• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

beckkets ship does not dissapear

S

samoja

Guest
afther the mission where i have to escort beckket to port royale his ship is never removed from my companion menue, and he is stays on his ship and never meet me in the port, that is so since i instaled patch 1,5, before i fixed it manualy but i cant find that file anymore, please help.
 
afther the mission where i have to escort beckket to port royale his ship is never removed from my companion menue, and he is stays on his ship and never meet me in the port, that is so since i instaled patch 1,5, before i fixed it manualy but i cant find that file anymore, please help.
well, i seem to have solved it, my problem was that oxbay tavern was locked out but i got out using fast travel, several lines were missing in quest_reaction instead of

case "Beckett_escort_to_Redmond":
Locations[FindLocation("Oxbay_tavern")].reload.l1.disable = false;

Pchar.quest.Beckett_escort_complete.win_condition.l1 =
"ExitFromLocation";

it said only

case "Beckett_escort_to_Redmond":
Pchar.quest.Beckett_escort_complete.win_condition.l1 ="Location";

so if anyone has similar problem ,ust replace and should be fine.
 
well, i seem to have solved it, my problem was that oxbay tavern was locked out but i got out using fast travel, several lines were missing in quest_reaction instead of

case "Beckett_escort_to_Redmond":
Locations[FindLocation("Oxbay_tavern")].reload.l1.disable = false;

Pchar.quest.Beckett_escort_complete.win_condition.l1 =
"ExitFromLocation";

it said only

case "Beckett_escort_to_Redmond":
Pchar.quest.Beckett_escort_complete.win_condition.l1 ="Location";

so if anyone has similar problem ,ust replace and should be fine.


Are you sure your installation is Ok?

In Build 14 beta 1 Patch 5

The Jack Sparrow quests_reaction.c file in my game has this:-

Code:
case "First_run_Jamaica_with_Beckett2":
//pchar.quest.Jacks_early_days = "Jacks_first_run_Beckett";
ChangeCharacterAddress(characterFromID("Cutler Beckett"), "None", "");
LAi_QuestDelay("Beckett_escort_to_Redmond", 0.0);
break;

case "Beckett_escort_to_Redmond":
Locations[FindLocation("Oxbay_tavern")].reload.l1.disable = false;

Pchar.quest.Beckett_escort_complete.win_condition.l1 = "ExitFromLocation";
PChar.quest.Beckett_escort_complete.win_condition.l1.character = Pchar.id;
Pchar.quest.Beckett_escort_complete.win_condition.l1.location = "Redmond";
Pchar.quest.Beckett_escort_complete.win_condition = "Beckett_escort_complete";

Pchar.quest.Beckett_run_for_Mings2.win_condition.l1 = "location";
PChar.quest.Beckett_run_for_Mings2.win_condition.l1.character = Pchar.id;
Pchar.quest.Beckett_run_for_Mings2.win_condition.l1.location = "Redmond_port";
Pchar.quest.Beckett_run_for_Mings2.win_condition = "Beckett_run_for_Mings2";
break;

case "Beckett_escort_complete":
if(AUTO_SKILL_SYSTEM)
{
AddPartyExpChar(pchar, "Leadership", 1500);
AddPartyExpChar(pchar, "Sneak", 50);
}
else { AddPartyExp(pchar, 1500); }

RemoveCharacterCompanion(pchar, characterFromID("Cutler Beckett"));
SetCharacterShipLocation(characterFromID("Cutler Beckett"), "Redmond_Port");
//LAi_SetOfficerType(characterFromID("Cutler Beckett"));
//LAi_QuestDelay("Beckett_run_for_Mings2", 0.2);
break;

case "Beckett_run_for_Mings2":
ChangeCharacterAddressGroup(characterfromID("Cutler Beckett"), "Redmond_port", "goto", "goto_45");
characters[GetCharacterIndex("Cutler Beckett")].Dialog.Filename = "Cutler Beckett_dialog.c";
LAi_SetActorType(characterFromID("Cutler Beckett"));
LAi_ActorDialog(characterFromID("Cutler Beckett"),PChar,"",5.0,5.0);
Characters[GetCharacterIndex("Cutler Beckett")].dialog.currentnode = "Redmond_meet_after_Mings";
break;

:shrug
 
well, i seem to have solved it, my problem was that oxbay tavern was locked out but i got out using fast travel, several lines were missing in quest_reaction instead of

case "Beckett_escort_to_Redmond":
Locations[FindLocation("Oxbay_tavern")].reload.l1.disable = false;

Pchar.quest.Beckett_escort_complete.win_condition.l1 =
"ExitFromLocation";

it said only

case "Beckett_escort_to_Redmond":
Pchar.quest.Beckett_escort_complete.win_condition.l1 ="Location";

so if anyone has similar problem ,ust replace and should be fine.


Are you sure your installation is Ok?

In Build 14 beta 1 Patch 5

The Jack Sparrow quests_reaction.c file in my game has this:-

Code:
case "First_run_Jamaica_with_Beckett2":
//pchar.quest.Jacks_early_days = "Jacks_first_run_Beckett";
ChangeCharacterAddress(characterFromID("Cutler Beckett"), "None", "");
LAi_QuestDelay("Beckett_escort_to_Redmond", 0.0);
break;

case "Beckett_escort_to_Redmond":
Locations[FindLocation("Oxbay_tavern")].reload.l1.disable = false;

Pchar.quest.Beckett_escort_complete.win_condition.l1 = "ExitFromLocation";
PChar.quest.Beckett_escort_complete.win_condition.l1.character = Pchar.id;
Pchar.quest.Beckett_escort_complete.win_condition.l1.location = "Redmond";
Pchar.quest.Beckett_escort_complete.win_condition = "Beckett_escort_complete";

Pchar.quest.Beckett_run_for_Mings2.win_condition.l1 = "location";
PChar.quest.Beckett_run_for_Mings2.win_condition.l1.character = Pchar.id;
Pchar.quest.Beckett_run_for_Mings2.win_condition.l1.location = "Redmond_port";
Pchar.quest.Beckett_run_for_Mings2.win_condition = "Beckett_run_for_Mings2";
break;

case "Beckett_escort_complete":
if(AUTO_SKILL_SYSTEM)
{
AddPartyExpChar(pchar, "Leadership", 1500);
AddPartyExpChar(pchar, "Sneak", 50);
}
else { AddPartyExp(pchar, 1500); }

RemoveCharacterCompanion(pchar, characterFromID("Cutler Beckett"));
SetCharacterShipLocation(characterFromID("Cutler Beckett"), "Redmond_Port");
//LAi_SetOfficerType(characterFromID("Cutler Beckett"));
//LAi_QuestDelay("Beckett_run_for_Mings2", 0.2);
break;

case "Beckett_run_for_Mings2":
ChangeCharacterAddressGroup(characterfromID("Cutler Beckett"), "Redmond_port", "goto", "goto_45");
characters[GetCharacterIndex("Cutler Beckett")].Dialog.Filename = "Cutler Beckett_dialog.c";
LAi_SetActorType(characterFromID("Cutler Beckett"));
LAi_ActorDialog(characterFromID("Cutler Beckett"),PChar,"",5.0,5.0);
Characters[GetCharacterIndex("Cutler Beckett")].dialog.currentnode = "Redmond_meet_after_Mings";
break;

:shrug

prety sure, it is autoinstaller, but now i have new problem, Ragetti & Pintel did not show up on tortuga, i earched them over and over but there is nobody at shipyard and i practicaly knocked out everyone else just to be sure.
 
[prety sure, it is autoinstaller, but now i have new problem, Ragetti & Pintel did not show up on tortuga, i earched them over and over but there is nobody at shipyard and i practicaly knocked out everyone else just to be sure.


Are you going to the part of Tortuga that looks like Speightstown ;) ( 2nd section of Town )

Ragetti & Pintel should be in this section of the town - where the Speightstown shipyard is - they should be just outside it in the corner.

If they are not there you will have to reload from a save before you talk to Barbossa in the tavern.

:drunk
 
[prety sure, it is autoinstaller, but now i have new problem, Ragetti & Pintel did not show up on tortuga, i earched them over and over but there is nobody at shipyard and i practicaly knocked out everyone else just to be sure.


Are you going to the part of Tortuga that looks like Speightstown ;) ( 2nd section of Town )

Ragetti & Pintel should be in this section of the town - where the Speightstown shipyard is - they should be just outside it in the corner.

If they are not there you will have to reload from a save before you talk to Barbossa in the tavern.

:drunk

hey thanks man, never knew tortuga has two sections.
 
OT:

Is they second section of Tortuga open in all quests? Methinks it is closed in NH.
 
OT:

Is they second section of Tortuga open in all quests? Methinks it is closed in NH.


It should be open in all storylines :yes You need to go through the 2nd part of the town to get to the jungle.

The trigger point is slightly before the gate ( if you go right up to the gate you will pass the trigger point & not get into the 2nd part of town - watch the icon at top left of screen.)

I don't think you can enter any of the buildings there - except Will Turners house for the Silver Train side quest in the Nathaniel Hawk storyline.

:drunk
 
I found Raghetti, but not Pintel. Pintel is nowhere to be found.
When Jacks asks what their qualifications are, Raghetti says: "Well we were . . ." Then Jack says: ". . . "
I think maybe Pintal is supposed to finish the conversation, but he is no where to be found.
I can't finish the quest without Pintel. Please help. Is there any way to tweak the code to fix this?
 
Ahoy, mate. :gday

I've just done a quick forum search, and this thread seems to be the most relevant. Sorry to redirect you again. :facepalm
Down the page a bit, different ways of getting to Pintel and Ragetti are discussed, which might help you out.

But I think you're right, the code does need seeing to. We can't have this problem continuing. :walkplank
 
Still didn't help much. Thanks for trying to help me though. Looks like I'm gonna have to start over and hope it works a second time. Crap. I just got the Black Pearl too. :(
 
Never mind. I started over with 30x speed and cheat codes to get back to where I was. NOW Pintel is there. I have no idea where he was the first go around. Thanks for your help. :) You guys might wanna look at that though. I know I'm not the only player to experience the "No Pintel" problem.
 
Back
Top