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Blue screen, and pherhaps a hint where to look?

halueth

Landlubber
Howdy,

I think I am experiencing the blue screen mentioned in the sticky thread. Downloaded the latest Ati drivers (I have an Ati radeon 8500LE) and reinstalled POTC. But it kept on crashing. So I started some research by repeating moves and trying to pinpoint the crashpoint. I think I found one.

My game crashes with a page fault in a `non-paged` area in ati3duag.dll. This sortof only happens when I try to open the questbook. Pherhaps there is a small bug in the code (nullpointer?) that points to a different part of the memory when loading the questbook. Note, it only happens when I enter the questbook.

Pherhaps if anyone who (re)wrote the code could take a look at the questbook code? I'm not that much of a coder myself unfortunately.
 
Not really, apart from the "PAGE_FAULT_IN_NON_PAGED_AREA". Then some memory addresses and a riddle that tells me something that Ati3duag.dll caused it. Then it advises me to check my hardware.

I've also encountered the same problem with the Omega drivers, only now the crashes are random and happen everywhere while the ati drivers only do it at the questbook.

In any case, I'm lost here...
 
Rico, if it's a bluescreen, getting an error log from POTC would be small potatoes. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

halueth: is AA on or off?
 
I haven't got a clue where to look if it's enabled. Not in the display settings and POTC has no option that looks like that in the config menu.
 
I had a similar problem, only my message included ialmdd5.dll. I downloaded a driver off the net, which didn't seem to work. Restarted the computer as directed in safe mode, defragged, `un-installed`, reinstalled, then ran Build 11 and updates (and deleted former saves).
However.... I did d/l DirectX 9.0b and so far the game hasn't crashed. I've also lessoned the values for coastraiders and ships in harbor, did away with the tailor mod (change to zero) and fog, and considerably lessoned generated people `in-game`. So far the game is holding up (time will tell).

Yours, Mike
 
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