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COAS VS POTC

I have done 12 game day's in 3D sailing none stop and the only weather i have seen is mist, i will do more sailing perhaps a good way to test this weather system out would be to sit it out in a storm and see if it passes or not i just have to pray the tornado doesn't hit me.
 
Can't, your ship's health decreases even when far away from the tornado. As far as weather goes, I havn't actually seen any rain at all apart from storms.
 
In the past (before testing started) i saw rain while i was on land i've not seen rain at see only storms.

Yes the storms can damage the ships, i would need to use a strong ship for that test, looks like my MOW is the only ship strong enough to take the punishment of a storm.
 
Come to think of it, perhaps you could extend your experiment by loading her up with planks and using those ship repair perks to fix her up.
 
Actually I think that might be just the ticket to ride out a storm for as long as possible, Sordid. Good call on that suggestion.

Give it a shot and let us know how the experiment goes!

I'd do it myself, but I'm at work and playing a game would not go over well just now. **grins**

Cap'n Drow
 
Yep, works. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> You can in fact ride out a storm indefinitely using the Light Repair perk, which doesn't use any resources at all. The catch is that your ship's hull has to be 10% or lower to use it, and it only repairs up to those 10%, so it's a bit of a balancing act and you have to savescum, since your ship has a tendency to explode even when not carrying any explosive cargo at all. But it can be done, especially if you have a sturdy ship and/or carry planks and use Quick Repair in such an emergency (which brings you up to 60% really quickly, but consumes a lot of planks).
 
I'm about to start my own testing, now that i know we can out ride a storm the test requires to see if the storm returns, i have one more test aswell, even though i have sailed around in 3D sailing for most of my trips i'm still yet to meet another ship be it friend or foe, the only battles i've had or ships i've met are due to engaging them from the world map view, one test at a time though, i will leave the game on 8X and sit out a storm then see what happens.

Luckily the MOW has a large cargo hold for those ever so important planks, i just hope the store has enough to fill all remaining space after i've stocked up with ammo, powder and food and some sail cloth just in case.
 
As far as I can tell you can't meet other ships in sailing mode unless they were close when you switched to it (occasionally in storms I get messages about ships sinking I didn't even know were there), nor can you sail into another town. You can sail to another island, but these appear to be just rough mockups intended to be seen only as outlines on the horizon, as they lack vegetation and proper textures. Weather changes only in terms of wind speed and direction and the size of waves.
You can, however, have storms and tornados while walking in town by mooring while in a storm.

It would be <i>awesome</i> if the modding gurus here figured out a way to enable sailing from town to town directly, meeting other ships, weather changing, and all this stuff... and then disabled the stupid map mode and the "sail to" command completely.
 
The direct sail idea already exists, we just need to port it into AoP 2. There is a direct sail mod for PotC in Build 14 now that works admirably. There is also updated weather settings and a few other interesting things that are just begging to be put into AoP 2.

Cap'n Drow
 
Yeah, I know about that, although I haven't played it. But it still has the map mode, doesn't it? If we can't have a proper paper map where we could plot our course and so on, I'd like to get rid of it entirely. This top-down arcadey nonsense has been plaguing pirate games ever since Meier's original Pirates, and I'm frankly quite fed up with it.
Although I realize it's a pipe dream. Removing the map mode completely would require rewriting the quest scripts, for one, and anything else that relies on it. But I can dream, can't I?
 
but also that arcadey, top down, fast map thing has worked well since the original sid meyers pirates way back on commodore 64/128 for me.

while it might not be realistic, it has worked over the years, and it takes a special type of gamer that wants to plot their course in the cabin and use a compass to go the right direction, figure out where they are exactly, or sextant to plot via the stars.

if you want really hard core, you could do all that take out time acceleration and spend months just sailing from one place to the next and seeing maybe a handful of ships the entire time.
 
So the weather testing is pritty much done, it seems you are right the weather doesn't change, i sailed on world map till i got courght by a pirate ship who i engaged and sunk, anyway the sea was far from calm and after 3 game day's the sea hasn't changed at all. So it does look like the modding crew have there work cut out importing most of the mods they used for POTC, its annoying really the latest game and you would expect most of the updates to POTC to be included in the base game of COAS and yet they are not.

Thats very annoying then, you can't sail to a town or meet other ships whilest in 3D sailing mode, and what you say about the land been added to make it feel like your travaling across to another island sounds right aswell, last night i was sailing to another island and i couldn't work out why i couldn't find the harbour, in the end i entered world view and i was only half way to the destination yet in 3D sailing mode i was right next to the island in fact i was sailing around it searching for the harbour, i hope that all updates will be easy to add to COAS because the base game offers a lot but is in need of updating, sad really its only just come out and already people are looking at how many mods need to be transfered from POTC.
 
Granted, that'd be just bloody boring, but I still stand by my assessment that Akella went <i>way</i> overboard with the map mode, and it's been an issue for me ever since PotC. Even playing on the supposedly 'low' encounter rate setting in COAS I often find myself with four or even five hostile ships on my tail at once. I'm not advocating total realism here (after all you do have a compass in sailing mode, although god knows what for, since it has no use at all in the game), just reasonable middle ground.
 
I would like the option to sail if i so choose from island to island in 3D or wold view, its is in a sense a simulation game and to be a simulator it requires the option for quick mod in this case world view and real time mode 3D sailing. I don't mind that i mightmeet only a few ships along the way in truth it makes the game more realistic if you don't meet other ships every few seconds in less your in a massivly used trading route in which case is different.

One more problem is smoke, in POTC (thanks to mods) after firing your guns you would be momentarily blinded by smoke after a few seconds it would clear now you don't have so much smoke which means it takes away most of the realistic effect of firing those mighty guns.

In POTC there was the fans of huge ships, medium ships and the small agile ships, the same is here in COAS but what made people like the other class of ships might differ now, for example in POTC if you was sailing towards something a ship for example you would have to get your sailing up early so that you didn't crash into that ship in COAS the ships act like they have brakes it slows down too quick in my opinion. That means most people who disliked small ships for that reason now might find small agile ships to be more welcoming, for me this takes away a lot of the idea behind the idea of sailing since thats what makes you feel like you are actually sailing when you try to slow down.
 
Well the ship physics are wonky in general in COAS (and other unmodded Akella games for that matter). With very fast ships (over 20 speed) you can actually go faster than the wind; while my nautical knowledge is fairly limited, I'm pretty sure sailing ships can't do that.
 
Actually some can.
Sail faster than the wind speed I mean; it involves a phenomena called apparent wind but usually is only possible with multihull or specially designed racing vessels.
 
SordiD: excuse me, but it does not make sense to me, that you first state you never tried DirectSail - and all of a sudden want hardcore navigation with no map option? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Sailing faster than the wind is indeed possible - in theory, I never achieved this by actually doing it. The theory is about the wind coming in from the front at a certain angle, this way you are using both the front of your stagsails to catch the wind, but also use their backside to create turbulence with a prop-effect for your mainsail to gain speed, much like an aeroplane wing. Anyway, so I' ve heard it is done.
 
<!--quoteo(post=327480:date=Jun 11 2009, 03:51 AM:name=LittleMorgan)--><div class='quotetop'>QUOTE (LittleMorgan @ Jun 11 2009, 03:51 AM) <a href="index.php?act=findpost&pid=327480"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually some can.
Sail faster than the wind speed I mean; it involves a phenomena called apparent wind but usually is only possible with multihull or specially designed racing vessels.<!--QuoteEnd--></div><!--QuoteEEnd-->
Okay, fine, lemme rephrase that. I'm pretty sure <b>17th century</b> sailing ships can't do that. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

<!--quoteo(post=327486:date=Jun 11 2009, 04:55 AM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Jun 11 2009, 04:55 AM) <a href="index.php?act=findpost&pid=327486"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->SordiD: excuse me, but it does not make sense to me, that you first state you never tried DirectSail - and all of a sudden want hardcore navigation with no map option? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I said I only want that <i>if</i> we can't have a proper map for navigation instead of the arcadey dodge-a-ship nonsense we have now. I don't play PotC at all anymore, since the interface is really horrible and totally destroys my enjoyment of the game. Controls need to be smooth and seamless for me to have an enjoyable experience, and they're anything but. Granted, COAS isn't exactly a shining example of a well thought out, user-friendly interface either, but it's a little better.
 
<!--quoteo(post=327462:date=Jun 11 2009, 02:19 AM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jun 11 2009, 02:19 AM) <a href="index.php?act=findpost&pid=327462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I know about that, although I haven't played it. But it still has the map mode, doesn't it? If we can't have a proper paper map where we could plot our course and so on, I'd like to get rid of it entirely.<!--QuoteEnd--></div><!--QuoteEEnd-->Of course it's still got the map mode. Not everybody liked to use DirectSail.
In fact, since usually I test rather than play, I welcome to worldmap as a quick way of getting somewhere.
But you can simply choose to not <i>use</i> the worldmap and it'll have the same effect as removing it, no? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=327464:date=Jun 11 2009, 02:44 AM:name=Luke159)--><div class='quotetop'>QUOTE (Luke159 @ Jun 11 2009, 02:44 AM) <a href="index.php?act=findpost&pid=327464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So the weather testing is pritty much done, it seems you are right the weather doesn't change, i sailed on world map till i got courght by a pirate ship who i engaged and sunk, anyway the sea was far from calm and after 3 game day's the sea hasn't changed at all.<!--QuoteEnd--></div><!--QuoteEEnd-->But the wind direction does change, right? But not the wave heights? Or is it just storms that don't occur randomly and don't end when you're in them?

<!--quoteo(post=327464:date=Jun 11 2009, 02:44 AM:name=Luke159)--><div class='quotetop'>QUOTE (Luke159 @ Jun 11 2009, 02:44 AM) <a href="index.php?act=findpost&pid=327464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So So it does look like the modding crew have there work cut out importing most of the mods they used for POTC, its annoying really the latest game and you would expect most of the updates to POTC to be included in the base game of COAS and yet they are not.<!--QuoteEnd--></div><!--QuoteEEnd-->Well... it was OUR modding content but not OUR game. So I dare say that the developers of CoAS weren't quite aware of what we did.
We did actually TELL them about the DirectSail mod and they claimed it was impossible in the game engine because you'd have to load all islands at once.
Of course we did it anyway by reloading to the next island instead. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

<!--quoteo(post=327464:date=Jun 11 2009, 02:44 AM:name=Luke159)--><div class='quotetop'>QUOTE (Luke159 @ Jun 11 2009, 02:44 AM) <a href="index.php?act=findpost&pid=327464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i hope that all updates will be easy to add to COAS because the base game offers a lot but is in need of updating, sad really its only just come out and already people are looking at how many mods need to be transfered from POTC.<!--QuoteEnd--></div><!--QuoteEEnd-->For DirectSail, get Build 13 and the seperate DirectSail mod, do a WinMerge on the two and you'll get to see all code that we used to make it work.
In other words, you'll get to see what you'd need to add to CoAS. Of course that included all Build 14 improvements on that mod, but the Build 13 version worked too.

<!--quoteo(post=327469:date=Jun 11 2009, 02:59 AM:name=Luke159)--><div class='quotetop'>QUOTE (Luke159 @ Jun 11 2009, 02:59 AM) <a href="index.php?act=findpost&pid=327469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In POTC there was the fans of huge ships, medium ships and the small agile ships, the same is here in COAS but what made people like the other class of ships might differ now, for example in POTC if you was sailing towards something a ship for example you would have to get your sailing up early so that you didn't crash into that ship in COAS the ships act like they have brakes it slows down too quick in my opinion. That means most people who disliked small ships for that reason now might find small agile ships to be more welcoming, for me this takes away a lot of the idea behind the idea of sailing since thats what makes you feel like you are actually sailing when you try to slow down.<!--QuoteEnd--></div><!--QuoteEEnd-->There's probably some inertia code in the ships_init.c file.

<!--quoteo(post=327520:date=Jun 11 2009, 11:38 AM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jun 11 2009, 11:38 AM) <a href="index.php?act=findpost&pid=327520"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't play PotC at all anymore, since the interface is really horrible and totally destroys my enjoyment of the game. Controls need to be smooth and seamless for me to have an enjoyable experience, and they're anything but. Granted, COAS isn't exactly a shining example of a well thought out, user-friendly interface either, but it's a little better.<!--QuoteEnd--></div><!--QuoteEEnd-->What exactly don't you like about the PotC interface?
 
<!--quoteo(post=327540:date=Jun 11 2009, 12:41 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 11 2009, 12:41 PM) <a href="index.php?act=findpost&pid=327540"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But you can simply choose to not <i>use</i> the worldmap and it'll have the same effect as removing it, no? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
No it won't, because I'm a weak-willed scumbag. Same thing with the quicktravel in Oblivion, it kept ruining my enjoyment of the game but it was just too convenient to not use. A simple script that disables it was all it took to restore balance, though. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->What exactly don't you like about the PotC interface?<!--QuoteEnd--></div><!--QuoteEEnd-->
The humongous icons arranged in rows, mostly. COAS has it too, but to a lesser degree.
 
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