• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

FAQ for new members

O...wait, all I have to do is press "space" when in 3rd person sailing mode and my ship cannons fire at the fort cannons automatically.
 
still, what you say could still be a problem if you want to attack a neutral fort. maybe you should just attack from a way bigger range.
 
You were trying to fire in 1st person mode? You need the V-key to aim manually. Spacebar does the exact same thing as it does in 3rd person mode.
Heavier cannons allow you to shoot further, so you can shoot from a bigger distance and therefore can aim (relatively) higher.
 
<a href="http://forum.piratesahoy.net//index.php?showtopic=269" target="_blank">Now we've got two FAQs</a>. Can somebody possibly combine the important parts of both?
 
Hey,

I'd just like to say that the music links don't work in this post.

<a href="http://forum.piratesahoy.net//index.php?s=&showtopic=13163&view=findpost&p=315553" target="_blank">http://forum.piratesahoy.net//index.php?s=...st&p=315553</a>

Great work on the mod by the way!

Cya
 
The Build 13 ones you mean, right? You can still find them here: <a href="http://www.moddb.com/mods/potc-build-mod/addons" target="_blank">http://www.moddb.com/mods/potc-build-mod/addons</a>
I'll update that post to include these mirrors. Thanks for reporting. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
I've got a question concerning the personal flags.
There is no such file mentioned in the faqin my resources directory, but I've located all the flags in the /flags directory.
Now what exactly do I need to do to change the "New Horizons" Nathaniel Hawk Flag to another flag in the directory?
Is there another way besides just pasting over the original flag?
Thanks for your help.
 
Well you can take a pick of any of the flags in the file that includes his current one or you need to paste over the top of one... It needs to be that file you change (for the time period)
 
Well you can take a pick of any of the flags in the file that includes his current one or you need to paste over the top of one... It needs to be that file you change (for the time period)

Ok. Thanks.
Just hoped there was some inifile or something like that.
But pasting does the job^^
 
Oh if you dont want to paste on top of the current flag you can paste on the top of another. Then either changing the storylines init (located: PROGRAM/Storyline/[storyline].c) and changing this line:
Code:
sl.(sn).start.Flags.Personal = *num*;
With *num* being a number between 0-6 (first flag is 0 and last flag is 6)

If you already have a game execute
Code:
pchar.Flags.Personal = *num*;
through the console
 
Oh if you dont want to paste on top of the current flag you can paste on the top of another. Then either changing the storylines init (located: PROGRAM/Storyline/[storyline].c) and changing this line:
Code:
sl.(sn).start.Flags.Personal = *num*;
With *num* being a number between 0-6 (first flag is 0 and last flag is 6)

If you already have a game execute
Code:
pchar.Flags.Personal = *num*;
through the console

Thats handy.
That was exactly what I was looking for. Most of the other flags are more to my flavour.
Thanks again
 
There's a thread somewhere where I wrote quite accurately everything to do with the personal flags system.
 
Greetings all.

Just found out about this mod and I really love it.
A whole new game faaaar greater than the old PotC.
Great work guys!

I'd like to contact/be contacted by a modder as
I want to contribute building this mod.

Cheers,
LongbowGR.
 
Just post on the forum and we will talk (unlike other forums we are ONE mod pack :yes)

How exactly do you want to contribute?
 
I'm a programmer, mainly C++ with a little experience in DirectX.
So I suppose I can help in the game mechanics if needed.

Is there any specific section of the game that you want more help than the others?
 
Basically if you want to have a go at something do it... I started off bug-tracking and now am the head storyline writer for "Hoist the Colours"...

Bug fixing is good as a start but if you want to try one of the suggestions that have come up on the forum but has no one working on it that would also be good

If your really keen the two Devlin storylines dont have anyone working on them (Short Jack Gold started them I think) if you want to work on them you can PM him about them :yes
Another option is trying to write your storyline

There are tutorials on the forum to help you start (but since you have experience in C++ it should be easy to pick up ;))
 
I'd suggest play the game yourself and try to find something you'd like to improve.
Maybe you'll run into some bugs you want to fix or maybe there's a feature you'd like to add.
Anything is welcome as far as I'm concerned, though at this time I'd especially appreciate bug fixes.
The reason is simple: we'd like to get Build 14 stable. ;)
 
I see.
I must spend a few days studying the source of the existing storylines to get the feeling of how things are done.

I'll check the bug tracker and see if I can fix something reported there.

Cheers again! :D


edit:
Is there any Visual Studio projects that include all the game sources?
 
All the code we have is in the PROGRAM and RESOURCE\INI folders.
Unfortunately we have no proper access to MODULES and ENGINE.exe.
 
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