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Need Help Adding New Nations

Discussion in 'Build Beta and Brainstorming' started by KovadJupiterus, Jun 2, 2017.

  1. KovadJupiterus

    KovadJupiterus Landlubber

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    I would like to make my own nation in POTC Build 14 .... but i don´t know where to start .... Can someone help me please??
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Ahoy @KovadJupiterus and welcome to the forum!

    Can you please explain a bit more what you would like to do?
    While adding a fully new nation like the United States is certainly possible, that is decidedly NOT easy.
    So unless you already have substantial experience with coding and texturing, I really have to recommend against trying that as your first modification.

    On the other hand, perhaps what you want is far simpler.
    After all, the "Personal Nation" in the game is relatively easy to hijack for somewhat modified purposes. :cheeky
     
  3. KovadJupiterus

    KovadJupiterus Landlubber

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    I would like to do own new nation maybe Sweden if it would be possible with no colonies only ships will appear.. when you sail.......and I have a no modding experience only texturing and some modeling.....so what you suggest?? Is it possible to make nation with no colonies and you will only see ships appear randomly.?? Cause I would like to learn to mod this game..... :)
     
  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Without colonies, it is definitely easier. :onya

    If it is Sweden you want to add, perhaps @Jack Rackham would be willing to collaborate a bit.
    He already added some Swedish stuff for his storyline.
    At the very least, that will save some work because he already did it. ;)
     
  5. KovadJupiterus

    KovadJupiterus Landlubber

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    Ok thanks for information ...... is there any tutorial to create a nation??.....cause I cant find it. I downloaded tools Notepad++ and others....
     
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Not really, because there is only one person who ever did it for real.
    He wrote the code to make it possible, but nobody made use of it since.

    This weekend I can't really give any details, but check PROGRAM\globals.h and PROGRAM\NATIONS\nations_init.c to start with.
     
  7. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    1)
    This gives your character a swedish flag, using personal nation.

    2) In my startstoryline I have this (with the help of @PieterBolen):
    Which enables my swedish colony to have visible swedish flags.

    3) To make a specific other ship use a swedish flag:
    4) What you're asking for though, ships you can meet with swedish flags - havn't tried that at all.
     
  8. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Would you be interested in making it happen?
    It would take some fiddling around, but together we'll manage it, I'm sure. :yes
     
  9. KovadJupiterus

    KovadJupiterus Landlubber

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  10. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Hopefully @Jack Rackham will be willing as well.
    While I know, in theory, how to do it, I have absolutely no time to do anything more than to give a few hints to you guys.
    But I definitely reckon it would be cool to have Sweden as a more fully functional nation in the game. :yes
     
  11. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Yes at least in WoodeRogers it would be nice to see some swedish ships as one colony exists.
    Historically Sweden really wasn't important in the Carribbean. I think Denmark maybe more.

    It's defined as a PERSONAL_NATION. I have no idea - do you ever meet ships from PERSONAL_NATIONS?

    If we have to do it in another way I'm afraid a very complicated flag puzzle I have ready is spoiled.
     
  12. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Nope...

    How come? You can answer in PM if you want to avoid spoilers on the main forum.
    I think we can do it independently from what you currently have in place.
    We can start with doing only those on-sea encounters to begin with.
     
    Jack Rackham likes this.
  13. KovadJupiterus

    KovadJupiterus Landlubber

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    @Pieter Boelen Please do you have idea of any good modeling programs for POTC??? Cause my program does not open any POTC model...
     
  14. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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  15. KovadJupiterus

    KovadJupiterus Landlubber

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    Yes I want real modeling....so Maya is the only option but how much it cost.....??
     
  16. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Check your PM's.
     
  17. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    You can only open PotC models if you export them to OBJ format using the GM Viewer program first. Then, you can technically use any 3D modelling program to modify it, but Maya 5 is required to export it back to the game's GM format.
     
  18. Ivanusiker

    Ivanusiker Powder Monkey

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    Hello again guys is it possible to create a nation without port on island... and if it is how difficult it will be??
     
  19. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Is it possible? Totally possible! We added the USA as well.
    How difficult? Easier than adding the USA, but still a fair bit of work required; mostly textures and models.
    What do you have in mind?
     
  20. Ivanusiker

    Ivanusiker Powder Monkey

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    for example Denmark or Sweden And I noticed that there are already Swedish models in Resource/Models folder
     

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