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Solved Flying Dutchman doesn't emerge?

Discussion in 'Hoist the Colours (Jack Sparrow)' started by Jones, Apr 18, 2017.

  1. Jones

    Jones Sailor

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    the Flying Dutchman doesn't emerge and I can't understand the problem. I would check in the file that 'says' that the Dutch must emerge, but I can't find it. Can you tell me the name of the file that 'says' that the Dutch must emerge?
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    What do you mean? You just use the [Enter] menu to give a command to submerge.
    Then when you want to come up again, repeat the same steps you used to submerge.
     
  3. Jones

    Jones Sailor

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    I've tried it, but when I press the button 'submerge' doesn't return to the surface
     
  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Very strange; the code for that hasn't been touched in ages and it worked last time anyone tested it.

    What modpack version are you using? Upload your compile.log file.
     
  5. Jones

    Jones Sailor

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    I'm using the build 14 beta 4.1
     
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    This one?
    Mod Release - Build 14 Beta 4.1 WIP [Last Update: 7 January 2017]
    WITH Extra Fix Archive: Download by @Grey Roger (Updated: 13 April 2017 - see attached "fixes.txt" for what is included)

    Please do upload your compile.log file so we can be certain.

    If you can, also upload an affected savegame (ZIP it up first!).

    I wonder if perhaps @Grey Roger, @Jack Rackham or @ANSEL could do a quick test with the Dutchman submerging/emerging.
     
  7. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    I just check it out, and it works just perfect.:onya
     
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  8. Jones

    Jones Sailor

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    I have only 'system.log' and 'error.log' in the folder.
    I haven't the savegame, I started a new game because I just changed the computer ...
    Now I try to reinstall the build to see if it works.
    you can know where your code to emerge? So then if you were to run the comparison with the right one.
     
  9. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    You MUST have a compile.log file too!

    And what's in error.log? That's always worth a quick check.
     
  10. Jones

    Jones Sailor

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    error log: 'COMPILE ERROR - file: ships\ships.c; line: 1
    can't load file: ships\ships.h'

    I do not have compile.log. See the attached
     

    Attached Files:

  11. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    In that case, you have bigger problems indeed!
    I'm surprised the game manages to start at all.

    Make sure to reinstall and avoid Program Files at any and all costs.
    Have the EXE called (exactly) "ENGINE.exe" during the installation.
    I recommend to keep the Installer EXE and the "TAR archive" outside your game folder while installing.
    The Beta 4.1 WIP installer should work even if it isn't, but it is safer to not take any chances.
     
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  12. Jones

    Jones Sailor

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    It worked! I reinstalled and everything went well. you can tell me the code that says the Dutchman submerge / emerge? I would like to see what is different.
     
  13. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    If I recall, part of it is in PROGRAM\NK.c and some is in PROGRAM\SEA_AI\AIShip.c .

    But as @ANSEL kindly confirmed, if you have the mod correctly installed, it should work fine.
     
  14. Jones

    Jones Sailor

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    it worked!
     
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