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    Maelstrom New Horizons


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Corsairs 3: History of Pirate

fully agree... Especialy dungeons and forts... <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Edit: anyone have anny use of those archyves I uploaded? Or some errors (again)???
 
Can you get those ingame? I think in CoAS you can actually fight those.
 
I did this:
Copied crabBig files from Textures/Models/Animations folders to PotC... and when I summoned it as a officer ingame, he shows-up, moves a little and game crashes... I gues it's something with my coding (I didn't coded anything, only changed cpt blood's model and animation ID in initModels.c...)
 
as far as i remeber potc dosen't have crab animations weed need to get them from coas or make the ourselvs
 
<!--quoteo(post=296081:date=Jan 9 2009, 03:20 PM:name=SuperDurnius)--><div class='quotetop'>QUOTE (SuperDurnius @ Jan 9 2009, 03:20 PM) <a href="index.php?act=findpost&pid=296081"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I did this:
Copied crabBig files from Textures/Models/<b>Animations</b> folders to PotC...<!--QuoteEnd--></div><!--QuoteEEnd-->
 
Can't remember what file its in, but you will also have to declare the animation file it is supposed to use.

Cap'nt Drow
 
<!--quoteo(post=296081:date=Jan 9 2009, 03:20 PM:name=SuperDurnius)--><div class='quotetop'>QUOTE (SuperDurnius @ Jan 9 2009, 03:20 PM) <a href="index.php?act=findpost&pid=296081"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I did this:
... changed cpt blood's model and <b>animation</b> ID in initModels.c...<!--QuoteEnd--></div><!--QuoteEEnd-->

I used Crab as Cpt. Blood
 
The dungeons are also very nice, but I especially like the mine location! It is the POTC mine, connected with one of the cave dungeons, so we have an actual mine.
 
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