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Age of Pirates II ... only for the original version ... from de Zee Roovers « german Team »

Discussion in 'Storm Coding' started by Jan Marten, Jun 4, 2016.

  1. Jan Marten

    Jan Marten de ZeeRoovers Group Storm Modder

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    We will improvements for CoAS publish ... only for the original game.
    We have no interest in Mod`s or us involved in their work.
    The changes in the game have all do it yourself.

    I use a laptop.
    Modell: Asus - K55VJ
    OS: Windows 8.1 Pro / Media Center 64-Bit-Version
    Prozessor: Intel(R) Core(TM) i5-3210M @ 2.50GHz (4CPUs)
    Speicher: 8192 MB RAM
    Auslagerungsdatei: 1852 MB used, 7505 MB available
    DirectX- Version: DirectX 11
     
    Last edited: Jun 4, 2016
    Pieter Boelen likes this.
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Location:
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    That is fair enough.
    I reckon if the base game works on the updated engine, that is all we could ask for. :doff
     
  3. Jan Marten

    Jan Marten de ZeeRoovers Group Storm Modder

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    Delete some files

    location: folder - techniques

    Delete all files with names
    vssver.scc

    Delete the files with names
    rain_old.sha
    GF3Shaders.sha
    G2MXSea.sha
    G3Sea.sha
    XBoxSea.sha

    open it following file with Notepad++

    RadeonSea.sha

    delete the following code - Save not forget.
    Code:
    block Radeon8500Sea()
    {
        technique t0
        {
            pass p0
            {
                FogTableMode = none;
                FogVertexMode = none;
                CullMode = none;
                ColorVertex = true;
                SpecularEnable = false;
                AlphaTestEnable = false;
                AlphaBlendEnable = true;
                SrcBlend = one;
                DestBlend = srcalpha;
                Lighting = false;
                LocalViewer = true;
                NormalizeNormals = false;
    
                AddressU[3]  = Clamp;
                AddressV[3]  = Clamp;
                AddressU[5]  = Clamp;
                AddressV[5]  = Clamp;
    
                VertexShader = "SeaVS_ATIReflect";
                PixelShader = "SeaPS_ATIReflect";
    
                Render.Draw
    
                Restore.States
            }
        }
    }
     
  4. Jan Marten

    Jan Marten de ZeeRoovers Group Storm Modder

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    Path: Age of Pirates 2\RESOURCE\INI

    open it the file: geo.ini

    Code:
    model    = resource\land
    Change the code in

    Code:
    model    = resource\models
     
  5. Jan Marten

    Jan Marten de ZeeRoovers Group Storm Modder

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    engine.ini

    the original
    Code:
    modules path = modules\
    full_screen = 1
    PostProcess = 0
    screen_x = 1024
    screen_y = 768
    lockable_back_buffer = 0
    screen_bpp = D3DFMT_X8R8G8B8
    texture_degradation = 0
    controls = pcs_controls
    ;for game utils
    ;controls = pc_controls
    program_directory = PROGRAM
    max_fps = 120
    run = seadogs.c
    ;for game utils
    ;run = gameutils.c
    show_fps = 0
    safe_render = 0
    texture_log = 0
    geometry_log = 0
    NearClipPlane = 0.1
    FarClipPlane = 4000.0
    debugwindow = 0
    ;tracefiles = 0
    ;offclass = soundservice
    ;offclass = sailors
    ;offclass = island
    ;offclass = animals
    ;offclass = seafoam
    mem_profile = memory.mp
    startFontIniFile = resource\ini\fonts.ini
    font = interface_normal
    numoftips = 0
    firstlaunch = 0
    ;HyperThreading = 1
    ;DisableSSE = 0
    ; принудительно врубить для АМД  EnableSSE = 1
    tracefilesoff = 1
    
    [script]
    debuginfo = 0
    codefiles = 0
    runtimelog = 0
    ;tracefiles = 0
    
    [sound]
    sound path = resource\sounds\
    UseMM = 1
    
    [stats]
    memory_stats = 0
    update_mem_profile = 0
    
    [ProgressImage]
    ;0.0 - left screen position, 1.0 - right screen position
    RelativePosX = 0.88
    ;0.0 - top screen position, 1.0 - bottom screen position
    RelativePosY = 0.85
    ;0.0 - zero size, 1.0 screen width size
    RelativeWidth = 0.08
    ;0.0 - zero size, 1.0 screen width size
    RelativeHeight = 0.08
    ;Horisontal frames in texture 1..64
    HorisontalFramesCount = 8
    ;Vertical frames in texture 1..64
    VerticalFramesCount = 8
    
    [controls]
    ondebugkeys = 0
    
    [Network]
    MasterServerAddr = master_k3.akella.com
    MasterServerPort = 29029
    

    Change the code in

    Code:
    modules path = modules\\
    
    full_screen = 0
    PostProcess = 0
    screen_x = 1024
    screen_y = 768
    lockable_back_buffer = 0
    screen_bpp = D3DFMT_X8R8G8B8
    texture_degradation = 0
    controls = pcs_controls
    
    program_directory = program\\
    run = seadogs.c
    
    show_fps = 0
    safe_render = 0
    texture_log = 0
    geometry_log = 0
    NearClipPlane = 0.1
    FarClipPlane = 4000.0
    
    debugwindow = 0
    
    mem_profile = memory.mp
    startFontIniFile = resource\ini\fonts.ini
    font = interface_normal
    numoftips = 0
    firstlaunch = 0
    
    [script]
    debuginfo = 1
    codefiles = 0
    runtimelog = 1
    tracefiles = 0
    
    [sound]
    sound path = resource\sounds\\
    
    [stats]
    memory_stats = 0
    update_mem_profile = 0
    
    [ProgressImage]
    ;0.0 - left screen position, 1.0 - right screen position
    RelativePosX = 0.88
    ;0.0 - top screen position, 1.0 - bottom screen position
    RelativePosY = 0.85
    ;0.0 - zero size, 1.0 screen width size
    RelativeWidth = 0.08
    ;0.0 - zero size, 1.0 screen width size
    RelativeHeight = 0.08
    ;Horisontal frames in texture 1..64
    HorisontalFramesCount = 8
    ;Vertical frames in texture 1..64
    VerticalFramesCount = 8
    ProgressFrame = 1
    
    [controls]
    ondebugkeys = 0
    
    [Network]
    MasterServerAddr = master_k3.akella.com
    MasterServerPort = 29029
    
     
    Last edited: Dec 16, 2016
  6. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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    Does it improve graphics?
     
  7. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    I don't think Jan is finished posting yet.

    Also, don't be surprised if this vanishes from your view tomorrow.
    This subforum is meant to be hidden. I have no clue why apparently it isn't, but we'll be rectifying that very soon.
     
  8. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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    Damn, I already followed these steps :D The game runs fine though :D
     
  9. Jan Marten

    Jan Marten de ZeeRoovers Group Storm Modder

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    Please leave open Pieter.
    I do not go here to the source code.
    It takes a lot more.
     
  10. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
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    Woops, I thought this was on the other forum. Never mind.
     
  11. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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    Will you give us here those nice and smooth graphics like on the screenshots that you provided on another post here? :D I don't think anyone cares about source code :D
     
  12. Jan Marten

    Jan Marten de ZeeRoovers Group Storm Modder

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    Repairing the Caribbean Map
    are you going to
    Path: Visual Studio 2012\Projects\Source Code\START\RESOURCE\MODELS\WorldMap\islands
    in the game
    Path: Age of Pirates 2\RESOURCE\MODELS\WorldMap\islands

    seeking it:
    mein_waves.gm

    change it's name in
    mein_area.gm

    The card is now displayed correctly.
    It will be displayed no small waves more.

    Now we have 2 new problems.
    The texture of sea.tga file is corrupt.
    The waves are not designed for this format.

    Install these new textures: WorldMap
     
  13. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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    Tested it already. The map is huuuuge now! The waves look awesome! Nice work, Jan! :)
     
  14. Jan Marten

    Jan Marten de ZeeRoovers Group Storm Modder

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    @ Mirsaneli
    so could the future hold
    Windows 8.1
    Full DH (1920 x 1080)


    so it looks like when you have scrolled farthest
    [​IMG]

    so it looks like when you have increased by approximately 50%
    [​IMG]

    so it looks like when you have fully expanded
    [​IMG]
     
    Last edited: Jun 7, 2016
    Armada and Pieter Boelen like this.
  15. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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    Unfortunately, my monitor supports maximum resolution of 1600x900, but it's still looking amazing! :)

    is there more content coming, because I would like to install all your upgrades to my COAS?
     
  16. Jan Marten

    Jan Marten de ZeeRoovers Group Storm Modder

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    My monitor supports maximum resolution of 1980 x 1080 .... 27 Zoll screen.
     
    Last edited: Jun 8, 2016
  17. Jan Marten

    Jan Marten de ZeeRoovers Group Storm Modder

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    And now we improve graphics and stability ...
    You know the message .. in the system.log
    system.log: Can't load texture resource\textures\.tx

    Find all files ending with
    xxx.tga

    modify them in
    xxx.tga.tx

    These are the games: PoTC, AoP - Caribbean Tales, AoP2 - CoAS, Sea Dogs: To Each His Own
    The games load faster and are lighter.

    Have fun, that's a lot files ... :rofl
     
  18. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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    If I got this right, all I have to do is just rename all these files to xxx.tga.tx?

    Or is there a program that converts them to this extension?
     
  19. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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  20. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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    Ok, I converted the files to tga.tx. Is there more content coming? Anything about making the game more compatible with Windows 7, 8.1 or Windows 10? I still sometimes experience crash to desktop when trying to load a save game, very rarely though, but it happens...
     

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