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3D Artist/Animator, Programmer, GUI Developer

Abrevlan

HoO Team Member
GUI Developer
I have been somewhat a hobbyist for game development though I haven't produced anything significant.

My forte is 3D and GUI development. I have 2 years experience programming in actionscript and 1 year in the flash IDE. I also have a web design background though that is not applicable in UDK but can be useful in design GUIs. I've been using Maya for about a year now with skills coming from using blender for about 3 years, I was using both of them to test out some game engines but all were for just testing game mechanics for a hobby project I'd like to do. Also I've settled in UDK as the game engine I want to do my hobby in as it's like a middle ground for unity and cryengine in my experience.

In the programming side, I'm not really sure if it is acceptable as I came from Actionscript, though I did learn to program some C++, C#, and Java though I left them after a while of using them. I've just started studying Unrealscript this month and it kinda bugged me I didn't try to learn it sooner as it's really useful now that I've studied some mechanics instead of just relying on Kismet.

I'd like to help develop this game! It's been a long time since a really good pirate game has been released. I'm not sure if I could be around 24/7 but I could pounce in like 2-3 times a week since I'm attending classes.

P.S. I'm up for the idea of including some One Piece elements in the game! (If it's not game breaking or anything :p)
P.P.S. Will this game make the character be more maneuverable than the AoP games? I didn't feel like walking around the game after playing for a while, instead I just sailed and sailed 'cuz it felt more natural.
 
Ahoy and welcome!

It sounds as though your skills and experience would be highly useful for our project, so we'd be happy to have you on the team. :onya
Which development group(s) would you prefer to join? 3D Artists and GUI Devs, I presume?
 
Thank you for the welcome Armada!

I still don't know how to create ships though I adore them. :D
I guess I'll go with GUI development.
 
Thanks Armada. I'll read up on the GUI Design forum. Also I will try to make a ship, is there a certain section of the forum for that?
 
Ship models and other 3D content belong in the Game World Content sub-forum of the Work in Progress forum.
You might want to look at this thread where another new member has recently started making a small ship, which contains a lot of advice from myself and others.
Be sure to look through the 'Ships we need' thread before deciding on one to make. If in doubt, feel free to ask Post Captain or Captain Armstrong for suggestions and plans.
 
Thanks a lot Armada! :onya I've come to like this community more than the time I was browsing here for pirate game updates.

I'm also dumbfounded by Haereticus' designs for the GUI, they are nearly perfect if not perfect for the project. I think I'll just pitch in the GUI department when the need for a working GUI in UDK is needed.

I'll be kicking in full gear for two weeks after August. This month is just too busy for me as our finals for this term is due in the end of August. I'll just try to make a frigate class ship in my spare time this month. I'll post my WIP when I see it's okay or it's in dire need of help. :D
 
Hi Captain Armstrong, I'm setting my sights on the Tartar class frigate, though I don't know exactly how to search the NMM, I've found these:
http://prints.rmg.co.uk/art/494022/Plan_of_Tartar_1757
http://prints.rmg.co.uk/art/491189/Tartar_1814

I don't know if they are for the same ship or not :(. I will go for the coventry class for the mean time, though before I start are they already being worked on? And for a follow-up question, the designs don't have masts, is there some kind of standard for the masts so they don't include them?
 
Good choice! the Tartar was essentially the prototype for the Coventry class, so she would work brilliantly http://en.wikipedia.org/wiki/Coventry-class_frigate
the second plan is for the tartar of 1814, a much larger 36 gun Apollo class frigate. more plans for the Tartar can be obtained through the NMM http://collections.rmg.co.uk/collec...el-352678;browseBy=vessel;vesselFacetLetter=T
here is a full plan of the tartar in her original configuration http://prints.rmg.co.uk/art/493923/Plan_for_Lowestoff_1756_and_Tartar_1756
there are plenty of decent plans of the coventry class out there, which in many respects are the same design
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/1360244585_702_FT7126_coventry_008_.jpg
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/1360591387_702_FT7126_coventry_009_.jpg
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/1360790322_702_FT7126_coventry_010_.jpg
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/1360790322_702_FT7126_coventry_011_.jpg
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/1361041396_702_FT7126_coventry_012_.jpg
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/Catysfort1.jpg
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/Catysfort2.jpg
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/Catysfort3.jpg
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/class plan.jpg
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/deck.jpg
https://dl.dropboxusercontent.com/u/43901618/CArmstrong/Plans/7YW ships/Coventry class 28/guadeloupe profile.jpg
Indeed the designs don't have masts, they were generally masted to standard dimensions by rate, so sailplains weren't extremely common for royal navy ships. however, the standard dimensions of british 28 gun frigate masts at the time could probably be found somewhere, and plans drawn from them
 
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Thanks a lot Captain Armstrong, those are a lot more needed reference. I'm really just a noob with ship design as of now. Is the interior of the ship also needed? That would surprise me greatly as PoC games didn't let me go inside the ship :p

P.S. Who should I notify if the ship is being worked on? Post Captain?
 
Full interior needed, I'm afraid. :wp Definitely start with the exterior, though.
Some of the custom ships in PotC do actually feature inner decks and cabins which you can access (this one is the latest example), though nothing from below the waterline because that would appear flooded at all times.

Post Captain no longer has much free time for this, so you're better off adding a note to this thread about which ship you're making, and I'll update the first post accordingly.

EDIT: Oh, I meant to say you don't need to model the cannons, and probably not any cabin furniture either. We'll use standardised models for those.
For the rest of the ship, give it a go and do ask for help if you need it.:)
 
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Yeah, I´d love to see a proper Tartar/Coventry class model. Good luck, Abrevlan! :)

Edit: Ahem...CA, where did you get the big NMM plans from? Curious minds want to know...:ninja
 
Glad to have you aboard! Bava-Me too! Hmm, I got them from a website about the Coventry class frigate-IIRC someones ancestor had served on one and they wanted to build a model of it so they made the website to share what they found out about them in the process or something along those lines. unfortunately, I can't find it anymore :facepalm but I assure you, those were the only plans on there!:onya
 
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