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Build 14 Alpha 8 WIP 2 PIRATE_KK

So does this mean the Build Mod has become a stand-alone game? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" />
 
<!--quoteo(post=269801:date=Jul 21 2008, 12:18 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 21 2008, 12:18 PM) <a href="index.php?act=findpost&pid=269801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bug free? Fat chance!!! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> Oh ye of little faith! <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o)

<!--quoteo(post=269801:date=Jul 21 2008, 12:18 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 21 2008, 12:18 PM) <a href="index.php?act=findpost&pid=269801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Were you planning on uploading your whole game folder though? 6 GB realy IS huge!<!--QuoteEnd--></div><!--QuoteEEnd--> Yes I agree, but it works, as is. If we keep remerging parts I think it will make it more difficult to track down the various issues. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> Anyway, I'll try your way first.

<!--quoteo(post=269801:date=Jul 21 2008, 12:18 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 21 2008, 12:18 PM) <a href="index.php?act=findpost&pid=269801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could you upload your PROGRAM and RESOURCE\INI folder first and I'll add my changes to that so that you can add that to your own game version before uploading the whole thing? It'd be great if Thomas the Terror's and a simple virtual sailor's work on the towns could be included, as well as the move of the AoPtowns into "normal" folders.<!--QuoteEnd--></div><!--QuoteEEnd-->
Let me see if I can get free tonight (my time) - I'm committed to something else right at the moment.
But, if I can do it then, then at least you can have it first thing (your time) tomorrow. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
While I'm still getting some sleep. (So keep the noise down please - try not to laugh out loud at your attempts at swimming. I be you don't catch Beatrice!) <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
Actually, if you prefer you can just leave out my stuff as well and just upload your game version.

I might be having a bit of luck. I noticed that Pirate_KK's latest game version WITHOUT my code modifications doesn't seem to have the hostile CTD problem for whatever reason. I am now trying to add my changes back in step by step, hoping to finally find the problem.
 
I found the cause for the CTD in hostile cases. It didn't have to do with Pirate_KK's work, nor with Maximus'. It actually had to do with the prepare for battle sound. The game crashes as soon as it tries to play it. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    if (seaAlarmed)
    { //alarm on!
        SetMusic("music_sea_battle");
        PlayStereoSound("prepare_for_battle"); //HKE
    }<!--c2--></div><!--ec2-->
 
PROGRAM & RESOURCE\INI plus a new location uploaded to SJG July 21 for PB
Thomas the Terror talks now - no individual quest yet - nor for some of the others.
In Devlin Story - Save game BEFORE entering the residence (to allow for later quick change in quest selection)
Try Sir C. Mings and CCC.
Talk to CCC when you first walk in (and also some of the others) Then talk to yourself (listen carefully to what you have to say <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> )
Then you can talk to Mings and or CCC - follow dialog instructions to select which quest to follow.
Walk back to dock - to see swimming part.

At Nevis characters auto-talk in the residence AFTER you have spoken to the sitting character (John Paul Jones - hopefully made a good pun on his being in the wrong quest! <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o) )

Other quests still being worked on. <img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> (I am very busy with other stuff as well at the moment) <img src="style_emoticons/<#EMO_DIR#>/readon.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="readon.gif" />
 
I am now testing your unmodified Beatrice quest. The Morgan Terror model issue persists. Also many of the characters, Catalina included, indeed do not speak here either.

In the meantime I ran into a lot of weird system.log messages:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Can't load texture resource\textures\AMMO\SKALA_JUNGLE1.TGA.tx
Can't load texture resource\textures\SHIPS\TEXTUREMISSING.TGA.tx
Can't load texture resource\textures\SHIPS\DECK.TGA          .tx
Can't load texture resource\textures\SHIPS\DETAIL.TGA        .tx
Can't load texture resource\textures\SHIPS\DECK.TGA MATERIAL21 LILGUN-COORD             .tx
Can't load texture resource\textures\SHIPS\          DECK.TGA.tx
Can't load texture resource\textures\SHIPS\TEXTUREMISSING.TGA.tx
Can't load texture resource\textures\SHIPS\DETAIL.TGA           PART2 ANCHORWHEEL-COORD    .tx
Can't load texture resource\textures\SHIPS\DETAIL.TGA        .tx
Can't load texture resource\textures\SHIPS\DECK.TGA OBJLINE_HULL_DECK-COORD                .tx
Can't load texture resource\textures\SHIPS\DECK.TGA OBJDECK2-COORD                .tx
Can't load texture resource\textures\SHIPS\DECK.TGA MATERIAL21 LILGUN-COORD             .tx
Can't load texture resource\textures\SHIPS\DECK.TGA ANCHORWHEEL-COORD                      .tx
Can't load texture resource\textures\SHIPS\TEXTUREDETAILS.TGA.tx
Can't load texture resource\textures\SHIPS\TEXTUREMISSING.TGA.tx
Can't load texture resource\textures\SHIPS\TEXTUREDETAIL1.TGA.tx
Can't load texture resource\textures\SHIPS\LANGANGJINSHU1.TGA.tx
Can't load texture resource\textures\SHIPS\BORTOUTGALEON_H1.TGA.tx<!--c2--></div><!--ec2-->
 
I have just tried the Capture Colonies mod again. Seems to work pretty well. I captured Douwesen for myself. Funnily enough when I attacked some armed citizens in town, rather than the soldiers running of to defend the citizens, the soldiers started fighting the <i>other</i> armed citizens as well. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
I have now tested the Jack Sparrow quest and it seems everything that has been finished so far works now. I had to put some effort into making Ines Diaz say the right thing after meeting Susan, but that works quite fine now. Without her regular introductory talk even. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

One thing I did notice, after the talk, I can hire a room at the QC tavern. Susan is in the room and I can kill her again. Bella Brinkley is nowhere to be seen though. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=270081:date=Jul 23 2008, 07:41 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 23 2008, 07:41 AM) <a href="index.php?act=findpost&pid=270081"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One thing I did notice, after the talk, I can hire a room at the QC tavern. Susan is in the room and I can kill her again. Bella Brinkley is nowhere to be seen though. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> I know - I had stopped at that point and did some more on the Devlin quest. It will change, but I only have a little time available time this week.
I have started putting "//QUEST ENDS HERE FOR THE MOMENT" type notes in the quest file to stop you needlessly worrying about these sorts of situations.
 
Not to worry; I'm not worried. You'll fix it in the end. Anyway, so far, so good. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><i><b>Newsflash</b></i><!--sizec--></span><!--/sizec-->
I think my current game version is fairly good(ish). It contains all the most recent modding and actually has the USA working pretty well without CTDs and flag-troubles. Also included are my latest updates to Short Jack Gold's quests which I confirmed to be working. So I intend to upload my current version as "Build 14 Alpha 8" (let's do away with the "WIP #" versions, shall we?).

The main question now is with which version it should be compatible. I am considering to make it readily compatible with Build 13 Final. That should make for a fairly easy install. But a huge download size, which Bartolomeu won't like. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
I have added a "male" version of the Devlin Opera Storyline, so it can be payed as a man, (Blaze Devlin).
Same basic story but the dialogs have been modified accordingly.
The player is now searching for Beatrice. (Pieter still gets his swim though! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> )

It's on the ftp site: SJG Blaze Devlin Storyline Jul25
 
whahaha, still funny, but thanks for the male story line, I didn't like to play as a woman <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Thanks a lot. Of course it would be ideal if any storyline could be played as male or female and the dialogs will automatically adjust. High Sea Lass and Nathan Kell once did some work on that which you will notice if you talk to certain characters (Oxbay trader, I think) as a female. But most of the game wasn't adjusted yet.

Eventually the "Customize Character" in the Storylines interface will be re-enabled, allowing you to start the storyline with different than standard settings. You could, for example, play the Hornblower quest as Jack Sparrow then or something like that.
 
I'll get to work on compiling the update tomorrow. If anybody has any updates to be included, you'd best upload it now. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
Hopefully I'll be able to get it all done. It usually takes a fair amount of time and effort to get an update done and I do also need to pack. But I shall do what I can. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--quoteo(post=270125:date=Jul 23 2008, 07:02 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 23 2008, 07:02 PM) <a href="index.php?act=findpost&pid=270125"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><i><b>Newsflash</b></i><!--sizec--></span><!--/sizec-->
That should make for a fairly easy install. But a huge download size, which Bartolomeu won't like. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o) <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo(post=270442:date=Jul 26 2008, 10:08 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 26 2008, 10:08 AM) <a href="index.php?act=findpost&pid=270442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll get to work on compiling the update tomorrow. If anybody has any updates to be included, you'd best upload it now. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
Hopefully I'll be able to get it all done. It usually takes a fair amount of time and effort to get an update done and I do also need to pack. But I shall do what I can. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Uploaded: SJG for PB JUL 26.zip
It contains the most recent (but not complete) quests for the modders. But at least they are all there now, and speak.
A NEW location file has been added (for QC) to accommodate Maximus on the beach. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o)
(this is newer than the one previously sent)

I wish you all the best with the up-load. <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
 
Thanks very much. Small question: did you stop work on the Beatrice quest and are now continuing your work on the Blaze quest instead?
It won't be the upload that's the main problem (unless the site is moved right in the middle of it <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> ). I first need to make the file, as small as possible, yet as easy to install as possible too. And in the shortest amount of time at that. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
<!--quoteo(post=270533:date=Jul 26 2008, 02:47 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 26 2008, 02:47 PM) <a href="index.php?act=findpost&pid=270533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks very much. Small question: did you stop work on the Beatrice quest and are now continuing your work on the Blaze quest instead?<!--QuoteEnd--></div><!--QuoteEEnd-->
Working on both - but the Blaze one is further ahead. The mods to Beatrice are minimal at the moment, till I move and convert the Blaze stuff over, so I didn't upload.
<!--quoteo(post=270533:date=Jul 26 2008, 02:47 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 26 2008, 02:47 PM) <a href="index.php?act=findpost&pid=270533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It won't be the upload that's the main problem (unless the site is moved right in the middle of it <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> ).<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry, don't know what you mean by this. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
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