• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. O

    Fixing the ship battles.

    M&B and PoTC/Build Mod are peas in a pod. If you like one, you'll like the other. Both are so close to being real classics in terms of nitty gritty gameplay but neither has a great, overarching, game structure and both handle "reality" in similar ways. Main character, named supporting NPCs...
  2. O

    Musings on The Setting of Pirates of The Caribbean

    <!--quoteo(post=230697:date=Jan 2 2008, 09:37 PM:name=Old Salt)--><div class='quotetop'>QUOTE(Old Salt @ Jan 2 2008, 09:37 PM) 230697</div><div class='quotemain'><!--quotec-->I love that Bermuda Triangle angle. Sort of gives that area an original purpose and those other ships or planes that...
  3. O

    Musings on The Setting of Pirates of The Caribbean

    Well, if the EIC is going to flip and become "good" I really think the Governor's old daughter is in a unique position to make that happen. She leads a pirate faction yet also knows her way around the civilized world and civilized politics. She'd benefit from an end to the supernatural...
  4. O

    Major breakthrough with Akella

    <!--quoteo(post=230084:date=Jan 1 2008, 08:46 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ Jan 1 2008, 08:46 PM) 230084</div><div class='quotemain'><!--quotec-->[Reading what this Edward Zaitsev wrote... it seems to me the only thing he want from us...
  5. O

    Musings on The Setting of Pirates of The Caribbean

    I think what we'd want to see would be flashes, examples if you will, of these things breaking out. Like the medley of images in Ghostbuster. But all the myths should probably be as contemporary to conventional mariner superstitions as possible. Albatross, odd skies, a sea serpent (not...
  6. O

    Mods and Game Difficulty

    I'm not certain how quickly skills will max in Build 14 but they go up <i>real</i> quicklike in Build 13. As most players will be buying up (or training up) melee and leadership first and foremost won't that mean bonuses to leadership and melee will be the first to go obselete if they're weapon...
  7. O

    Musings on The Setting of Pirates of The Caribbean

    I think I'll kick back and let you guys run with this. I've said most of what was on my mind already.
  8. O

    Firedrill?

    Yeah, I can confirm boarding doesn't work in storms in Build 13 final. I know I tried it on several occasions. Never had the opportunity with Build 12 and now I'm back to Build 13 for more experimenting.
  9. O

    Mods and Game Difficulty

    If presentation swords are going to have superior stats for gameplay reasons, as rare rewards, it might not be implausible for a PoTC setting for more unlikely blades like cutlasses to also come in superior variants. Maybe there's a good pirate smith who makes exceptional cutlasses or for some...
  10. O

    Musings on The Setting of Pirates of The Caribbean

    That wouldn't be an approach I'd necessarily disagree with. But once things are back to normal the era of PoTC ends. Now, how Beckett started becoming a pragmatic man in the face of otherworldly horrors, in your script, is up to you. The films as best as I can recall aren't so precise...
  11. O

    Musings on The Setting of Pirates of The Caribbean

    I think I agree with you to an extent. The daily doings of a person in England or safely tucked away on the "right" side of EITC's civilization probably isn't impacted much by the supernatural. However, given the reaction of Beckett to Davy Jones and the rest is hardly superstitious or even...
  12. O

    Musings on The Setting of Pirates of The Caribbean

    I decided to put it here because there may be people who are interested in the film but who might leave the technical ins-and-outs of the Build Mod itself to the pros and coders. So if I wander too far off the beaten track, or my musings fire other insights, they can be inserted into this...
  13. O

    Musings on The Setting of Pirates of The Caribbean

    Notations on the maps: From The Complete Visual Guide (DK Books 2007): <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Lord Cutler Beckett is a loyal member of the East India Trading Company. He has great ambitions for the company and has a map of the world...
  14. O

    Musings on The Setting of Pirates of The Caribbean

    With others working diligently on historical aspects present in PoTC Build mod I thought I might start setting forth exploring the PoTC setting. After all, if there's an "all ships" ahistorical fantasy option, including zombies and skeleton pirates, one could do worse than looking at PoTC for...
  15. O

    Limiting ships to certain nations

    I think that's both easiest and best. Just set up seperate folders and encounters for each era and let a player pick. The cycling aircraft models and squadron skins in RB3D actually took place in just a few years so the rare pilot who lived and flew long enough could, quite conceivably...
  16. O

    Limiting ships to certain nations

    I'd consider making this optional. They had a mod that did something like this in Red Baron 3D, it would cycle in different models (and skins!) for the aircraft by squadron over time. It was very, very cool too! But, and this may be a weak argument, I kinda like seeing the huge variety of...
  17. O

    Mods and Game Difficulty

    I was finding Atwoods during my playthrough of Build 13 Final at Swashbuckler difficulty towards the beginning of the game.
  18. O

    Mods and Game Difficulty

    Ron: Checked out the site for Onin No Ran, the Japanese M&B mod you worked on. Looks pretty impressive! Think I'm a gonna have to check that one out (after messing around with the new version of M&B for a bit). I also found this old thread from over two years ago at the M&B forums. As you...
  19. O

    Mods and Game Difficulty

    I agree with your goals. Just tossing in my observations and they're by no means written in stone as unalterable fact. You've seen me change my mind several times in these forums when folks put out good points. But I do have (probably more than is wholesome) some experience with games and...
  20. O

    Mods and Game Difficulty

    Playing Devil's advocate again (or maybe gamer's advocate), I can see the value in having varied swords and limited ability to carry or employ them. It forces you to think ahead and think strategically to an extent at least. But I still have an issue with limited ammo and powder for the guns...
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