• New Horizons on Maelstrom
    Maelstrom New Horizons


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Crashes at Sea

Tomn

Landlubber
I'm currently having a problem where the game seems to crash whenever going to the sea under particular circumstances; not sure what circumstances, of course, since the game crashes before I can see. I suspect the problem lies in certain kinds of weather or somesuch. There's no problems on the worldmap or in towns, just whenever trying to sail. Currently running Build 13 Final installed over a vanilla copy of PotC.
 
Is there any additional information you can give us? When exactly does it happen? When going from shore to sea, the game immediately crashes? One thing I could certainly recommend is to <a href="http://forum.piratesahoy.net//index.php?showtopic=9234" target="_blank">enable error logging</a> and show us the error.log, system.log and compile.log that are generated in the main game folder after the crash occurred.
 
If the game crashes, it always does so whenever I'm trying to move into "sailing" mode; either from the world map (often, but not always during a random encounter) or from the port. As for logs, I've no error logs but I do have a system log and a compile log. (Side note: Does this forum not allow uploading .txt files?)

System log:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 99626670 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 12) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160045244
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 160641780? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=0, end group=0)
Begin pointer = 160898076? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 160641780? end pointer = 0
Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)
Begin pointer = 160644212? end pointer = 0
Bad rope data for rope: (rope num = 10) (begin group=-1, end group=0)
Begin pointer = 160644212? end pointer = 0
Bad rope data for rope: (rope num = 9) (begin group=-1, end group=0)
Begin pointer = 160644212? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160644212
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160901660
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160901660
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160901660
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160901660
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 161427636? end pointer = 0
Ship Boat doesn't have fire places
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
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Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
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Warning: NPCharacter -> trace node not found
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Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = 12) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 157169676
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 160070180? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=0, end group=0)
Begin pointer = 160082252? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 160070180? end pointer = 0
Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)
Begin pointer = 161103076? end pointer = 0
Bad rope data for rope: (rope num = 10) (begin group=-1, end group=0)
Begin pointer = 161103076? end pointer = 0
Bad rope data for rope: (rope num = 9) (begin group=-1, end group=0)
Begin pointer = 161103076? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 161103076
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160491372
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160491372
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160491372
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160491372
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 161451300? end pointer = 0
Ship Boat doesn't have fire places
Bad rope data for rope: (rope num = 12) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 157247164
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 154792044? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=0, end group=0)
Begin pointer = 155048332? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 154792044? end pointer = 0
Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)
Begin pointer = 154794476? end pointer = 0
Bad rope data for rope: (rope num = 10) (begin group=-1, end group=0)
Begin pointer = 154794476? end pointer = 0
Bad rope data for rope: (rope num = 9) (begin group=-1, end group=0)
Begin pointer = 154794476? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 154794476
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 155051916
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 155051916
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 155051916
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 155051916
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 156207196? end pointer = 0
Island Set
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 17) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 155170068
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 155170068
Bad rope data for rope: (rope num = 10) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 155170068
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 162438004
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 157782708
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 157782708
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 163775188? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=2, end group=0)
Begin pointer = 163775188? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 163775188? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 24605804
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 149131396? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 149131396? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 144489348? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 144489348? end pointer = 0<!--QuoteEnd--></div><!--QuoteEEnd-->

Compile Log:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 337
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 595
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 31
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\balsam
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = -1
reload_location_index = 39
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_store
ItemLogic: On load location Redmond_store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 39
reload_island_index = -1
reload_location_index = 31
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\balsam
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
SEA: SeaLogin begin
SEA: sealogin loading island Redmond
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
Canloss: char CrRedmond3 of ship Cour Valant has lost a gun from arc 3 (port). Fix: 0
SURR: for char CrRedmond6 of ship Lion surrender chance is 4
Canloss: char CrRedmond3 of ship Cour Valant has lost a gun from arc 3 (port). Fix: 1
SURR: for char CrRedmond6 of ship Lion surrender chance is 5
SURR: for char CrRedmond6 of ship Lion surrender chance is 5
ShipDead: iDeadCharacterIndex = 1059, iKillStatus = 1, iKillerCharacterIndex = 735
Add good : gunpowder, rCharacter.id = CrRedmond3, iQuantity = 1
Add good : sailcloth, rCharacter.id = CrRedmond3, iQuantity = 4
Add good : planks, rCharacter.id = CrRedmond3, iQuantity = 1
Add good : wheat, rCharacter.id = CrRedmond3, iQuantity = 3
Add good : rum, rCharacter.id = CrRedmond3, iQuantity = 6
Add good : chocolate, rCharacter.id = CrRedmond3, iQuantity = 13
Add good : silk, rCharacter.id = CrRedmond3, iQuantity = 4
Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 5
Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 3
Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 10
Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 2
SURR: for char CrRedmond6 of ship Lion surrender chance is 5
SURR: for char CrRedmond6 of ship Lion surrender chance is 3
SURR: for char CrRedmond6 of ship Lion surrender chance is 3
SURR: for char CrRedmond6 of ship Lion surrender chance is 3
Canloss: char CrRedmond4 of ship Pluto has lost a gun from arc 3 (port). Fix: 0
For character 1060 fall Mast name mast2 has index 2
SURR: for char CrRedmond6 of ship Lion surrender chance is 3
SURR: for char CrRedmond6 of ship Lion surrender chance is 3
SURR: for char CrRedmond6 of ship Lion surrender chance is 3
SURR: Ship_Surrender begin idx: 1062
SURR: CrRedmond6 is surrendering
SURR: ship nation: 0
SURR: ship oldgroup: CrRedmond5
SURR: SeaAI_GetRelation cmdr relation: 1
SURR: done lbc boost, now cycle through ships and forts
Sir, the Lion has struck her colors to the enemy!
SURR: setting up character group
SURR: group change done
SURR: no cmdrchange, so update relations for ships to neutral
SURR: Ship_Surrender complete
For character 1059 fall Mast name mast3 has index 3
SURR: for char CrRedmond4 of ship Pluto surrender chance is 0
For character 1059 fall Mast name mast2 has index 2
SURR: for char CrRedmond4 of ship Pluto surrender chance is 1
For character 1059 fall Mast name mast1 has index 1
SURR: for char CrRedmond4 of ship Pluto surrender chance is 97
SURR: Ship_Surrender begin idx: 1060
SURR: CrRedmond4 is surrendering
SURR: ship nation: 3
SURR: ship oldgroup: CrRedmond3
SURR: SeaAI_GetRelation cmdr relation: 2
SURR: done lbc boost, now cycle through ships and forts
Sir, the Pluto has struck her colors!
SURR: setting up character group
SURR: group change done
SURR: no cmdrchange, so update relations for ships to neutral
SURR: Ship_Surrender complete
SETTING MUSIC: music_gorod
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
PauseAllSounds
SEA: SeaLogin begin
SEA: sealogin loading island Redmond
SEA: added pchar to sea
Incorrect location id 'SetCharacterShipLocation' for character CrRedmond3, index 1059, set ship location not found!
SEA: Did CRs
SEA: Did any groups
SEA: Set group : egroup__4, x = -1071.8, z = 2125.7
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end<!--QuoteEnd--></div><!--QuoteEEnd-->


P.S. I apologize for the length; wasn't sure what was vital and what wasn't.

P.P.S. Looks like surrendering is a bit wonky. During the test run to get this crash I noticed a class three ship surrendering to a class five dismasted pirate one volley away from sinking, with the pirate under the guns of a British fort and set to receive another volley.
 
I don't really see any obvious reasons for crashing in those log files.

I just checked and the forum DOES allow the uploading of .txt files. However, the log files are .log files and you couldn't upload those. But you can now. I just fixed that. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

The surrender mod always was a bit wonky. Ships keep surrendering without any obvious reason.
Last time I saw a pirate ship escaping a fort and just when she was out of reach, she surrendered. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Just a quick update if it matters: Reverted to Build 12, seems to run fine now. I suppose I'll just have to live without the ability to build a brothel in a church.
 
hadn't tried that before... <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
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