• New Horizons on Maelstrom
    Maelstrom New Horizons


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4 new Textures for the Arabella Ship

great idea! I thougt i make 4 textures for everybodys taste but this idea sounds better! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
the Mordaunt with her new bowsprit is my taste, i dont thought that anybody like it!
 
I like all of them. I wished I had crew on her in PotC though. Unfortunately we don't have a PotC walk file for her. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
mmmmhhh. there must be a way to get a walk file. i will tomorrow see wat i can do. i believe i have an idea.
 
Beautiful skins for a beautiful ship <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

BTW: Even in her original dress she's gorgeous
<img src="http://img227.imageshack.us/img227/8177/arabellaoa5.jpg" border="0" class="linked-image" />


As I had to do mine from scratch, could someone post the <b>Ships_init</b> stats of the ship for comparison, please?
and...
Where can I get a <b>AoP</b> walk file for her?

Thanks
 
<u>Ships_init.c</u>
///////////////////////////////////////////////////////////////////////////
/// HMS MORDAUNT
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_MORDAUNT]);
refShip.Name = "mordaunt";
refship.Soundtype = "lineship";
refShip.Class = 2;
refShip.Cannon = CANNON_TYPE_CANNON_LBS24;
refShip.MaxCaliber = 32;
refShip.Weight = Tonnes2CWT(1200);
refShip.Capacity = 4100;
refShip.CannonsQuantity = 52;
refShip.rcannon = 22;
refShip.lcannon = 22;
refShip.fcannon = 4;
refShip.bcannon = 4;
refShip.MaxCrew = 350;
refShip.MinCrew = 30;
refShip.BoardingCrew = 120;
refShip.GunnerCrew = 60;
refShip.CannonerCrew = 70;
refShip.SailorCrew = 100;
refShip.SpeedRate = 14.8;
refShip.TurnRate = 41.0;
refShip.Price = 190000;
refShip.HP = 4000;
refShip.SP = 100;
refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = true;
refship.Type.War = false;
refShip.fWindAgainstSpeed = 2.0;
refShip.sea_enchantment = 1.2;
refShip.lowpolycrew = 20;
refShip.buildtime = 100;


refship.Rocking.y = 0.4;
refship.Rocking.az = 0.035;

refship.WaterLine = -0.2;

refship.SpeedDependWeight = 0.3;
refship.SubSeaDependWeight = 1.0;
refship.TurnDependWeight = 0.3;

refship.InertiaAccelerationX = 5.0; refship.InertiaBrakingX = 5.0;
refship.InertiaAccelerationY = 4; refship.InertiaBrakingY = 4;
refship.InertiaAccelerationZ = 5.0; refship.InertiaBrakingZ = 5.0;

refShip.Height.Bombs.Y = 3.0; refShip.Height.Bombs.DY = 1.5;
refShip.Height.Grapes.Y = 4.5; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 24.0; refShip.Height.Knippels.DY = 17.0;
refShip.Height.Balls.Y = 3.0; refShip.Height.Balls.DY = 1.5;

refShip.GeraldSails.rey_b1 = 1;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_b4 = 1;
refShip.GeraldSails.rey_b1.vscale = 0.9;
refShip.GeraldSails.rey_b2.vscale = 0.7;
refShip.GeraldSails.rey_b3.vscale = 0.7;
refShip.GeraldSails.rey_b4.vscale = 0.7;

refship.Track.Enable = true;
refship.Track1.ZStart = 0.20;
refship.Track1.LifeTime = 14.5;
refship.Track1.Width = "3.7, 3.9";
refship.Track1.Speed = "7.0, 8.0";

refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 8.5;
refship.Track2.Width = "8.0, 9.0";
refship.Track2.Speed = "0.15, 0.25";

<u>ships.h</u>

#define SHIP_MORDAUNT 34 (or number you want)

create new sailerspoint and name it "Mourdaunt1.ini"


[SIZE]
points = 42
links = 46

[POINT_DATA]
point 0 = -2.065933,3.127535,4.445344,0
point 1 = -2.129415,3.095021,7.560391,0
point 2 = -2.900889,3.082536,9.761425,0
point 3 = -3.270548,4.497507,11.462671,0
point 4 = -0.733365,4.642492,13.716546,0
point 5 = 0.954806,4.687507,13.606545,0
point 6 = 3.317869,4.515006,11.561319,0
point 7 = 3.130271,3.122536,10.175896,0
point 8 = 1.812385,3.087533,7.969809,0
point 9 = 2.023921,3.125033,4.477983,0
point 10 = 2.122010,3.140035,0.714725,0
point 11 = 2.114113,3.270001,-2.048553,0
point 12 = 1.325094,3.287486,-3.434826,0
point 13 = 2.184211,5.469987,-9.367833,0
point 14 = 1.905323,5.717477,-13.464857,0
point 15 = 1.226806,7.605009,-17.379662,0
point 16 = -0.126873,7.885026,-20.411535,0
point 17 = -1.590243,7.570014,-17.698271,0
point 18 = -1.830786,7.235001,-15.558495,0
point 19 = -1.813485,5.744988,-13.899121,0
point 20 = -2.140495,5.582492,-10.612060,0
point 21 = -2.645242,3.304986,-3.133563,0
point 22 = -2.418214,3.245001,-0.634031,0
point 23 = -2.483881,3.250019,1.869215,0
point 24 = -1.122533,3.230019,2.566227,1
point 25 = -1.572399,3.062519,9.512578,1
point 26 = -0.181049,3.165019,4.304949,2
point 27 = 0.768410,3.080016,9.188194,2
point 28 = -1.920039,4.747498,15.537192,3
point 29 = 1.482745,4.722498,15.666726,3
point 30 = 2.457434,3.347467,-5.147515,0
point 31 = -2.669019,3.334973,-4.906867,0
point 32 = -2.485381,5.292480,-6.980037,0
point 33 = 2.394527,5.179980,-7.088844,0
point 34 = -5.115541,3.377462,-3.264357,10
point 35 = 5.306124,3.349964,-3.304095,10
point 36 = -0.395653,21.132595,-1.771091,7
point 37 = 0.475976,21.067604,-1.553442,7
point 38 = -4.785246,3.377497,17.247160,10
point 39 = 4.817630,3.197501,17.566225,10
point 40 = -1.562581,19.802486,17.955406,6
point 41 = 1.643999,19.747541,18.137293,6

[LINK_DATA]
link 0 = 0,1
link 1 = 1,2
link 2 = 2,3
link 3 = 3,4
link 4 = 4,5
link 5 = 5,6
link 6 = 6,7
link 7 = 7,8
link 8 = 8,9
link 9 = 9,10
link 10 = 10,11
link 11 = 11,12
link 12 = 12,30
link 13 = 13,14
link 14 = 14,15
link 15 = 15,15
link 16 = 15,16
link 17 = 16,17
link 18 = 17,18
link 19 = 18,19
link 20 = 19,20
link 21 = 20,32
link 22 = 21,22
link 23 = 22,23
link 24 = 23,0
link 25 = 24,0
link 26 = 25,1
link 27 = 28,4
link 28 = 29,5
link 29 = 27,8
link 30 = 26,9
link 31 = 33,30
link 32 = 33,13
link 33 = 31,32
link 34 = 31,21
link 35 = 12,21
link 36 = 14,20
link 37 = 38,28
link 38 = 38,40
link 39 = 39,41
link 40 = 39,29
link 41 = 35,12
link 42 = 35,37
link 43 = 34,36
link 44 = 34,21
link 45 = 32,13
 
Another question: Where can I get a <i>PotC</i> walk file for her? <img src="style_emoticons/<#EMO_DIR#>/user_comment.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="user_comment.gif" />
 
With the TOOL.

push "walk files"
load the barque walkfile for example and than load arabellaship, then change it for arabellaship!
i´ve tried it but i can´t test it because i´ve no build mod for PotC installed.
SORRY
 
<!--quoteo(post=241702:date=Feb 28 2008, 09:03 AM:name=yo ho ho)--><div class='quotetop'>QUOTE (yo ho ho @ Feb 28 2008, 09:03 AM) <a href="index.php?act=findpost&pid=241702"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><u>Ships_init.c</u>
///////////////////////////////////////////////////////////////////////////
/// HMS MORDAUNT
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_MORDAUNT]);
refShip.Name = "mordaunt";
refship.Soundtype = "lineship";
refShip.Class = 2;
refShip.Cannon = CANNON_TYPE_CANNON_LBS24;
refShip.MaxCaliber = 32;
refShip.Weight = Tonnes2CWT(1200);
refShip.Capacity = 4100;
refShip.CannonsQuantity = 52;
refShip.rcannon = 22;
refShip.lcannon = 22;
refShip.fcannon = 4;
refShip.bcannon = 4;
refShip.MaxCrew = 350;
refShip.MinCrew = 30;
refShip.BoardingCrew = 120;
refShip.GunnerCrew = 60;
refShip.CannonerCrew = 70;
refShip.SailorCrew = 100;
refShip.SpeedRate = 14.8;
refShip.TurnRate = 41.0;
refShip.Price = 190000;
refShip.HP = 4000;
refShip.SP = 100;
refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = true;
refship.Type.War = false;
refShip.fWindAgainstSpeed = 2.0;
refShip.sea_enchantment = 1.2;
refShip.lowpolycrew = 20;
refShip.buildtime = 100;


refship.Rocking.y = 0.4;
refship.Rocking.az = 0.035;

refship.WaterLine = -0.2;

refship.SpeedDependWeight = 0.3;
refship.SubSeaDependWeight = 1.0;
refship.TurnDependWeight = 0.3;

refship.InertiaAccelerationX = 5.0; refship.InertiaBrakingX = 5.0;
refship.InertiaAccelerationY = 4; refship.InertiaBrakingY = 4;
refship.InertiaAccelerationZ = 5.0; refship.InertiaBrakingZ = 5.0;

refShip.Height.Bombs.Y = 3.0; refShip.Height.Bombs.DY = 1.5;
refShip.Height.Grapes.Y = 4.5; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 24.0; refShip.Height.Knippels.DY = 17.0;
refShip.Height.Balls.Y = 3.0; refShip.Height.Balls.DY = 1.5;

refShip.GeraldSails.rey_b1 = 1;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_b4 = 1;
refShip.GeraldSails.rey_b1.vscale = 0.9;
refShip.GeraldSails.rey_b2.vscale = 0.7;
refShip.GeraldSails.rey_b3.vscale = 0.7;
refShip.GeraldSails.rey_b4.vscale = 0.7;

refship.Track.Enable = true;
refship.Track1.ZStart = 0.20;
refship.Track1.LifeTime = 14.5;
refship.Track1.Width = "3.7, 3.9";
refship.Track1.Speed = "7.0, 8.0";

refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 8.5;
refship.Track2.Width = "8.0, 9.0";
refship.Track2.Speed = "0.15, 0.25";

<u>ships.h</u>

#define SHIP_MORDAUNT 34 (or number you want)

create new sailerspoint and name it "Mourdaunt1.ini"


[SIZE]
points = 42
links = 46

[POINT_DATA]
point 0 = -2.065933,3.127535,4.445344,0
point 1 = -2.129415,3.095021,7.560391,0
point 2 = -2.900889,3.082536,9.761425,0
point 3 = -3.270548,4.497507,11.462671,0
point 4 = -0.733365,4.642492,13.716546,0
point 5 = 0.954806,4.687507,13.606545,0
point 6 = 3.317869,4.515006,11.561319,0
point 7 = 3.130271,3.122536,10.175896,0
point 8 = 1.812385,3.087533,7.969809,0
point 9 = 2.023921,3.125033,4.477983,0
point 10 = 2.122010,3.140035,0.714725,0
point 11 = 2.114113,3.270001,-2.048553,0
point 12 = 1.325094,3.287486,-3.434826,0
point 13 = 2.184211,5.469987,-9.367833,0
point 14 = 1.905323,5.717477,-13.464857,0
point 15 = 1.226806,7.605009,-17.379662,0
point 16 = -0.126873,7.885026,-20.411535,0
point 17 = -1.590243,7.570014,-17.698271,0
point 18 = -1.830786,7.235001,-15.558495,0
point 19 = -1.813485,5.744988,-13.899121,0
point 20 = -2.140495,5.582492,-10.612060,0
point 21 = -2.645242,3.304986,-3.133563,0
point 22 = -2.418214,3.245001,-0.634031,0
point 23 = -2.483881,3.250019,1.869215,0
point 24 = -1.122533,3.230019,2.566227,1
point 25 = -1.572399,3.062519,9.512578,1
point 26 = -0.181049,3.165019,4.304949,2
point 27 = 0.768410,3.080016,9.188194,2
point 28 = -1.920039,4.747498,15.537192,3
point 29 = 1.482745,4.722498,15.666726,3
point 30 = 2.457434,3.347467,-5.147515,0
point 31 = -2.669019,3.334973,-4.906867,0
point 32 = -2.485381,5.292480,-6.980037,0
point 33 = 2.394527,5.179980,-7.088844,0
point 34 = -5.115541,3.377462,-3.264357,10
point 35 = 5.306124,3.349964,-3.304095,10
point 36 = -0.395653,21.132595,-1.771091,7
point 37 = 0.475976,21.067604,-1.553442,7
point 38 = -4.785246,3.377497,17.247160,10
point 39 = 4.817630,3.197501,17.566225,10
point 40 = -1.562581,19.802486,17.955406,6
point 41 = 1.643999,19.747541,18.137293,6

[LINK_DATA]
link 0 = 0,1
link 1 = 1,2
link 2 = 2,3
link 3 = 3,4
link 4 = 4,5
link 5 = 5,6
link 6 = 6,7
link 7 = 7,8
link 8 = 8,9
link 9 = 9,10
link 10 = 10,11
link 11 = 11,12
link 12 = 12,30
link 13 = 13,14
link 14 = 14,15
link 15 = 15,15
link 16 = 15,16
link 17 = 16,17
link 18 = 17,18
link 19 = 18,19
link 20 = 19,20
link 21 = 20,32
link 22 = 21,22
link 23 = 22,23
link 24 = 23,0
link 25 = 24,0
link 26 = 25,1
link 27 = 28,4
link 28 = 29,5
link 29 = 27,8
link 30 = 26,9
link 31 = 33,30
link 32 = 33,13
link 33 = 31,32
link 34 = 31,21
link 35 = 12,21
link 36 = 14,20
link 37 = 38,28
link 38 = 38,40
link 39 = 39,41
link 40 = 39,29
link 41 = 35,12
link 42 = 35,37
link 43 = 34,36
link 44 = 34,21
link 45 = 32,13<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks a lot <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=242069:date=Feb 29 2008, 08:47 PM:name=Requete)--><div class='quotetop'>QUOTE (Requete @ Feb 29 2008, 08:47 PM) <a href="index.php?act=findpost&pid=242069"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where put the "Mourdaunt1.ini" file?<!--QuoteEnd--></div><!--QuoteEEnd-->

resource/models/ships/Sailerspoints
 
<!--quoteo(post=242071:date=Feb 29 2008, 10:54 PM:name=yo ho ho)--><div class='quotetop'>QUOTE (yo ho ho @ Feb 29 2008, 10:54 PM) <a href="index.php?act=findpost&pid=242071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=242069:date=Feb 29 2008, 08:47 PM:name=Requete)--><div class='quotetop'>QUOTE (Requete @ Feb 29 2008, 08:47 PM) <a href="index.php?act=findpost&pid=242069"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where put the "Mourdaunt1.ini" file?<!--QuoteEnd--></div><!--QuoteEEnd-->

resource/models/ships/Sailerspoints
<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks a lot! I'm quite new in this pirating buisness <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
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