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Assembling Mod Team

Discussion in 'Sea Dogs: Caribbean Tales' started by William, Oct 15, 2006.

  1. Thomas the Terror

    Thomas the Terror Mad Pirate Staff Member

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    In me Cabin
    and please historical ones, so no motorboats <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
     
  2. Fred Bob

    Fred Bob Shrimping Fool Staff Member Administrator

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    Louisiana Bayous to the Gulf of Mexico
    Rupert be a stumblin' upon a new werd game, so's Fred Bob done split it off'n tew de Burnin' Bridge! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

    Harumphf! <img src="style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" /> Aye, package up dem boats, motor an' udderwise! <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
     
  3. Thor the Bassist

    Thor the Bassist Landlubber

    Joined:
    Jan 12, 2007
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    49
    motorboats wont happen any time soon anyway because I cant package mods so?
    I'm not obsessed with unbalancing the game either coz if you get hit by one cannonball u sink. Its more a question of another challenge - can you dodge the cannonballs.

    And afterall - if you dont like it dont download it!
     
  4. Cyberops

    Cyberops Landlubber

    Joined:
    Dec 6, 2004
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    Location:
    The Netherlands
    I did it once importing one of our naval battle ships in there and it was pretty fun to see however a few shots and the fort was already done for.
     
  5. Thor the Bassist

    Thor the Bassist Landlubber

    Joined:
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    U mean u pasted the fort with a really quick battleship. No my ship is a tiny rubber dingy and has only one repeating cannon on the front so it would take quite a while to beat a fort. Its quite fun though. <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />

    Also where is the download page for piratesahoy and how do i upload to it?
     
  6. Cyberops

    Cyberops Landlubber

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    yeah but i mean a battleship from the us navy dated from 2004 <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
     
  7. jake_maveric_91

    jake_maveric_91 Landlubber

    Joined:
    Mar 21, 2007
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    8
    Ill be more than happy to help out. Anything that needs to get done for mods or SuperMod, send it on and ill help out. I have tons of free time and i am currently working on fixing the Capture Screen problem with SuperMod w/all updates. (btW: Check the post about it.)

    WEll yea, sign me up! im in!
     
  8. Black Bart Roberts

    Black Bart Roberts Landlubber

    Joined:
    Aug 5, 2006
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    102
    Location:
    behind you everywhere you go
    hello. I'd also like to help. I can probably do ship models if needed. I have a lot of free time and would like to help, I've had experience in video game design and am familiar with the tool used for model making.

    all I need is for someone to post a link for me to where I can get modding software. I just got a new comp and all my old modding tools are gone with my old comp. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

    just PM me on what kind of ship you want me to do and I'll do my best
     
  9. LordDrow

    LordDrow Pirate Geek Extraordinaire Staff Member Storm Modeller Storm Modder

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    Hey everyone. Just poking my head back into a few of the old threads to see whats going on and wave at all the friends.

    Cap'n Drow
     
  10. nhung

    nhung Guest

    <b>Pieter says:</b> "OH NO YOU DON'T!" <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />
     
  11. Stallion

    Stallion Sea Dog News Gatherer

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    <img src="style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />
     
  12. Cylon13

    Cylon13 Super Zealot

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    Meh? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> Who the heck was it anyways? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
     
  13. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
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    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Spammer who I had deleted before and then apparently re-registered under the same name and started spamming again.
     
  14. extra crispy

    extra crispy Corsair

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    <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
    Is it even human?
     
  15. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
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    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    How should I know?
     
  16. Zothen

    Zothen Powder Monkey

    Joined:
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    Messages:
    44
    <!--quoteo(post=174942:date=Dec 7 2006, 06:02 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Dec 7 2006, 06:02 PM) <a href="index.php?act=findpost&pid=174942"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, I'm willing to put my best effort forth. And I know for a FACT that there are LOTS of AOP players that ARE interested in anything we get done.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, Im here - lurking, waiting, hoping! <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
     
  17. LordDrow

    LordDrow Pirate Geek Extraordinaire Staff Member Storm Modeller Storm Modder

    Joined:
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    Well, I've not yet stopped modding AoP. I'm just busy with other AoP related side projects, such as the english translation of Secrets of Far Seas.

    I'll eventually do all I can to move what I've learned from working with SoFS and Build to hopefully helping create a nice massive mod for AoP.

    Cap'n Drow
     
  18. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
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    For CoAS once Build 14 is done, I'm hoping. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
     
  19. LordDrow

    LordDrow Pirate Geek Extraordinaire Staff Member Storm Modeller Storm Modder

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    That is my hope as well, Pieter. **grins**

    Cap'n Drow
     
  20. Lambar

    Lambar Landlubber

    Joined:
    Sep 14, 2011
    Messages:
    8
    Hi Folks,

    Firstly I'd like to say "Three cheers m' hearties!!!!!" for the people who've kindly given up their valuable time to create mods for AoP so far.

    I'm a professional games designer/Producer (over 20 years in the industry designing, scripting writing and project managing video games) who's not currently in the business and who has a bit of time to spare if the project met my needs as far as the next step for AoP.

    There have been many great mods, many of which I use, but there's always been a major bug-bear with the game for me.

    Here are the major issues for me (and hopefully some other modders who might want to work together):

    1. I want to be able to play the game in 1st person view all of the time (obviously there'd be an option to choose 3rd person for those who like that view).

    2. This means when sailing, fighting, going in and out of buildings, getting on/off ships, talking to NPCs, everything.

    3. Movement around the deck when in 1st person. Why the RH mouse button?!!! Why not the directional keys used on land and use the mouse buttons for other tasks (e.g. RH mouse = Use telescope, mouse middle roller = Zoom telescope in/out).

    I can press a key each time I step into a tavern or onto a boat/ship to place me back into 1st person but this gets tedious and annoying if you like playing in 1st person.

    I realise that the fighting aspect would be the hardest part to change but nothing that can't be overcome for a team with the right skills and determination.

    In my opinion an Oblivion style interface would be great for melee fighting (mouse buttons, or combinations of, for melee fighting).

    Anyone interested?

    cheers,

    Lambar
     

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