No, that the syntax error in the Islands init.c ...
Then there are .... duplicate definitions.
Then there are .... duplicate definitions.
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The red in color have to remain as a .tga file. This does not change.
The blue is from POTC and will be deleted later. This does not change.
You can see, that some files are correct as .tga.tx the original game.
The question I ask myself. I saw, that Sea Dogs: To Each His Down has the same problem.I moved the islands as you explained. Looks very nice! Why original developers didn't do it like that?
The question I ask myself. I saw, that Sea Dogs: To Each His Down has the same problem.
In AoP Caribbean Tales, is not this folder. I think, it should a clear Structure be created.
But this is speculative.
void InitIslands()
{
int n, i;
for (i=0; i<MAX_ISLANDS; i++)
{
DeleteAttribute(&Islands[i], "");
Islands[i].id = "";
Islands[i].reload_enable = true;
Islands[i].visible = true;
Islands[i].colonyquantity = 1;
Islands[i].net = true;
Islands[i].ImmersionDistance = 450000.0;
Islands[i].ImmersionDepth = 0.0;
Islands[i].maxviewdist = 5000.0;
}
void InitIslands()
{
int n, i;
for (i=0; i<MAX_ISLANDS; i++)
{
DeleteAttribute(&Islands[i], "");
Islands[i].id = "";
Islands[i].reload_enable = true;
Islands[i].visible = true;
Islands[i].colonyquantity = 1;
Islands[i].net = false;
Islands[i].ImmersionDistance = 450000.0; // distance = fRadius * ImmersionDistance, from island begin immersion
Islands[i].ImmersionDepth = 0.0; // immersion depth = (Distance2Camera / (fRadius * ImmersionDistance) - 1.0) * ImmersionDepth ...Eintauchtiefe Insel = 0
Islands[i].maxviewdist = 5000.0; //.....maximale Sichtweite vom Schiff aus
}
Islands[n].net.deathmatch.l1..lxx - deathmatch and team deathmatch locators
Islands[n].net.convoy.l1..l2 - defend convoy(l1 start point)
Islands[n].net.fort.l1..lxx -
Islands[n].InterfaceTextures.t1 = "battle_interface\moor_7.tga";
Islands[n].InterfaceTextures.t1.h = 4;
Islands[n].InterfaceTextures.t1.v = 1;
Islands[n].ImmersionDistance
Islands[n].ImmersionDepth
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(34): Islands[n].filespath.models = "islands\barbados\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(161): Islands[n].filespath.models = "islands\Jamaica\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(291): Islands[n].filespath.models = "islands\PuertoRico\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(410): Islands[n].filespath.models = "islands\Cuba1\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(546): Islands[n].filespath.models = "islands\Cuba2\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(681): Islands[n].filespath.models = "islands\Curacao\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(808): Islands[n].filespath.models = "islands\Tortuga\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(927): Islands[n].filespath.models = "islands\SentMartin\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(1046): Islands[n].filespath.models = "islands\Trinidad\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(1173): Islands[n].filespath.models = "islands\Nevis\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(1300): Islands[n].filespath.models = "islands\Antigua\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(1419): Islands[n].filespath.models = "islands\Guadeloupe\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(1562): Islands[n].filespath.models = "islands\Martinique\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(1691): Islands[n].filespath.models = "islands\Hispaniola1\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(1828): Islands[n].filespath.models = "islands\Hispaniola2\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(1947): Islands[n].filespath.models = "islands\Bermudes\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(2054): Islands[n].filespath.models = "islands\Dominica\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(2090): Islands[n].filespath.models = "islands\Terks\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(2127): Islands[n].filespath.models = "islands\Caiman\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(2164): Islands[n].filespath.models = "islands\PortoBello\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(2291): Islands[n].filespath.models = "islands\Cartahena\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(2410): Islands[n].filespath.models = "islands\Maracaibo\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(2529): Islands[n].filespath.models = "islands\Caracas\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(2640): Islands[n].filespath.models = "islands\Cumana\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(2768): Islands[n].filespath.models = "islands\SantaCatalina\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(2895): Islands[n].filespath.models = "islands\Beliz\\";
E:\Age of Pirates 2 Beta\Program\islands\Islands_init.c(3046): Islands[n].filespath.models = "islands\LostShipsCity\\";
Islands[n].jungle.patch
Islands[n].jungle.texture
Islands[n].jungle.scale;
Behind it can you write comments.Is putting the // in front of the code same as deleting the code?
Yes and the game will recreate it again.After new ZAP files have been created, you can remove the TGA files again that were generated in the process.