I ran across a problem in PotC Build 14 today. The following error message appeared in my compile log.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->AICannon: CrCuracao5 with ship type Battleship3 has no boxsize!<!--c2--></div><!--ec2-->
AICannon uses boxsize to determine how high up to aim on a ship.
Exactly where does the boxsize information come from, and what does it take to change it?
There are a number of ships in the game with problematic boxsizes, which causes problems like collisions when you're not close to a ship and difficulties boarding. There seem to be a number of ships that have the vertical boxsize way too big.
And then there was the ship that registered impacts from balls about halfway between our two ships, which weren't that close. I've got a screenshot of that. I don't know if that was a boxsize problem.
Any help would be appreciated, especially if someone with the knowledge and tools could check and fix the problems.
Hook
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->AICannon: CrCuracao5 with ship type Battleship3 has no boxsize!<!--c2--></div><!--ec2-->
AICannon uses boxsize to determine how high up to aim on a ship.
Exactly where does the boxsize information come from, and what does it take to change it?
There are a number of ships in the game with problematic boxsizes, which causes problems like collisions when you're not close to a ship and difficulties boarding. There seem to be a number of ships that have the vertical boxsize way too big.
And then there was the ship that registered impacts from balls about halfway between our two ships, which weren't that close. I've got a screenshot of that. I don't know if that was a boxsize problem.
Any help would be appreciated, especially if someone with the knowledge and tools could check and fix the problems.
Hook