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    Maelstrom New Horizons


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Changed 60 cannons to 120

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Landlubber
Simple question for real modders i geuss..

I did some changes in ships_init i underlined it..:

refShip.Name = "Flyingdutchman"; // ËÃ
refship.Soundtype = "lineship";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS92;
refShip.MaxCaliber = 92;
refShip.Weight = Tonnes2CWT(2500);
refShip.Capacity = 19000;
refShip.CannonsQuantity = 120; refShip.rcannon = 50;
refShip.lcannon = 50;
refShip.fcannon = 10;
refShip.bcannon = 10;
refShip.MaxCrew = 500;
refShip.MinCrew = 80;
refShip.BoardingCrew = 250;
refShip.GunnerCrew = 50;
refShip.CannonerCrew = 136;
refShip.SailorCrew = 500;
refShip.SpeedRate = 38.5;
refShip.TurnRate = 90.0;
refShip.Price = 2950000;
refShip.HP = 175000;
refShip.SP = 100000;
refship.EmblemedSails.normalTex = "ships\parus_common_torn.tga";
//refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = true;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 8.0;
refShip.sea_enchantment = 3.0;
refShip.lowpolycrew = 24;
refShip.buildtime = 120;

but my real question is

how does it comes that my ship still fires like 60 cannons and not all 120

on left it fires 24 cannons and not 50 does that comes becouse the ship texture has 24 cannons on left?

thats my question but my flying dutchman is still uber :rolleyes:
 
Simple question for real modders i geuss..

...
but my real question is

how does it comes that my ship still fires like 60 cannons and not all 120

on left it fires 24 cannons and not 50 does that comes becouse the ship texture has 24 cannons on left?

thats my question but my flying dutchman is still uber :rolleyes:


It fired because only 24 are installed on the model, only 24 Locator represent the animation.

Gun-Locator.JPG

It still need a further 26 are created at the model locator. ;)
 
Simple question for real modders i geuss..

...
but my real question is

how does it comes that my ship still fires like 60 cannons and not all 120

on left it fires 24 cannons and not 50 does that comes becouse the ship texture has 24 cannons on left?

thats my question but my flying dutchman is still uber :rolleyes:


It fired because only 24 are installed on the model, only 24 Locator represent the animation.

[attachment=4898:Gun-Locator.JPG]

It still need a further 26 are created at the model locator. ;)

so i can build my own ship or i can make the flying dutchman longer with model locator?
 
Exactly, and of course the ships_init, otherwise you can not install the number of cannons in the Ship.
Thereafter, however, requires new start for the changes to take effect during the game. :rolleyes:
 
okey i am gonna find a model locator and the ships_init of mine is good right this? i want to play god;)

I want to do this too, problem is I dont know how to create a locator to add cannons to my ship.
If there are guys here who wanted to help out a noob like me please post naw! :)

thanks a lot
 
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