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Need Help Cargo hold door

fjx

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Storm Modder
I'm on the sinking galleon (the revenge part). The guncrew have removed the anvil from the hatch to cargo hold and according to the walkthrough i went in, but the metal door at the end is locked. I hear only common knocking and some noises like hitting the metal. At the end of these noises Howard Pyle says something like "oh". I can't go further. I've also checked the big hatch on the deck, but Vane's crew have nailed down the planks. I'm stuck again. Thanks for your help in advantage.:read
 
Yes, but never mind. I used proper jump start and it worked fine.
 
A jump start is when you use Blackbeard's head in the very first cabin to get to a part of your choice.
To get Blackberad's head visible: PROGRAM/InternalSettings.h at the very end set
ENABLE_CHEATMODE to 1.

I tested this part using jump start nr 18 and found no problem.
@fjx, how did you solve the same problem?
 
@fjx, how did you solve the same problem?
If I only remembered what jumpstart did I use over 10 years ago, but most likely it was number 18 like you suggested. I wish I had only this kind of problems like back then ;) By the way, Merry Christmas to you Jack :D
 
By the way, Merry Christmas to you Jack :D
And the same too you @fjx! :xmas

The strange thing is it sounds like @Foop my Car has run into this locked door without using any jump starts.
So he should have opened it with some acid earlier on in the story.
A jump start is more likely to have something that I have missed.
 
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