.0). For obvious reasons, since this is the only GOF Version being worked on, with major improvements and Code changes. Still wait for the renewed persmission from the MOD owner(s) to...
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    AoP2 GoF 2.1.5 (Beta) CTD during Rain/Storms

    Greetings Ok guys i tracked down the issue, i am 95% sure it is not the GoF 2.1.5 Mod neither it can t be the GoF ERAS "extention" i tried several "instances" of GoF In every "fresh" AoP2 + GoF mod installation, i get that WaterRing.cpp line 144 error in the System log... so seems to be the...
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    AoP2 GoF 2.1.5 (Beta) CTD during Rain/Storms

    Ok got sick of waiting for a "normal" rain crash, so i ported my char to the COAS "iland" via DebugWindow. as expected after talking to Stoker, game crashed when i tried to get to chad aka try to cross The Pluto. (starting phase of COAS with starting "Storm") here are the logs i got. Hope one...
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    AoP2 GoF 2.1.5 (Beta) CTD during Rain/Storms

    another little update guys ;) no rain crash yet, but it is only a matter of time. System.log shows several gm file loading fails bound to iland waves and palms. also several texture loading fails shown (don t know if it is normal for GoF Mod) But i doubt... i definitly need someone who is into...
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    AoP2 GoF 2.1.5 (Beta) CTD during Rain/Storms

    Little update, got the error logging to run, forgot the enable the filetracing. Let's hope the log files can lead the way. So far it seems AoP2 GoF mod used a certan Rain tech twice... also several error msgs with "palms" in the COAS o.O there are none (geometry model load fails) Same for some...
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    AoP2 GoF 2.1.5 (Beta) CTD during Rain/Storms

    Hey guys o/, has been a while aye? :D But i found back to playing AoP 2 GoF Mod just a week ago *smirk* Good to see Pirates Ahoy is still alive. Ok why i post this, is just the simple question if anybody has a workaround for the CTDs during storms / rainy weather? Game itself seems running...
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    ADD Ships and Cannons to AoP 2

    Hello Cap'n_Drow that is exactly the point! i have searched trough the entrys from the flying dutchman and haven 't found a line that say refshipcanencounter = false ..... therefore i ask for that commandline if they would work if i write it in my own frigate entry... you know... i will just...
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    ADD Ships and Cannons to AoP 2

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> allright this will help me out for sure. It seems pretty similar to AoP 1 THX a lot!!! but what is with that commandline that you would have an UNIQUE ship refshipcanencounter...
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    ADD Ships and Cannons to AoP 2

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Hello there <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> I was searching in the open program folder and...
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    Spoiler Reanabling CHEATS aka Debugwindow in German and UK Version

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> well Cerebus23 i have no idea how to get your "wishes" work in the Debugwindow..... i am sorry. Just try to type the CHEAT commands into the textbox and confirm them with Enter...
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    Spoiler Reanabling CHEATS aka Debugwindow in German and UK Version

    Hey cerebus23 if you do my tutorial steps then you have in the debugwindow also a line where you can put in the commands but you don 't have to just use the buttons they are shown in the debugwindow. they are explained there very well...... and it works for example hit F11 to open up the...
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