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Fixed Elizabeth Shaw Sidequest: Flying Dutchman neutral to Pirates

Discussion in 'Bug Archive' started by Pillat, Sep 30, 2016.

  1. Pillat

    Pillat Sea Demon Storm Modder

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    Ah, something I encountered yesterday with the Elizabeth Shaw Sidequest: The Sidequest is pretty lame if you are friendly with pirates.. because then the Dutchman peacefully sails next to you :rofl
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Should be a simple matter of adding the "recognized" attribute to Davy Jones.
    That'll put an end to it! :whipa
     
    Levis likes this.
  3. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    @Pieter Boelen could you upload a file with the change when you have time?
     
  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    I don't even know which file to change right now because I'm at work!
    Probably quests_side.c or alternatively the Davy Jones character init entry.

    @Grey Roger could figure it out in a minute though, I think.
     
  5. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Am I right in guessing that:
    Code:
    Characters[GetCharacterIndex("Davy Jones")].recognized = true;
    would do the job? If so, it probably needs to go into quest case "Contact_NoLuck" as that seems to be where the battle is set up.
     
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    You guess correctly. :onya
     
  7. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Last edited: Sep 30, 2016
    Pieter Boelen likes this.
  8. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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  9. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Even if nobody tests it, @Grey Roger found the correct place to put it so there is no reason why it shouldn't work.
    I know that attribute works regardless of who you assign it to; so as long as it is put in place prior to the encounter itself, it'll be fine.
    And that is indeed the case. :yes
     

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