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City of Abandoned Ships Bugs

<!--quoteo(post=322536:date=May 25 2009, 11:24 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 25 2009, 11:24 AM) <a href="index.php?act=findpost&pid=322536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Multitasking is in the personal Perks, Oldtimer. Close to the bottom of the list. And it is only available for NPC officers. You character can only have the one position.

Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->
Dumb, old and blind...

Thanks awfully Cap`n.

Regards, Oldtimer
 
And a few more:
- I just witnessed a ship with 0 crew win a boarding battle. I was in combat with two pirate ships, boarded and captured one but wanted to keep as much crew as possible for boarding the other one as well, so I only assigned a captain and gave him no crew. Then the other pirate ship comes, boards the newly captured ship (or maybe the other way around, not really sure) and promptly goes down.
- The "captive groom" quest. I found the captain in question in one of the towns, wandering in the streets. Talking to him updated the journal along the lines of "found him, now to board his ship". The problem is his ship is nowhere in sight, sailing mode or map. While the captain is in the town the port controller has nothing, but waiting for a day in the tavern resulted in the captain being gone and the port controller telling me he had left a month ago. Desperate, I pulled a sword at the guy, at which point he initiated conversation. But the conversation window was blank, he said nothing and there was nothing for me to say. Seconds later the game CTDed.

Edit: And another weird one. I was in combat with a pirate galleon, whittling down its crew with buckshot. I strayed a bit too close, however, and got boarded. Well, not quite, since the enemy captain promptly surrendered. Yeah, that's right. He went "Board them! No, wait, surrender to them!"
 
I have played for 25+ hours, and biggest complaint is crashes with a start.exe error message. They seem to happen at any time and no particular action in the game.

I am playing at Sailor level, but have noticed that enemies both land and sea are quicker, more accurate, and do not surrender as easily as in AOP. Guards in hostile France and Spain's cities chase you right away when you land no matter if your flying the right flag or not. Also, I think the currency exchange is off as license and patents seem to start at 105,000 while officer candidates ask typically over 5,000 coins a month.

I do like the better graphics; bigger islands and cities; more tasks and quests; and with 3 possible characters and 3 job classes, merchant, corsair, and adventurer, the replay possibilities are great. In AOP, you either joined your step-sister or killed her and went on your own, which cuts down the replay interest quickly.

All in all, the Gimpy Pirate says the game was and is worth waiting for! However since I am not getting younger, I hope Playlogic/Akella/Seaward.ru are more timely in releasing the next generation of AOP.

<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

Pirate Mick, the beached Gimpy Pirate
 
So none of the freaky weirdness that would begin happening in AoP after you'd played for about 20 or 30 hours in a game, Mick?

Cap'n Drow
 
<!--quoteo(post=332846:date=Jun 25 2009, 07:38 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Jun 25 2009, 07:38 PM) <a href="index.php?act=findpost&pid=332846"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So none of the freaky weirdness that would begin happening in AoP after you'd played for about 20 or 30 hours in a game, Mick?

Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->

No, My problem is the start.exe crashes at any time. I have tried adjusting the foliage, contrast, and the image options; but with no luck. As to the weirdness, I can put up with limbs sticking in the ground, deck, rocks, and such. I like the game from what I have played so far, and would be a lot further along if it weren't for the start.exe crashes. Having to reload from the last save results in wasted time and lost progress. I try to save timely, but you can't be saving every five minutes.

My machine has the juice to run SM Pirates, POTC and follow on releases, Sea Dogs, AOP, and others. AOP had the engine.exe crashes, and now AOP2 has the start.exe crashes. This old pirate has used a lot of different hardware and software without same crash problems of AOP and AOP2. I will keep tinkering, but I think there is an embedded bug deep within the base code of both.

If there is one, it would take a lot of expensive debugging time to find and eliminate. Akella/Seaward will not likely spend such dollars on an irritant that a user can deal with by more frequent saves.

<img src="style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />2
Pirate Mick
 
Pirate quest line seems to be bugged. I finished the English quest line and wanted to do the pirate one. So I talk to Jackman, get sent to Puerto Principe, talk to the guy, get the passenger, go to Port Royal, get arrested, Morgan comes... and instead of springing me out of jail he just has the generic "if you have nothing to talk about then stop bothering me" conversation. So now I'm stuck in jail with Morgan standing around on the other side of the bars.
 
One minor but very annoyng bug is after each duel in the taverns the officers stop to follow the hero. Must either give them the command to follow at new to each one or from the f2 screen to remove and reassign them.
 
<!--quoteo(post=332840:date=Jun 25 2009, 11:28 PM:name=Pirate Mick)--><div class='quotetop'>QUOTE (Pirate Mick @ Jun 25 2009, 11:28 PM) <a href="index.php?act=findpost&pid=332840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have played for 25+ hours, and biggest complaint is crashes with a start.exe error message. They seem to happen at any time and no particular action in the game.

I am playing at Sailor level, but have noticed that enemies both land and sea are quicker, more accurate, and do not surrender as easily as in AOP. Guards in hostile France and Spain's cities chase you right away when you land no matter if your flying the right flag or not. Also, I think the currency exchange is off as license and patents seem to start at 105,000 while officer candidates ask typically over 5,000 coins a month.

I do like the better graphics; bigger islands and cities; more tasks and quests; and with 3 possible characters and 3 job classes, merchant, corsair, and adventurer, the replay possibilities are great. In AOP, you either joined your step-sister or killed her and went on your own, which cuts down the replay interest quickly.

All in all, the Gimpy Pirate says the game was and is worth waiting for! However since I am not getting younger, I hope Playlogic/Akella/Seaward.ru are more timely in releasing the next generation of AOP.

<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

Pirate Mick, the beached Gimpy Pirate<!--QuoteEnd--></div><!--QuoteEEnd-->


I've been plagued by that crash as well. I literally save about every 5 minutes, and I've needed every one. Quicksave is indispensable. This game would be unplayable without it.
I've figured out workarounds for most of my previous gripes except for quest bugs, and there's nothing that can be done about that. i've run into treasure that i couldn't pick up (the cave on Trinidad; loaded, and we couldn't touch it!) I'm still having terrible problems with finding specific personality targets on those kind of missions. i'll probably be content to just blow stuff out of the water until i tire of it. the quest lines are doable but awfully unstable.

i do think the sea combat was done well enough, in spite of the ridiculously difficult cannon accuracy vs the AI. no matter what we do, our guns will never be better than theirs. but it forces me to be thoughtful in combat--especially against the constant barrage of 5 or 6 ship mini-fleets who attack my 2 ship fleet (I won't sail with more than two, because it keeps my constant saving system in small increments manageable if I don't do epic voyages).
 
One more minor bug:
You can't assign a captain to a captured ship unless you have the minimum crew to sail it.
But if you do have enough crew, it then completely ignores the minimum crew requirement and you can let it sail off with 0 crew.

I'd expect it was intended to enforce the minimum crew on each ship at that point...
 
Sometimes when I take the "find the spy" mission from governors, when I talk to people in town I have no way of asking if they are the spy. Other times there is the option. This quest needs to be done away with, it's boring and trivial even when it works.

"are you a spy?"
"Well uh..."
"Come with me!"
"Ok!"
 
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