Generally I do like the emphasis of there being various playing styles. Maybe you guys could implement a smuggler playing style in the future.
But onto the topic of this thread: Being a pirate is way too easy imho. Fun, but very easy. Especially as you go on.
Why is it for example, that I still can use other hostile (read: any nation's) ship yards and stores? At least from time to time. Sometimes I can bribe the owner into letting me use them, which is FAR too convenient. Especially the ship yards, since that way you can sell a bunch of loot as well by simply having it on the ship that you sell. I would really limit these services to pirate friendly settlements and smugglers.
Historically, pirates were utterly reliant on save harbors. So opportunities should be few and far between. Only smuggling should provide an all around available way (in the sense that it is available on every island).
Also, once somebody is a notorious enough pirate, the governments should come really more after him. To me it feels as if once I get my hand on anything that qualifies as a ship suitable for war, let alone a ship of the line, I basically become unstoppable. Even as a pirate. Everything becomes a peace of cake. When essentially the navies of this world should be after me. I mean ….. I am well in triple minus digits with all nations and rank as a well known pirate.
Consequentially it often feels as if being a pirate has no real endgame to it.
One idea would be this: The more well known/notorious somebody is as a pirate, the more likely it should be that naval vessels of significant threat spawn in the waters that he is in, the longer he stays there. Especially if he is plundering local shipping all the time. No more “all you can board” buffets off of Nevis.^^ This mechanic could also be implemented in the chances of a “sail ho” spawning.
This would really add an ongoing and persisting challenge when playing as a pirate. Something that I think is really lacking as it is right now. Because the more successful you are as a pirate, the easier everything becomes …… when it should be exactly the other way around. After all, notoriety is what got many a pirate killed.^^
But onto the topic of this thread: Being a pirate is way too easy imho. Fun, but very easy. Especially as you go on.
Why is it for example, that I still can use other hostile (read: any nation's) ship yards and stores? At least from time to time. Sometimes I can bribe the owner into letting me use them, which is FAR too convenient. Especially the ship yards, since that way you can sell a bunch of loot as well by simply having it on the ship that you sell. I would really limit these services to pirate friendly settlements and smugglers.
Historically, pirates were utterly reliant on save harbors. So opportunities should be few and far between. Only smuggling should provide an all around available way (in the sense that it is available on every island).
Also, once somebody is a notorious enough pirate, the governments should come really more after him. To me it feels as if once I get my hand on anything that qualifies as a ship suitable for war, let alone a ship of the line, I basically become unstoppable. Even as a pirate. Everything becomes a peace of cake. When essentially the navies of this world should be after me. I mean ….. I am well in triple minus digits with all nations and rank as a well known pirate.
Consequentially it often feels as if being a pirate has no real endgame to it.
One idea would be this: The more well known/notorious somebody is as a pirate, the more likely it should be that naval vessels of significant threat spawn in the waters that he is in, the longer he stays there. Especially if he is plundering local shipping all the time. No more “all you can board” buffets off of Nevis.^^ This mechanic could also be implemented in the chances of a “sail ho” spawning.
This would really add an ongoing and persisting challenge when playing as a pirate. Something that I think is really lacking as it is right now. Because the more successful you are as a pirate, the easier everything becomes …… when it should be exactly the other way around. After all, notoriety is what got many a pirate killed.^^