Flying_Spaghetti
Landlubber
I've been enjoying the (now maybe obsolete and/or abandoned) build 13 mod so much that it's hard to let it go in favor of the build 14. Plain, simple, robust, vanilla-like and feature-rich but not too cluttered, it has won me over build 14. Nevertheless, i need help configuring it to better suit my tastes. I've beaten the game without changing anything, now i need to really delve into things to modify the mod and make it the supreme experience of PotC. I know BuildSettings.h and InternalSettings.h need to be modified, i just don't know what and how to change values, so not to break my game.
So my questions are:
a) How can i eliminate the time passage of goods being hauled to and from the ship and trader?
b) How can i decrease the time passage of fast traveling to places?
c) How can i make the player character pick up all loot from dead enemies, even broken swords/guns?
d) How can i make the enemies in dungeons be more varied? I think in vanilla the dungeons were populated by skeletons only, and the mod has humans only. How can i have a mix of the 2?
That's some questions i have for now, but i may have more in the future.
Thanks in advance!
So my questions are:
a) How can i eliminate the time passage of goods being hauled to and from the ship and trader?
b) How can i decrease the time passage of fast traveling to places?
c) How can i make the player character pick up all loot from dead enemies, even broken swords/guns?
d) How can i make the enemies in dungeons be more varied? I think in vanilla the dungeons were populated by skeletons only, and the mod has humans only. How can i have a mix of the 2?
That's some questions i have for now, but i may have more in the future.
Thanks in advance!