• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. potnky

    Great Fear

    A four decker? What's it based on, and how many guns has it got? Sounds like it's based off the <i>Santisima Trinidad</i>, though that was painted red.
  2. potnky

    Great Fear

    Could you link to a screenshot of your Napoleonic Man O' War? I'd be very interested to see it. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  3. potnky

    Great Fear

    Very nice line cutting at 3:50 onwards. The sails don't look like they could realistically propel the ship very far however. :P. I find it strange that whoever modelled HMS Victory decided to put an enormous statue of a woman on the prow.
  4. potnky

    A new look at the Tool

    <!--quoteo(post=271527:date=Aug 1 2008, 02:40 PM:name=Inez Dias)--><div class='quotetop'>QUOTE (Inez Dias @ Aug 1 2008, 02:40 PM) <a href="index.php?act=findpost&pid=271527"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=271526:date=Aug 2 2008, 12:02 AM:name=Cpt...
  5. potnky

    A new look at the Tool

    Would it be possible to get ships working with the plugin in future?
  6. potnky

    HMS Nelson (120)

    I have tried the plugin Inez Diaz provided for Blender, it imports into Blender fine, but myself and other Modders are getting error messages when attempting to use the plugin. This will need more updates from Diaz before proceeding. But, it's progress. <img...
  7. potnky

    A new look at the Tool

    I too would be interested to know more about the plugin. I recieved the exact same error as damski62 when I attempted an export .
  8. potnky

    argument Topic

    I should be very surprised if the Commodore is personally offended.
  9. potnky

    argument Topic

    <!--quoteo(post=271082:date=Jul 29 2008, 01:59 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Jul 29 2008, 01:59 PM) <a href="index.php?act=findpost&pid=271082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--QuoteBegin-Cpt...
  10. potnky

    Build 14 Alpha 8

    <!--quoteo(post=271069:date=Jul 29 2008, 10:46 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Jul 29 2008, 10:46 AM) <a href="index.php?act=findpost&pid=271069"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--QuoteBegin-Cpt...
  11. potnky

    A new look at the Tool

    I have Blender as well... but I don't know how to get to the FTP, can someone link me to the export plugin? I'd like to try all means of getting my model in-game
  12. potnky

    Build 14 Alpha 8

    <!--QuoteBegin- JPJ+--><div class='quotetop'>QUOTE ( JPJ)</div><div class='quotemain'><!--QuoteEBegin-->I think that one of the biggest advantages of being an American would be the quality of ships and offcers. While other ships are good, American-built vessels could have that extra edge over...
  13. potnky

    HMS Nelson (120)

    Certainly can, both VRML 1 and 2.
  14. potnky

    HMS Nelson (120)

    Sounds good. It was Cinema 4D, by the way. I'm surprised it's not as well known, I find it a great program. I'll see what Ines Dias comes up with then.
  15. potnky

    HMS Nelson (120)

    Just got back, and I've redone the gun ports. This project isn't dead yet, if I can try and get a simple object in game at least. <img src="http://img295.imageshack.us/img295/8703/nelson14hq3.png" border="0" class="linked-image" />
  16. potnky

    HMS Nelson (120)

    Er, it didn't work. Kept giving me a repeated error message until I closed the program.
  17. potnky

    HMS Nelson (120)

    I'm afraid not. I think I'll try importing something else made in Cinema 4D to see if it works at all when I get back.
  18. potnky

    HMS Nelson (120)

    I'm leaving for three weeks on Friday, so I won't be able to continue working on modelling and getting this into the game. So I leave you with the textured model. It's nearly done, save the stern section windows and carvings. I'm sure I've forgotten something else, but there you go. <img...
  19. potnky

    HMS Nelson (120)

    Actually, I've just realised that, as I have combined all the elements of one of the model versions into one block, the polycount is less now, at 58543. Another thing I didn't realise was that despite the messages, the Tool has in fact created .GM files. Regardless of how odd they may have...
  20. potnky

    HMS Nelson (120)

    <!--quoteo(post=262698:date=Jun 18 2008, 01:51 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Jun 18 2008, 01:51 AM) <a href="index.php?act=findpost&pid=262698"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well, i have the impression that the stern hangs...
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