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British Ship mod

Thomas the Terror

Mad Pirate
Storm Modder
Pirate Legend
I have made 3 "new" ships for POTC
They are:
1. The black and yellow frigate made by seb
2. The black and yellow corvette made by seb
3. My Royal Navy Sloop of war

I have added a steeringwheel to these ships with Inez diaz tool
You can download it here:<a href="http://files.filefront.com/AOP_British_Shipsrar/;6634363;;/fileinfo.html" target="_blank">Download page of british ship mod (filefront0</a>

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The mod requires some more of my mods too work, so read the README
 
Okey.

But quality of deck low in ships POTC

They are necessary a little to modify. To bind a steering wheel, ryndu, lanterns, pair of barrels in a corner.

Textures very well <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
To Thomas the Terror: Do you have some AoP skins that would be PotC compatible? I am trying to put as much content into the Build 14 Alpha version as I can before I leave, so if you would be able to make some of your work PotC compatible, that'd be great! <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
umm, if you can do it with only models, the most are on the AOP in my ftp, so if you want them can you please code them in yourself??
 
I'll see what I can do, but I don't have that much time, so I probably won't have time to code them in. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
There are a whole bunch of ship reskins on the FTP, mostly made by Seb. These aren't used in any of the modpacks yet and I think it would be a shame to not use such good ships. So I hope to be able to put as many of them in as I can.
 
it would make every ship type really rare though, which would be a good thing in my opinion!
 
Exactly! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Hi,

I've been reading about your ship mods that can be used with SuperMod 1.1. Sounds very interesting!

Please can you tell me how I install the files into the game, and also if I need to start a new game? Will the ships replace existing ships, or will there be brand new additional ships?

The games great with the SuperMod but it would be nice to see a few different ships about.

Thanks very much!
 
Ahhh...there it is. <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
Well, a true pleasure to my eyes, and to all, i think, who have the historical collores in mind, who arn`t there in game were they should be. Great...really.

Do ya maybee have a pack of the tools you used ?

Ahoy, captain.
<img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

P.s.: Is it nessecary to start a new game to see these jewels on sea?
 
I tried to add your new ships but got the engine.exe crash on startup and this error report which doesnt mean a great deal to me! I installed Royal Navy mo, then dutch ship mod, Black Pearl mod and finally British ships mod. Any ideas?:

COMPILE ERROR - file: ships\ships_init.c; line: 123
Invalid Expression
COMPILE ERROR - file: ships\ships_init.c; line: 123
Invalid Expression
COMPILE ERROR - file: ships\ships_init.c; line: 123
Invalid Expression
COMPILE ERROR - file: ships\ships_init.c; line: 123
Invalid Expression
COMPILE ERROR - file: ships\ships_init.c; line: 123
Invalid Expression
COMPILE ERROR - file: ships\ships_init.c; line: 123
Invalid Expression
COMPILE ERROR - file: ships\ships_init.c; line: 123
Invalid Expression
COMPILE ERROR - file: ships\ships_init.c; line: 123
missed ']'
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 79
missed attribute: weight
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 79
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 80
missed attribute: capacity
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 80
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 81
missed attribute: maxcrew
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 81
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 82
missed attribute: mincrew
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 82
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 83
missed attribute: speedrate
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 83
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 84
missed attribute: turnrate
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 84
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 85
missed attribute: hp
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 85
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
missed attribute: name
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
missed attribute: name
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
no rAP data
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
missed attribute: sp
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
no rAP data
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1464
missed attribute: cannon
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1464
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 79
missed attribute: weight
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 79
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 80
missed attribute: capacity
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 80
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 81
missed attribute: maxcrew
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 81
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 82
missed attribute: mincrew
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 82
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 83
missed attribute: speedrate
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 83
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 84
missed attribute: turnrate
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 84
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 85
missed attribute: hp
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 85
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
missed attribute: name
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
missed attribute: name
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
no rAP data
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
missed attribute: sp
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
no rAP data
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1464
missed attribute: cannon
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1464
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 79
missed attribute: weight
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 79
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 80
missed attribute: capacity
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 80
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 81
missed attribute: maxcrew
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 81
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 82
missed attribute: mincrew
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 82
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 83
missed attribute: speedrate
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 83
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 84
missed attribute: turnrate
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 84
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 85
missed attribute: hp
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 85
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
missed attribute: name
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
missed attribute: name
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
no rAP data
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
missed attribute: sp
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
no rAP data
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
missed attribute: sp
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
no rAP data
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
missed attribute: sp
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
no rAP data
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1464
missed attribute: cannon
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1464
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 79
missed attribute: weight
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 79
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 80
missed attribute: capacity
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 80
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 81
missed attribute: maxcrew
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 81
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 82
missed attribute: mincrew
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 82
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 83
missed attribute: speedrate
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 83
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 84
missed attribute: turnrate
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 84
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 85
missed attribute: hp
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 85
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
missed attribute: name
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
no rAP data
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
missed attribute: name
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 91
no rAP data
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
missed attribute: sp
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1448
no rAP data
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1464
missed attribute: cannon
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1464
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 495
missed attribute: track
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 495
null ap
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 495
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 496
missed attribute: track
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 496
null ap
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 496
no rAP data
 
are you sure you put everything in the right place? did you overwrite when asked?
 
I definately overwrote everything. I'll try it all again tonight if I get chance from a clean install.

I'll install the game, Supermod and all 5 updates, then install ur ship mods. It doesnt matter what order your ship mods are installed does it?

Thanks
 
AAAH that is the trick, You need the supermod too, PS, use a modmanager, so you don`t have to reinstall everything if it doesn`t work.
 
It looks like I have done something wrong with the utils file, what if you leave the file in the SCRIPTS directory out. (in my mod)
 
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