• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Takeda-One

    Need Help The war I want...

    Hey folks, how can I change date and nation relations within a running game? If that is not possible how can I change it prior to a game start?
  2. Takeda-One

    Solved REINIT

    Does the reinit function also reset ship_init attributes in a running game?
  3. Takeda-One

    Need Help Replacing Heros

    Hey Folks, could anyone tell me how to replace a certain Hero with correct animation; model; portrait and several changings like cirass?
  4. Takeda-One

    Models from the old movies

    Ahoy Mates, greetings from Kabul. Here is some additional material for further shipbuilding-inspiration, just found that page: http://modelshipsinthecinema.com/wp/archives/1244 http://modelshipsinthecinema.com/wp/archives/4907 http://modelshipsinthecinema.com/wp/archives/156 there is much...
  5. Takeda-One

    Dresses and Uniforms

    Here is my current texturing attempt to get me a new look when putting on the good dress there is still work to be done, the sword locater does not fit very well
  6. Takeda-One

    Lots of Naval Stuff

    Ahoi Mates, I've stored a lot of highly detailed material (E-books and Pics) on my COAS-FTP-Folder, such as Frigates, Galleons and specific historical ships. Feel free to go shopping :roll:
  7. Takeda-One

    Sail to - missing icons/destinations

    Hey mates, help! My biggest problem right now: at sea near islands/ports the sail to function is defect! I can only go to the fortress but no purt or any other bay, where can I find the function??
  8. Takeda-One

    Trouble with JSCombinedMod 1.9

    Hey mate, after the merging the JS-Mod files (WinMerge) my game crashes with a compile-error speaking of Duplicate variable names in Program\scripte\time_events.c! Does anyone have an idea what side effect is messing around here?
  9. Takeda-One

    Mod Release English soldiers of Charles II.

    Hi mates, i thought about the new english soldiers and must admit, that the models and Uniforms do not fit into our game-period (1665), so I will use the org. french models to change their uniforms. First try:
  10. Takeda-One

    GM Viewer on Win7

    Hey, since I am using win 7 (Laptop with ATI Card / PC with GForce 9600), the gm viewer shows the characters without textures! Does anyone know whats wrong?
  11. Takeda-One

    reinit Mod

    Hi mates, does anyone know how to fix the following issue? when reinitializing the game my ships inventory vanishes, my chest is left empty :ohh
  12. Takeda-One

    Morgan Quest bug!

    Hi folks, the morgan quest of my copy is broken! Edward Law doesn't show up even after 1 month hanging around in the near of Cumana! What can I do?
  13. Takeda-One

    Pearl diver place

    Hi folks, is this quest some kind of broken? I always find the tartans but they're also always hostile and when I land on the dedicated place they're always gone! I didn't any hind from sharp how to contact them as a friend, wahts wrong here??
  14. Takeda-One

    Game Crash

    Hi mates, I have tried to add some new ships, but the game crashes at start up due to a runtime error! the systemlog says: ERROR: Techniques: Find duplicate technique name: rain Techniques: 22 shaders compiled. Techniques: 230 techniques compiled. Techniques: compiled by 1515081647 ticks...
  15. Takeda-One

    Ships at habour

    Has anyone an idea how influence the ships spawned at the ports? My goal is that every port has one AI ship which is always spawned, like at Havanna > a Spanish Flagship, or piratesships at Bermuda!
  16. Takeda-One

    Reinit-Mod

    Hi Mates, I've tested the Reinit from JA, one big issue so far: When pruceding the function, your ships cabin cest-inventury disappears to nowhere in every case! I tried to get another cabintype for my ship, but this did not work for that one I used, but for any new one of that type, when i...
  17. Takeda-One

    Change suit, change look...

    Hi mates, my question for a new little mod is: How can I use the character-model exchange-function (when putting on a cirass) for putting on a special suit (merchant clothes), so that your character-model changes to another one, which requests a different texture?? Any ideas?
  18. Takeda-One

    Players Flag

    Hi Mates, as I read here, the Source code shall be in hold by a few trustwurthy mates, so I don't dare to ask for it, but my deepest wish since I play AoP and COAS was always to sail under my own flag (like in Sid Meyers Pirates)! I don't know enough for adding a hole new nation but maybe there...
  19. Takeda-One

    New Arabella Skin

    Ahoy mates, here is my latest Shipskin:
  20. Takeda-One

    Ship-to-Nation-Mod

    I've made the first step for my Ship-to-Nation Mod: Inspired from the Encounter.init-file, I've modified the exclude.nation-command and added it into the Ships.init-file void ship_ExcludeNation(ref refship, int iNation) { string sNation = Nations[iNation].Name; refship.Nation.Exclude.(sNation)...
Back
Top