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Akella's Mod Tools Released

Keith

Raping the Horses and Stealing the Women!
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<i>Original post by Pieter</i> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Thanks to Peter Willemoes' hard work in public relations with Akella and seaward.ru, we have now been given the modding tools that Akella and Seaward.ru use to develop models and textures for the official Storm-engine based games, such as Pirates of the Caribbean, Age of Pirates and the upcoming City of Abandoned Ships. This is what Seaward.ru spokeperson Edward Zaitzev has to say about these tools:

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->ConvertorTX.exe - Texture convertor from .tga to .tga.tx.
gm_view.exe - Models viwer for .gm.
potcShips1.rar - Initial files for sloop and frigate.
SailorTool.rar - Tool for set the sailor's path on the ships.

Dir Maya - Maya plug-ins.
GrassGenerator.exe - Tool for convert grass on land location. The grass is necessary for unloading from Maya with collisions!
PatchCreator.exe - Tool for convert wolking patch on land location.

Dir Maya5.0 - Attention. Files on this directore must copy into the Maya 5.0 (or Maya 5.1). Copy files from bin to bin directory Maya. Copy files from scripts to scripts directory Maya.

How to include plug-ins in Maya.
Window->Settings/Preferences->Plug-in Manager. Set the SD2AniExport.mll and SD2GeoExport.mll.

How export .gm file from Maya.
File->Export Selection. Press Options. Set Build BSP for export with collisions. Choose Product and press Export selection. Set path to .gm file and call it. Press Export.


I think now it is necessary to understand that you have received. I am ready to answer your questions in process of their occurrence.<!--QuoteEnd--></div><!--QuoteEEnd-->
The tools can be found here:
<a href="http://forum.piratesahoy.net//index.php?autocom=downloads&showfile=39" target="_blank">Download</a> (14,9 MB)

A password is required for opening the file. To prevent unauthorized use, please PM me for the password. I would kindly request you all to not redistribute the password to anybody else. I'll take care of that.

Some tools are meant for use with Maya 5.0, which can be found on the PotC FTP.

Now we need to figure out how to use these tools for making proper ship, character and location models. Please post here with your comments on the tools and any problems/questions that might occur. Then we can try to figure things out for ourselves or otherwise ask Mr. Zaitzev for help with using them.
 
Didn't I already post this on this forum? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
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