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High Priority Apothecary Quest Bugs ( contains Spoilers )

Discussion in 'Build Testing List' started by ColonelKetchup30, Apr 7, 2016.

  1. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Yes, info in any form is welcome when trying to trace another modder's work.
     
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  2. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    I have arrived to Cartagena. What am I supposed to do here? No questbook info. No
    citizens seem to know anything of importance.
     
  3. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    There is something with Miss Seacole in the new hotel location that Levis added.
    But I think that is basically the part he didn't finish.
    If you can't find out, feel free to append your own ending.
     
  4. Talisman

    Talisman Smuggler Storm Modder

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    @Levis - his walkthrough of the quest is here :- Mod Release - Levis' Stuff [Jan 30] | PiratesAhoy! - in the spoiler in post #1

    from the walkthrough on the wiki

    At Cartagena Port – Capt. Robert Cook talks to you on jetty

    Go through Cartagena looking for begging Natives sitting on ground – talk to one of them – QB Update

    Go to Cartagena Hotel --- CURRENT END OF THE MYSTERIOUS PLANTS QUEST

    Can go back to Capt. Robert Cook on Cartagena jetty - TELEPORTED to Bridgetown Port

    Go back to Apothecary – talk to him – Native appears and talks – QB Update –BUGGED FROM HERE – as unable to sail your ship.

    THE END.

    which is here :- Mysterious Plants (Apothecary) Quest | PiratesAhoy!


    :doff

    :read
     
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  5. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Thanks for that, Talisman. :doff I'll take a break now for the festivities at the weekend. :drunk
     
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  6. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    At the moment, "Mary Seacole.h" is almost empty. She can tell you that she's not going to tell you anything about clients, and that's it.

    Also present is Abequa, an Indian girl who stands round the corner and up the stairs. At the moment she doesn't have any dialog of her own, she just uses the stock "Cartagena citizen_dialog.c/h" files.

    Another location which may have been intended for use with this quest is "Cartagena Hotel Pension", which as far as I can tell is currently entirely unoccupied.

    If you're going to do anything with Mary Seacole or Abequa, could you please start with these files? I've already put the ladies to use in the next piece of "Ardent". (And now you'll see why I needed bottles to be on sale from Cartagena's second tavern. :D)
     

    Attached Files:

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  7. Johanno

    Johanno Sailor Apprentice Storm Modder

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    I have a game "crash" when i follow the native from the Apothecary Quest into the town area where the old church/ the warehouse is.
    I use 14Beta 4.1 (April Update).
    the Savegame: Dropbox - -=Player=- QuickSave
    Talk with the Captian and follow the native American.
    When you enter the second town area you cant walk away and the game is lagging.
    mfg Johanno
     
  8. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Okay. I have not run into that even if I have followed the indian many times recently.
    I'm using the latest update 18 june.
     
  9. Johanno

    Johanno Sailor Apprentice Storm Modder

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    okay i'll try a fresh install with the june update
     
  10. Johanno

    Johanno Sailor Apprentice Storm Modder

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    Jup new install fixed it.
     
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  11. Johanno

    Johanno Sailor Apprentice Storm Modder

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    Okey the bug appeared again.
    I think its maybe connected with the crypt, because after hours of fighting my way through it and now know what the differences to the kahel map are, i wanted to follow the native and he looked like that: Dropbox - native.png
    and it "freezes" again in the second town area.

    System log
    Code:
    Scanning modules\
    Loading modules...
    Loaded 0
    Reset...
    Initializing CORE...
    Creating atoms space: 128
    done
    initializing complete
    Initializing DirectX 8
    Techniques: 9 shaders compiled.
    Techniques: 180 techniques compiled.
    Techniques: compiled by 105727029 ticks.
    Video Error!!!(0x80040216) Can`t load video file = resource\videos\PiratesAhoyLogo.wmv
    Video Error!!!(0x80040216) Can`t load video file = resource\videos\WaltDisneyLogo.wmv
    Video Error!!!(0x80040216) Can`t load video file = resource\videos\AkellaLogo.wmv
    Video Error!!!(0x80040216) Can`t load video file = resource\videos\BethesdaLogo.wmv
    BeginScene
    The method call is invalid For example, a method's parameter may have an invalid value
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    System exit and cleanup:
    Mem state: User memory: 579  MSSystem: 80  Blocks: 5
    Leak: 'Bad memory address' line 0, size 19
    Leak: 'Bad memory address' line 0, size 150
    Leak: 'Bad memory address' line 0, size 128
    Leak: 'Bad memory address' line 0, size 141
    Leak: 'Bad memory address' line 0, size 141
    
    
    compilelog
    Code:
    ----------------------------------------
    Build 14 Beta 4.1 WIP: 18 June 2016
    Savegame Compatibility: 14.932
    ----------------------------------------
    
    Gauging: StartGauging
    Gauging: starting init
    Gauging: interface
    Gauging: Storylines
    Gauging: Profiles
    Gauging: starting init
    ==> BuildSettings: Sets to default
    ==> BuildSettings: New settings applied
    Gauging: load build settings
    Gauging: periods
    InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
    Gauging: nations
    Gauging: preprocessor
    Init encounters complete.
    Gauging: enc
    Gauging: cann
    Gauging: goods
    Gauging: ships
    IslandsInit: 22 islands loaded.
    Gauging: islands
    Init weathers complete. 0 weathers found.
    Gauging: weather
    InitSounds (English): created 19 entries.
    InitMusic: created 94 entries.
    Gauging: Aliases
    Gauging: sound
    Main_LogoVideo() 0
    PauseAllSounds
    ResumeAllSounds
    Main_LogoVideo() 1
    PauseAllSounds
    ResumeAllSounds
    Main_LogoVideo() 2
    PauseAllSounds
    ResumeAllSounds
    Main_LogoVideo() 3
    PauseAllSounds
    ResumeAllSounds
    Main_LogoVideo() 4
    Gauging: initgame start
    Gauging: createlayers
    Gauging: stores
    Gauging: sound
    Gauging: delete sea env
    Gauging: towns
    Number of locations: 788
    Gauging: locations
    IslandsInit: 22 islands loaded.
    Gauging: islands
    Gauging: wdmap
    Gauging: dialogs
    Gauging: teleport
    bool CreateParticleEntity()
    Gauging: particles
    Items initialization complete. Loaded 890 items.
    Gauging: items
    Gauging: quests
    Gauging: sea ai groups
    Gauging: questmapenc
    Gauging: landenc
    ==> BuildSettings: Sets to default
    ==> BuildSettings: New settings applied
    Gauging: load options
    Gauging: models - Total number of models: 1064
    InitSounds (English): created 19 entries.
    InitMusic: created 94 entries.
    Gauging: Aliases
    Gauging: infoshow
    Gauging: initgame done
    Init character names complete.
    SETTING MUSIC: music_main_menu
    Done loading
    storyline\standard\quests\both_reaction.c not loaded, loading now!
    storyline\standard\quests\quests_reaction.c not loaded, loading now!
    bool CreateParticleEntity()
    !!! Reload to Greenford_Tavern (index=122)
    ItemLogic: On load location Greenford_Tavern
    ItemLogic: found 0 buttons
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    SETTING MUSIC: music_tavern
    SETTING MUSIC: music_tavern
    Quest name Apothecary Meet At Lighthouse FOUND in SideQuestComplete
    Template <runto> -> path not found chr.id = Location fantom character <3>
    Template <runto> -> teleport chr.id = Location fantom character <3> to <reload : reload1>
    Quest name Apothecary Trigger Indian FOUND in SideQuestComplete
    Quest name Apothecary Indian Left FOUND in SideQuestComplete
    Reload: Process started for locator_name = reload1 and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 122
    reload_island_index = -1
    reload_location_index = 118
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 14
    ItemLogic: On load location Greenford_town
    ItemLogic: found 0 buttons
    ItemLogic: Loaded model items\\pursem
    ItemLogic -> randItem draw: no model for item Greenford_town.indian4
    Quest name Apothecary Follow Indian FOUND in SideQuestComplete
    SETTING MUSIC: music_eng_town
    SETTING MUSIC: music_eng_town
    Quest name Apothecary Follow Indian 2 FOUND in SideQuestComplete
    Reload: Process started for locator_name = fakeReload and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 118
    reload_island_index = -1
    reload_location_index = 770
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    trying to spawn item: clock1 with rarity=0.48981 itemProb=0.255
    trying to spawn item: medical1 with rarity=0.79132 itemProb=1.36
    Equip Character Weird Warriormonk with bladeC30+1 his nation: 0 blade nation=
    trying to spawn item: potion2 with rarity=0.69226 itemProb=8.5e-002
    trying to spawn item: 500gp with rarity=0.69263 itemProb=0.17
    trying to spawn item: 100gp with rarity=9.5184e-002 itemProb=0.51
    Equip Character Weird Warriormonk with bladeC30+1 his nation: 0 blade nation=
    trying to spawn item: 250gp with rarity=0.12851 itemProb=0.34
    Equip Character Weird Warriormonk with blade40+1 his nation: 0 blade nation=
    trying to spawn item: potion1 with rarity=0.72983 itemProb=0.255
    trying to spawn item: smugglingbook with rarity=0.19083 itemProb=8.5e-002
    trying to spawn item: mineral8 with rarity=0.96695 itemProb=0.136
    trying to spawn item: potion4 with rarity=0.14197 itemProb=0.255
    Equip Character Weird Warriormonk with bladeC30+1 his nation: 0 blade nation=
    trying to spawn item: jewelry16 with rarity=0.5386 itemProb=3.4e-002
    trying to spawn item: potion3 with rarity=0.62503 itemProb=0.68
    Equip Character Weird Warriormonk with blade40+1 his nation: 0 blade nation=
    trying to spawn item: mineral2 with rarity=3.2837e-002 itemProb=0.153
    Equip Character Weird Warriormonk with blade27+1 his nation: 0 blade nation=
    trying to spawn item: 100gp with rarity=0.61029 itemProb=0.51
    trying to spawn item: jewelry13 with rarity=0.91229 itemProb=0.17
    trying to spawn item: medical2 with rarity=2.121e-002 itemProb=0.51
    Equip Character Weird Warriormonk with bladeC35+1 his nation: 0 blade nation=
    trying to spawn item: ammobag with rarity=0.51285 itemProb=5.1e-002
    trying to spawn item: medical2 with rarity=5.0171e-002 itemProb=0.51
    Equip Character Weird Warriormonk with bladeC30+1 his nation: 0 blade nation=
    trying to spawn item: cursedcoin with rarity=0.50168 itemProb=0.17
    trying to spawn item: 250gp with rarity=0.20609 itemProb=0.34
    Equip Character Weird Warriormonk with blade35-1 his nation: 0 blade nation=
    trying to spawn item: potion2 with rarity=0.15701 itemProb=8.5e-002
    trying to spawn item: 100gp with rarity=0.90564 itemProb=0.51
    trying to spawn item: jewelry7 with rarity=0.75833 itemProb=0.17
    trying to spawn item: potion1 with rarity=0.44107 itemProb=0.255
    trying to spawn item: pistolpdart with rarity=5.0842e-002 itemProb=0.425
    Equip Character Weird Warriormonk with bladeC30-1 his nation: 0 blade nation=
    trying to spawn item: potion1 with rarity=0.22522 itemProb=0.255
    Equip Character Weird Warriormonk with blade27 his nation: 0 blade nation=
    trying to spawn item: 100gp with rarity=0.27594 itemProb=0.51
    Equip Character Weird Warriormonk with bladeC18+1 his nation: 0 blade nation=
    ItemLogic: On load location Greenford_M_church
    ItemLogic: found 0 buttons
    SETTING MUSIC: music_bitva
    SETTING MUSIC: music_bitva
    SETTING MUSIC: music_bitva
    Reload: Process started for locator_name = reload1 and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 770
    reload_island_index = -1
    reload_location_index = 767
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 15
    Equip Character Olyver Waghorne with blade27+2 his nation: 0 blade nation=
    Equip Character Finian Tumman with bladeC30+2 his nation: 0 blade nation=
    Equip Character Lewis Buttery with blade27+3 his nation: 0 blade nation=
    Equip Character Lynn Louch with blade27+2 his nation: 0 blade nation=
    Equip Character Bartholomew Comley with blade41+1 his nation: 0 blade nation=
    Equip Character Amelia Welham with blade27+3 his nation: 0 blade nation=
    Equip Character Fergus Millman with blade41+3 his nation: 0 blade nation=
    Equip Character Marvin Prew with bladeC30+3 his nation: 0 blade nation=
    ItemLogic: On load location Greenford_suburb
    ItemLogic: found 0 buttons
    ItemLogic: Loaded model ammo\\potionBig
    ItemLogic: Loaded model items\\potion
    SETTING MUSIC: music_dungeon
    SETTING MUSIC: music_eng_town
    SETTING MUSIC: music_eng_town
    SetCharacterTask_GotoPoint -> locator 'reload19' in group 'reload' not found
    Template <runto> -> path not found chr.id = Location fantom character <3>
    Template <runto> -> teleport chr.id = Location fantom character <3> to <reload : reload19>
    Quest name Apothecary Follow Indian 3 FOUND in SideQuestComplete
    Quest name Apothecary Build Obstacles FOUND in SideQuestComplete
    Reload: Process started for locator_name = door_1 and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 767
    reload_island_index = -1
    reload_location_index = 768
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    Equip Character Matthew Goldsmith with blade27+3 his nation: 0 blade nation=
    ItemLogic: On load location greenford_warehouse
    ItemLogic: found 0 buttons
    Quest name Apothecary Follow Indian 5 FOUND in SideQuestComplete
    SETTING MUSIC: music_house
    SETTING MUSIC: music_house
    Done loading
    storyline\standard\quests\both_reaction.c not loaded, loading now!
    storyline\standard\quests\quests_reaction.c not loaded, loading now!
    bool CreateParticleEntity()
    !!! Reload to Greenford_Tavern (index=122)
    ItemLogic: On load location Greenford_Tavern
    ItemLogic: found 0 buttons
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    SETTING MUSIC: music_tavern
    SETTING MUSIC: music_tavern
    Quest name Apothecary Meet At Lighthouse FOUND in SideQuestComplete
    Template <runto> -> path not found chr.id = Location fantom character <3>
    Template <runto> -> teleport chr.id = Location fantom character <3> to <reload : reload1>
    Quest name Apothecary Trigger Indian FOUND in SideQuestComplete
    Quest name Apothecary Indian Left FOUND in SideQuestComplete
    Reload: Process started for locator_name = reload1 and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 122
    reload_island_index = -1
    reload_location_index = 118
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 14
    ItemLogic: On load location Greenford_town
    ItemLogic: found 0 buttons
    ItemLogic: Loaded model items\\pursem
    ItemLogic -> randItem draw: no model for item Greenford_town.indian4
    Quest name Apothecary Follow Indian FOUND in SideQuestComplete
    SETTING MUSIC: music_eng_town
    SETTING MUSIC: music_eng_town
    Quest name Apothecary Follow Indian 2 FOUND in SideQuestComplete
    
    

    save: Dropbox - -=Player=- QuickSave 51
     
  12. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Not sure what's happening. Conflict with another quest? I'll try to catch most of the bugs in time.
    Got a little busy with completeing the quest in Cartagena Hotel.
     
    Pieter Boelen likes this.
  13. ColonelKetchup30

    ColonelKetchup30 Sailor Apprentice

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    When you say freezes, do you mean that you can move but the screen and the character jolt back into one place, meaning you cannot move, type of freezing?
     
  14. Johanno

    Johanno Sailor Apprentice Storm Modder

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    i ll upload a video it's really weird.

    video
    Dropbox - clip0002.avi


    i can't move the camera more left or right, it's get pushed back and i can't walk more than a step and get pushed back. the framerate breakes down and i get about 6fr/s (estimated)
     
    Last edited: Jul 3, 2016
  15. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

    Joined:
    Jul 5, 2004
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    math teacher
    Location:
    Sund, Ramsjö, Sweden
    I get stuck too in several situations in this quest. Fixed one so far. At least two remains.
    Stuck = "staytype".
     
    Pieter Boelen likes this.
  16. Johanno

    Johanno Sailor Apprentice Storm Modder

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    Jun 11, 2016
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    71
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    Male
    I've found the reason why its lagging:
    In Gamepreferences - Buildingset: i had choosed the option no extra buildings.
    and it lags.
    But if i enable the extra buildings it wont.
     
  17. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Why would that have anything to do with it? :shock

    Actually, I do vaguely remember Levis used some BuildingSet stuff there.
    That might be related...
     
  18. Johanno

    Johanno Sailor Apprentice Storm Modder

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    well that quest is very buggy, so from a dying beggar native(when you leave the town) to not fast travel on your ship while you are in cartagena(because you wont get back in port, blackscreen) i have a annoying problem:
    when you are back in Brigdtown you cant enter the ship anymore and fast travel on it ends in crash when saving on deck or blackscreen when try to enter sea.
    save:Dropbox - -=Player=- QuickSave 81
    logs:
    error:
    Code:
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    invalid index -1 [size:1000]
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    invalid array index
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    function 'CheckForReload' stack error
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1062
    Unknown data type
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1066
    Unknown data type
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    invalid index -1 [size:1000]
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    invalid array index
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    function 'CheckForReload' stack error
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1062
    Unknown data type
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1066
    Unknown data type
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    invalid index -1 [size:1000]
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    invalid array index
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    function 'CheckForReload' stack error
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1062
    Unknown data type
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1066
    Unknown data type
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    invalid index -1 [size:1000]
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    invalid array index
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
    function 'CheckForReload' stack error
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1062
    Unknown data type
    RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1066
    Unknown data type
    RUNTIME ERROR - file: interface\interface.c; line: 281
    invalid index -1 [size:1000]
    RUNTIME ERROR - file: interface\interface.c; line: 281
    function 'CreateLocDescribe' stack error
    RUNTIME ERROR - file: interface\interface.c; line: 243
    Using reference variable without initializing
    
    
    compile
    Code:
    ----------------------------------------
    Build 14 Beta 4.1 WIP: 18 June 2016
    Savegame Compatibility: 14.932
    ----------------------------------------
    
    Gauging: StartGauging
    Gauging: starting init
    Gauging: interface
    Gauging: Storylines
    Gauging: Profiles
    Gauging: starting init
    ==> BuildSettings: Sets to default
    ==> BuildSettings: New settings applied
    Gauging: load build settings
    Gauging: periods
    InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
    Gauging: nations
    Gauging: preprocessor
    Init encounters complete.
    Gauging: enc
    Gauging: cann
    Gauging: goods
    Gauging: ships
    IslandsInit: 22 islands loaded.
    Gauging: islands
    Init weathers complete. 0 weathers found.
    Gauging: weather
    InitSounds (English): created 19 entries.
    InitMusic: created 94 entries.
    Gauging: Aliases
    Gauging: sound
    Main_LogoVideo() 0
    PauseAllSounds
    ResumeAllSounds
    Main_LogoVideo() 1
    PauseAllSounds
    ResumeAllSounds
    Main_LogoVideo() 2
    PauseAllSounds
    ResumeAllSounds
    Main_LogoVideo() 3
    PauseAllSounds
    ResumeAllSounds
    Main_LogoVideo() 4
    Gauging: initgame start
    Gauging: createlayers
    Gauging: stores
    Gauging: sound
    Gauging: delete sea env
    Gauging: towns
    Number of locations: 788
    Gauging: locations
    IslandsInit: 22 islands loaded.
    Gauging: islands
    Gauging: wdmap
    Gauging: dialogs
    Gauging: teleport
    bool CreateParticleEntity()
    Gauging: particles
    Items initialization complete. Loaded 890 items.
    Gauging: items
    Gauging: quests
    Gauging: sea ai groups
    Gauging: questmapenc
    Gauging: landenc
    ==> BuildSettings: Sets to default
    ==> BuildSettings: New settings applied
    Gauging: load options
    Gauging: models - Total number of models: 1064
    InitSounds (English): created 19 entries.
    InitMusic: created 94 entries.
    Gauging: Aliases
    Gauging: infoshow
    Gauging: initgame done
    Init character names complete.
    SETTING MUSIC: music_main_menu
    Done loading
    storyline\standard\quests\both_reaction.c not loaded, loading now!
    storyline\standard\quests\quests_reaction.c not loaded, loading now!
    bool CreateParticleEntity()
    !!! Reload to Greenford_Store (index=121)
    ItemLogic: On load location Greenford_Store
    ItemLogic: found 0 buttons
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    SETTING MUSIC: music_shop
    SETTING MUSIC: music_shop
    Reload: Process started for locator_name = reload1 and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 121
    reload_island_index = -1
    reload_location_index = 118
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 18
    !gWeatherInit Whr_Generator() - Initialized
    ItemLogic: On load location Greenford_town
    ItemLogic: found 0 buttons
    ItemLogic: Loaded model items\\pursem
    ItemLogic -> randItem draw: no model for item Greenford_town.indian4
    SETTING MUSIC: music_eng_town
    SETTING MUSIC: music_eng_town
    Reload: Process started for locator_name = reload1 and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 118
    reload_island_index = -1
    reload_location_index = 117
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 18, theHour = 18
    Equip Character Hugh Bowler with blade40+2 his nation: 0 blade nation=
    Equip Character Alexander Dowsett with bladeC30+2 his nation: 0 blade nation=
    Equip Character Elizabeth Quilter with bladeC30 his nation: 0 blade nation=
    Equip Character Morys Horder with blade35-1 his nation: 0 blade nation=
    Equip Character Alfred Pelly with blade27+3 his nation: 0 blade nation=
    Equip Character Radulfus Gaylor with blade38+2 his nation: 0 blade nation=
    Equip Character Laurence Grice with blade35+1 his nation: 0 blade nation=
    Equip Character Donald Furminger with bladeC35 his nation: 0 blade nation=
    Equip Character Moses Tunnah with blade38+3 his nation: 0 blade nation=
    ItemLogic: On load location Greenford_port
    ItemLogic: found 0 buttons
    ItemLogic: Loaded model ammo\\Sapphire
    Quest name Ship Guarded FOUND in SideQuestComplete
    SETTING MUSIC: music_bitva
    SETTING MUSIC: music_bitva
    SETTING MUSIC: music_bitva
    Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
    Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
    Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
    Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
    Quest name Kill Indian Guard FOUND in SideQuestComplete
    Quest name Kill Indian Guard FOUND in SideQuestComplete
    Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
    Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
    Quest name Kill Indian Guard FOUND in SideQuestComplete
    Quest name Kill Indian Guard FOUND in SideQuestComplete
    Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = 3
    reload_location_index = -1
    Not reload to sea, no ships: cur:Greenford_port from:
    Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = 3
    reload_location_index = -1
    Not reload to sea, no ships: cur:Greenford_port from:
    Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = 3
    reload_location_index = -1
    Not reload to sea, no ships: cur:Greenford_port from:
    Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = 3
    reload_location_index = -1
    Not reload to sea, no ships: cur:Greenford_port from:
    Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = 3
    reload_location_index = -1
    Not reload to sea, no ships: cur:Greenford_port from:
    Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = 3
    reload_location_index = -1
    Not reload to sea, no ships: cur:Greenford_port from:
    Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = 3
    reload_location_index = -1
    Not reload to sea, no ships: cur:Greenford_port from:
    Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = 3
    reload_location_index = -1
    Not reload to sea, no ships: cur:Greenford_port from:
    Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = 3
    reload_location_index = -1
    Not reload to sea, no ships: cur:Greenford_port from:
    Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = 3
    reload_location_index = -1
    Not reload to sea, no ships: cur:Greenford_port from:
    Reload: Process started for locator_name = reload4 and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 117
    reload_island_index = -1
    reload_location_index = 118
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 18, theHour = 19
    ItemLogic: On load location Greenford_town
    ItemLogic: found 0 buttons
    ItemLogic: Loaded model items\\pursem
    ItemLogic -> randItem draw: no model for item Greenford_town.indian4
    Quest name Set Guard Again FOUND in SideQuestComplete
    SETTING MUSIC: music_eng_town
    SETTING MUSIC: music_eng_town
    SETTING MUSIC: music_eng_town
    Reload: Process started for locator_name = reload7 and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 118
    reload_island_index = -1
    reload_location_index = 122
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    Equip Character Peter Shipman with blade35 his nation: 0 blade nation=
    Equip Character Colm Buckler with bladeC30+1 his nation: 0 blade nation=
    Equip Character Leonard Fry with bladeC35+1 his nation: 0 blade nation=
    ItemLogic: On load location Greenford_Tavern
    ItemLogic: found 0 buttons
    SETTING MUSIC: music_tavern
    SETTING MUSIC: music_tavern
    PauseAllSounds
    ItemLogic: On unload location
    PauseAllSounds
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19
    Equip Character Crewmember with blade27+3 his nation: 0 blade nation=
    Equip Character Crewmember with blade41-1 his nation: 0 blade nation=
    Equip Character Crewmember with bladeC30+3 his nation: 0 blade nation=
    Equip Character Crewmember with blade35+3 his nation: 0 blade nation=
    Equip Character Crewmember with bladeC30+2 his nation: 0 blade nation=
    Equip Character Crewmember with bladeC35+1 his nation: 0 blade nation=
    Equip Character Crewmember with bladeC2+3 his nation: 0 blade nation=
    Equip Character Crewmember with bladeC35+1 his nation: 0 blade nation=
    Equip Character Crewmember with blade44+2 his nation: 0 blade nation=2
    Equip Character Crewmember with blade50+3 his nation: 0 blade nation=3
    Equip Character Crewmember with bladeC30 his nation: 0 blade nation=
    Equip Character Crewmember with blade39+3 his nation: 0 blade nation=0
    Equip Character Crewmember with blade27+2 his nation: 0 blade nation=
    Equip Character Crewmember with blade38+3 his nation: 0 blade nation=
    Equip Character Crewmember with bladeC26+3 his nation: 0 blade nation=
    Equip Character Crewmember with blade44+2 his nation: 0 blade nation=2
    Equip Character Crewmember with bladeC30+3 his nation: 0 blade nation=
    Equip Character Crewmember with bladeC35+2 his nation: 0 blade nation=
    ItemLogic: On load location ShipDeck2
    ItemLogic: found 0 buttons
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19
    Whr_UpdateWeather finish weather update
    SETTING MUSIC: music_day_sailing
    SETTING MUSIC: music_day_sailing
    Quest name gunner_ammo FOUND in CommonQuestComplete
    
    

    ill load a save before i got on cartagena, im done with this annoying hating me quest.
     
  19. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

    Joined:
    Aug 18, 2013
    Messages:
    1,769
    Gender:
    Male
    Occupation:
    Artist,Painter
    Location:
    Viborg.Denmark
    This quest isent finished yet. @Jack Rackham are working on it right now.
    My advice : Dont play this quest before the problems are fixed :modding
     
  20. Johanno

    Johanno Sailor Apprentice Storm Modder

    Joined:
    Jun 11, 2016
    Messages:
    71
    Gender:
    Male
    I've noticed that while playing ;) but i've checked not to install unfinished storylines when i installed it :p
     

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