• New Horizons on Maelstrom
    Maelstrom New Horizons


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Build mod

5hfifty

Landlubber
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> G'day everyone, I'm new here and have been playing POTC for about a year now. I've only just found this place, and the build mod sounds really good.

Sorry if this is always asked or a stupid question or something, but what, basically, does the build mod actually add?

Are there new islands?

Any new ships (brand new ships, not just variants of the ones in the game already too)?

Are there ships sitting in ports now?

Is the game customisable (as in your own sails and stuff)?

And basically how is the gameplay changed.

Thanks all, I hope someone finds time to answer. Is there perhaps a list of all the additions compared the original, `un-modded` game?

Seeya. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
You might want to read the B11 readme, it´s a sticky a bit up the list. All features in there ae included in Build 12 plus some more.
 
Thanks Grimmelshausen. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

One more thing though, if I wanted to make some new ship skins, but keep the old ones (so there'd be more variety with the ships encountered) would I need to do much coding or editing? How would I go about it?
 
Actually, for each skin there has to be a ship defined in shipsinit.c (that´s why we have up to four frigates or corvettes, even there´s only two really different models). On how to add new skins and ships we´ve got a wiki article, you find the way to them in the "Wiki" sticky.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> <b>5hfifty, </b>and welcome aboard! Have an ale! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />

New ship skins would be very nice! There are a lot in the shipsinit.c file, and it's not very difficult to copy an entry for a ship you've made a new skin for, and edit it to get your new ship skin in the game. It's actually the way I got started modding... Heh... So be careful, it can become an addiction! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

Looking forward to seeing your results! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Hehe, yeah I understand the risks. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Thanks for the welcome.

Same questions for custom sails and flags? What's involved in adding them?

Will the players ships be the only one with the sails you set?

Thanks a lot, guys. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

EDIT: I guess if you put the canencounter to false then your ship will be the only one of it's kind, but does that include sails? If I made a sail how would I make it appear in the game?
 
You and your companions will all have your sails and flag.
Sails are chosen as: if not player ( if nation not pirate, white national sails. If pirate, choose random black pirate sail. )
You can look in PROGRAMKam_generalfunctions.c where Kieron rewrote the sail choosing code.
The settings are in BuildSettings.h near the bottom.
If you increase QTY_LOGOSAILS_WHOLE_BLACK the game will notice, and your new pirate sail will be choosable by the rand(QTY_LOGOSAILS_WHOLE_BLACK) call in Kieron's code.
However, new sails of other types can only be chosen by the player (or by rewriting the function).
Note that if you set a ship to have emblemsails (in the ship define in ships_init.c), that will override the `sail-choosing` algorithm above, so yeah you can force sail types.

Flags are more constrained. Kieron added a "custom" flag slot, at the end of flagall.tga.tx, and you can hoist that flag (for you and your companions) in the International Relations section of the F2 menu.
You can edit it by converting flagall.tga.tx to TGA and then opening it up in something, save, convert back.
To add new flag slots, you'd need to edit Kieron's `flag-changing` code, and where it is I don't at the moment recall.

CanEncounter says whether the ship will be selectable in random encounters. You can still manually assign the ship to a character, or you can set CanBuy=true to have a buyable but not randomly encounterable ship. (CanBuy defaults to CanEncounter).
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->yeah I understand the risks<!--QuoteEnd--></div><!--QuoteEEnd-->
Not nearly <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
Thanks for all your help guys! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

I've made (well edited) my first skin. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

<a href="http://definecynical.mancubus.net/mine/arrow1.jpg" target="_blank">http://definecynical.mancubus.net/mine/arrow1.jpg</a>
<a href="http://definecynical.mancubus.net/mine/arrow2.jpg" target="_blank">http://definecynical.mancubus.net/mine/arrow2.jpg</a>

There are some errors I can see but I'll fix them later. What do you think?

I couldn't work out how to actually make my added ship use a new skin. I made a model directory for it and just copied the files from Corvette2. Do I need to edit the models themselves to add my new skin? For now I've just renamed my skin to replace the old Corvette2 skin, but I want it to be unique, since I've put the name of the ship on the stern.

(Also I've had a problem of after a while anywhere in the game, only on land, my mouses horizontal sensitivity goes way down, and it's still at max in options. What's going on?)
 
Nice ship, to be true <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

But you´ve overwritten the old corvette 2 textures, right? Well, to get an additional ship, see the WIKI tutorial of Catalina on adding new ship skins. And if you want the ship to be unique, you have to set canencounter in the shipsinit to "false", so the ship won´t be used for randomly generated ships.
 
Dunno about the mouse.
For new ships:
Copy the folder.
Rename all models in it to match the folder (i.e. change corvette2_mast1.gm to newcorvettename_mast1.gm).
Then, open the parent GM (newcorvettename.gm) in a hex editor and chnage the texture reference from bortoutcorvette2.tga to something that uses the same number of letters.
Rename your new texture that.

Then add the ship to the ships_init list per the tut.
 
Let me add the URL to the WIKI tutorials; that should help a LOT! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<a href="http://robotsdontbleed.com/wacko/wakka.php?wakka=Tutorials&v=28e" target="_blank">http://robotsdontbleed.com/wacko/wakka.php...Tutorials&v=28e</a>

And it wasn't me with the ships, it was Nathan. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Yeah, well, you made it all purty with red text and stuff. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
And besides, you provided the ship. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Thanks a lot you guys, I've now made my own unique ship to use in the game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> The mods are brilliant. Thanks again.
 
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