• New Horizons on Maelstrom
    Maelstrom New Horizons


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Build Mod Downloads

Install the stock game, confirm that the interface textures look good, then install Build 12.1 and see what happens.
 
Did the source picture/texture sizes change in the build mod? If that's the case then maybe it's a combination of texture size/format and the DirectX/D3D settings (MipMap etc) on the PC.

From some game developers forum:

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->D3D #12: My textures are blurry or distorted.

<b>A common problem can occur when attempting to render 2D graphics via Direct3D</b> – trivial implementations can end up introducing blurry and distorted results. Whilst it might not be immediately intuitive, it is perfectly possible to fix all these problems!
[...]
<b>There are two common ways of introducing blurry results into your images.

Linear filtering where the final result is more than twice as big or smaller than half the size tend to produce incorrect results. This, unfortunately, is a limitation with the mathematical foundation of such filtering rather than a problem with the Direct3D API. Too much scaling will generate bad results. The best solution to this is to increase the resolution of the source artwork.</b>

Secondly is that D3DX texture creation functions can resize the source image without you knowing. This only happens where the source image has a non-2n dimension – D3DX will scale it up to the nearest 2n texture dimension. Refer to D3D #23: Texture creating/loading enumeration and checking for more details on this.<!--QuoteEnd--></div><!--QuoteEEnd-->

But I'm really just guessing here <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Okay Stock PotC looks fine,
<a href="http://i43.tinypic.com/2mg6q1j.jpg" target="_blank">http://i43.tinypic.com/2mg6q1j.jpg</a>

No problems with textures at all.

Testing Build 12.1 now.

Tested:
Build 12 doesn't have any texture problems at all.
 
I'd have to uninstall PotC again.. then restart.. install PotC.. restart, then install Build 13..

Umm could you tell me how to replace the loading screen?
 
<!--quoteo(post=314883:date=Apr 21 2009, 05:00 PM:name=Mykeh)--><div class='quotetop'>QUOTE (Mykeh @ Apr 21 2009, 05:00 PM) <a href="index.php?act=findpost&pid=314883"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd have to uninstall PotC again.. then restart.. install PotC.. restart, then install Build 13..

Umm could you tell me how to replace the loading screen?<!--QuoteEnd--></div><!--QuoteEEnd-->

Not until I get home and have a look around the ressource folder first <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=314885:date=Apr 21 2009, 05:14 PM:name=Mykeh)--><div class='quotetop'>QUOTE (Mykeh @ Apr 21 2009, 05:14 PM) <a href="index.php?act=findpost&pid=314885"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->T_T Well that sucks.. how long will that be?<!--QuoteEnd--></div><!--QuoteEEnd-->

When the bossman let's me go, 'cause I'm at work <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Well I'm actually trying something now. I'll tell ya if it works.

EDIT: OKAY TEXTURE PROBLEM SOLVED!

My ATI card was set up for high performance and Mipmap was set to High Performance. I changed it to High Quality and it fixed my texture problem. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Thanks to Erwin I thought about the mipmap and remembered ATI controls the mipmaps.
 
Congratulations! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

By "loading screen" above, do you mean the "splash screen" (shown immediately when starting the game) or the screens you see after going to full-screen mode.
The splash screen is included in the ENGINE.exe file; the others are in RESOURCE\Textures\Loading.

Just for good measure, here's my engine.ini file which works for widescreen for me:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->modules path = modules\
full_screen = 1
screen_x = 1440
screen_y = 900
;full_screen = 0
;screen_x = 1024
;screen_y = 768
lockable_back_buffer = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
show_fps = 0
safe_render = 1
texture_log = 0
geometry_log = 0
;offclass = soundservice
mem_profile = memory.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
tracefilesoff = 0
[script]
debuginfo = 1
codefiles = 0
runtimelog = 0

[sound]
sound path = resource\sounds\

[stats]
memory_stats = 0
update_mem_profile = 0<!--c2--></div><!--ec2-->
 
Ahoy! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> I installed Build 14 Alpha 9 Patch 2 and it doesnt lag :3

But I did install Patch 3 just to see if it would work... And of course it lags.
 
But... I thought you had fixed that with the different engine.ini file. Anyway, the next version isn't far away.
With a bit of luck, it'll be working right there again. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
Has anybody else experience any sudden lag since installing Patch 3?
 
<!--quoteo(post=314899:date=Apr 21 2009, 05:51 PM:name=Mykeh)--><div class='quotetop'>QUOTE (Mykeh @ Apr 21 2009, 05:51 PM) <a href="index.php?act=findpost&pid=314899"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well I'm actually trying something now. I'll tell ya if it works.

EDIT: OKAY TEXTURE PROBLEM SOLVED!

My ATI card was set up for high performance and Mipmap was set to High Performance. I changed it to High Quality and it fixed my texture problem. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Thanks to Erwin I thought about the mipmap and remembered ATI controls the mipmaps.<!--QuoteEnd--></div><!--QuoteEEnd-->

The MipMap function! But doesn't that mean the game renders the interface at a distance far enough in 3D space to warrant the use of a lower quality MipMap instead of the original texture? Don't games normally use DirectDraw for their interfaces? <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

Anyway, good you found that, maybe that should go into a sticky somewhere.
 
We should indeed make some sort of trouble-solving sticky, together with the following:
- If you have Windows Vista, DON'T install the game to Program Files; security measures tend to prevent the modpack from installing correctly
- Check out the controls in buildinfo\Default Key Assignments.txt
- The game tends not to work if:
. You have an Intel Onboard Graphics Card [workaround with <a href="http://www.transgaming.com/products/swiftshader/" target="_blank">http://www.transgaming.com/products/swiftshader/</a> - <a href="http://forum.piratesahoy.net//index.php?s=&showtopic=12795&view=findpost&p=313453" target="_blank">more info</a>]
. Sometimes if you have Nero Burning ROM installed (get a "debugger" error message)
. You use ffdshow and don't have the game added to your "exception list"

- Only start a new game if you have just started the game. If you were playing another game before, close the game first before starting a new game. [this is to be enforced in the next Patch]
- Don't change any options while you have a game loaded. [maybe enforce this too or alternatively fix the friggin' bug with it <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> ]
- <b>!!!SAVE OFTEN!!!</b>
 
<!--quoteo(post=315038:date=Apr 22 2009, 12:08 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 22 2009, 12:08 PM) <a href="index.php?act=findpost&pid=315038"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- Only start a new game if you have just started the game. If you were playing another game before, close the game first before starting a new game. [this is to be enforced in the next Patch]
- Don't change any options while you have a game loaded. [maybe enforce this too or alternatively fix the friggin' bug with it <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> ]<!--QuoteEnd--></div><!--QuoteEEnd-->

Until fixed, these two should be on the loading screen, in huge, bold, red font <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Can't you force the "Build Info" screen to popup on first start and have such VERY important information there on the first screen? Seriously, my guess is these are the major headache inducing issues with build 14 for new players.
 
That could very well be true. Despite me putting that information right there with the download, I strongly suspect people don't see it anyway.
People are even capable of not knowing they're supposed to install Build 13 before installing Build 14 Alpha 9,
so we really need to figure out how to make things as clear as possible even for the most unobserving players.

Having the "Build Info" screen appear on first start sounds like a good idea to me.

For the next Alpha, I intend to remove the <i>options</i> file as part of the installation process to prevent issues because of old settings.
 
<!--quoteo(post=315046:date=Apr 22 2009, 01:04 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 22 2009, 01:04 PM) <a href="index.php?act=findpost&pid=315046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That could very well be true. Despite me putting that information right there with the download, I strongly suspect people don't see it anyway.
People are even capable of not knowing they're supposed to install Build 13 before installing Build 14 Alpha 9,
so we really need to figure out how to make things as clear as possible even for the most unobserving players.

Having the "Build Info" screen appear on first start sounds like a good idea to me.

For the next Alpha, I intend to remove the <i>options</i> file as part of the installation process to prevent issues because of old settings.<!--QuoteEnd--></div><!--QuoteEEnd-->

I think the first post of this thread should be changed to

[Lastest Stable Release: Build 13]
- Download
- Patches
- Installation Instructions

[Latest Developement Release: Build 14 Alpha 9]
- Reminder that build 13 is required first
- Download
- Patches
- Installation Instructions

[Additional Mods]
- Downloads

[Older Versions]
- Download

[WIP versions]
- Downloads for everything up to Alpha 8.5

Right now you have to scroll down the list of all the WIP versions, click "more information" and then click "installation instructions". Some people simply <i>won't</i> bother to follow that string of information. Or they end up clicking their scroll bars accidently and landing at the wrong post in the installation thread. Or they assume they don't need instructions anyway, because they're computer-savvy, and miss the whole "delete progam folder" part. Or a myriad of other unpredictable things people tend to do, me included.

There should really be one "Build Mod Download and Installation" thread right on top of the forums.
 
Agreed. <a href="http://forum.piratesahoy.net//index.php?showtopic=13163" target="_blank">How is this?</a>

I closed and pinned the new thread now and unpinned this one. If you've got any comments or suggestions on the new downloads thread, post them here.
 
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