• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Solved "Engine not working"

Got the error logs:

"error":

"RUNTIME ERROR - file: interface\questbook.c; line: 109
NAN ERROR
RUNTIME ERROR - file: interface\questbook.c; line: 109
NAN ERROR
RUNTIME ERROR - file: interface\questbook.c; line: 110
NAN ERROR
RUNTIME ERROR - file: interface\questbook.c; line: 103
NAN ERROR
RUNTIME ERROR - file: seadogs.c; line: 499
Ghost A reference
RUNTIME ERROR - file: seadogs.c; line: 499
Ghost A reference
RUNTIME ERROR - file: seadogs.c; line: 499
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 499
Save - ARef to non existing attributes branch"

"Compile":

Init encounters complete.
Init weathers complete. 10 weathers found.
PauseAllSounds
ResetSoundScheme
proc_break_video()
Number of locations: 288
bool CreateParticleEntity()
n is 2
Init character names complete.
SETTING MUSIC: music\Coridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 153
LoadLocation(ref loc) Douwesen_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Douwesen_Tavern
SetCharacterTask_GotoPoint -> locator 'stay2' in group 'tables' not found
Template <goto> -> path not found chr.id = Douwesen_officiant
ItemLogic: On load location Douwesen_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
title = titleItems
itemslist =
current = 0
imagesgroup =
t0 = usedflag
t1 = ICONS
t3 = items_4
t4 = items_1
t5 = items_6
t6 = items_3
t7 = items_2
t8 = items_5
notused = 5
badtex1 = 1
badpic1 = cannon back
pic1 =
img1 = itm1
tex1 = 4
itemid = pistol1
img2 = usedflag
tex2 = 0
pic2 =
img1 = itm7
tex1 = 3
str1 = #3
itemid = potion1
pic3 =
img1 = itm15
tex1 = 4
itemid = spyglass2
img2 = usedflag
tex2 = 0
pic4 =
img1 = itm12
tex1 = 4
itemid = blade6
pic5 =
img1 = itm11
tex1 = 6
itemid = jewelry11
pic6 =
img1 = itm11
tex1 = 5
itemid = blade18
img2 = usedflag
tex2 = 0
listsize = 6
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 153
reload_island_index = -1
reload_location_index = 147
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Douwesen_port
ItemLogic: On load location Douwesen_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\purse
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 147
reload_island_index = 5
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -475.677,z = 6.15854
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
AddSoundScheme: sea
AddSoundScheme: sea_weather_storm
SETTING MUSIC: music_storm
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 2
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 62
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Muelle_port
LocLoadShips: Can't find boat locator in location: Muelle_port
ItemLogic: On load location Muelle_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\potionbig
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 62
reload_island_index = -1
reload_location_index = 70
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Muelle_Tavern
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàöèÿ Muelle_Tavern
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ãðóïïà encdetector
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàòîð enc01
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÒÈÏ ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÂÛÁÐÀÍ ÒÈÏ ÝÍÊÀÓÍÒÅÐÀ: ENC_OFFICER
ÃÅÍÅÐÀÖÈß ÝÍÊÀÓÍÒÅÐÎÂ: Ïåðñîíàæ 1 ïðèñâîåí ID Enc_Char1
ItemLogic: On load location Muelle_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 70
reload_island_index = -1
reload_location_index = 71
Start reload
ÏÐÎÂÅÐßÅÒÑß ÊÂÅÑÒ sleep_in_tavern
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_tavern_upstairs
LocLoadShips: Can't find Location.locators.ships in location: Muelle_tavern_upstairs
ItemLogic: On load location Muelle_tavern_upstairs
ItemLogic: found 0 buttons
ÏÐÎÂÅÐßÅÒÑß ÊÂÅÑÒ restore_hp
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 71
reload_island_index = -1
reload_location_index = 69
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_tavern_upstairs
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_Store
LocLoadShips: Can't find Location.locators.ships in location: Muelle_Store
ItemLogic: On load location Muelle_Store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
ÏÐÎÂÅÐßÅÒÑß ÊÂÅÑÒ close_trade_quest
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 69
reload_island_index = -1
reload_location_index = 81
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_Store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_Residence
LocLoadShips: Can't find Location.locators.ships in location: Muelle_Residence
ItemLogic: On load location Muelle_Residence
ItemLogic: found 0 buttons
ÏÐÎÂÅÐßÅÒÑß ÊÂÅÑÒ Luc_start
ÏÐÎÂÅÐßÅÒÑß ÊÂÅÑÒ luc_start_check
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
ÏÐÎÂÅÐßÅÒÑß ÊÂÅÑÒ Lucas_search_start
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 81
reload_island_index = -1
reload_location_index = 67
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_Residence
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_shipyard
LocLoadShips: Can't find Location.locators.ships in location: Muelle_shipyard
ItemLogic: On load location Muelle_shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 67
reload_island_index = -1
reload_location_index = 70
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Muelle_Tavern
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàöèÿ Muelle_Tavern
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ãðóïïà encdetector
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàòîð enc01
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÒÈÏ ËÎÊÀÖÈÈ: tavern
ItemLogic: On load location Muelle_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
SetCharacterTask_GotoPoint -> locator 'stay1' in group 'tables' not found
Template <goto> -> path not found chr.id = Muelle_officiant
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 70
reload_island_index = -1
reload_location_index = 62
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_port
LocLoadShips: Can't find boat locator in location: Muelle_port
ItemLogic: On load location Muelle_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\potionbig
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 62
reload_island_index = 2
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = 2388.64,z = -624.699
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds"

"System":

"Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 88489110 ticks.
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Can't load texture resource\textures\.tx
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 204827052
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 204827052
Ship Boat doesn't have fire places
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Fader::Init() -> Fader already created, fade out phase
Release
Undefined error
Island Set
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
Release
Undefined error
Fader::Init() -> Fader already created, fade out phase
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Fader::Init() -> Fader already created, fade out phase
Release
Undefined error
Island Set
Release
Undefined error
Fader::Init() -> Fader already created, fade out phase
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Fader::Init() -> Fader already created, fade out phase
Release
Undefined error
Island Set
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
Release
Undefined error
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Release
Undefined error
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Fader::Init() -> Fader already created, fade out phase
Release
Undefined error
Island Set"
Hope they're helpful!
 
I'm seeing all sorts of weird stuff in there. Is this with out without any modpacks installed?
If with, did you reinstall outside Program Files yet?
 
Ouch! That is messy. I have seen some of the things in the "error" log before, and sometimes they crash my game too. The strange symbols in the compile log, are they Russian or something else? It looks like the "system" log is recording a video problem.
 
Pieter, that's without any mods. And no, it's still in program files.

I dont know... Doesn't look Russian to me, no Russian on my computer so there shouldn't be any Russian on it.

What would you suggesting doing from here?
 
The game itself is Russian. The weird signs are probably related to that.

I'd recommend to reinstall outside Program Files and see if that works better.
I usually have my game in, for example, C:\Games\Pirates of the Caribbean .
 
Remove SwiftShader altogether so you can see if the game runs properly without it. It's not recommended to use that unless you have to.
If you reinstall the game and put your SAVE folder back in, your savegames should work again.
 
I removed it, and it couldn't run.
But I noticed the Intel adapter has re-enabled itself.

I'll try again with it disabled, but I'm not 100% sure I even have a nVidia graphics card on here.
 
Turns out my little bro's PC has a different graphics card, I'll try installing on that and transferring over the save games.

Hopefully I'll be able to return without bringing so much trouble and needed help!

Thanks a lot for all your efforts
 
A different PC would definitely be an interesting test. Good luck; let us know how it does! :onya
 
Worked perfectly on the other PC, finished the game now... Just to check, you can't carry on after killing the big Pirate ship thing?

Thanks for all the help!
 
Without the modpack, the game ends there. That was one of the first things we changed. Of course it didn't stay at that. :wp
 
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