You've escorted Vigila Mendes to Martinique and back, and now you're helping Zaid Murro by going after the bandits who have been killing his cattle. So you talk to the bandit leader and there's a message in "error.log". This is why: Code: if (pchar.quest.gambling_with_girl == "prisoned") The system isn't going to like that if attribute "gambling_with_girl" doesn't exist because you haven't started the "Girl Won in a Card Game" side quest. So here's a version of the file with that condition replaced by this: Code: if (CheckQuestAttribute("gambling_with_girl", "prisoned")) Can someone who is playing the side quest copy this into "PROGRAM\DIALOGS" and then see what happens if you take Virginie d'Espivant prisoner rather than offer to help her? This condition is supposed to check that she's a prisoner because, as well as being bandit leader, the same character also shows up in the tavern and offers to buy Virginie from you.