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Flying Dutchman

ZarethPL

HoO Team Member
3D Artist
Storm Modeller
Ahoy Lads looky what im wonkin on <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

<a href="http://i526.photobucket.com/albums/cc346/ZarethPL/maya2008-10-1720-51-16-07.jpg" target="_blank">http://i526.photobucket.com/albums/cc346/Z...20-51-16-07.jpg</a>
<a href="http://i526.photobucket.com/albums/cc346/ZarethPL/maya2008-10-1719-57-03-39.jpg" target="_blank">http://i526.photobucket.com/albums/cc346/Z...19-57-03-39.jpg</a>
<a href="http://i526.photobucket.com/albums/cc346/ZarethPL/maya2008-10-1719-57-10-79.jpg" target="_blank">http://i526.photobucket.com/albums/cc346/Z...19-57-10-79.jpg</a>
 
20k is nothing! Wow..considered those lions in the gunports. Glad you´re making a 16th century ship, we dont have that many (goodlooking) ones <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

ZarethPL managed to get his Bounty right ingame, with correct working bow-wave and all, for the first time in the Build history. He uploaded it the ftp but I have not yet seen in the Build14Alpha8 yet.
 
yep the bounty is finished but i think im gone remodel her deck maybe somethin else .
by the way what's the maximum poly count for ships ??
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><!--quoteo(post=264111:date=Jun 21 2008, 12:48 PM:name=Kazeite)--><div class='quotetop'>QUOTE (Kazeite @ Jun 21 2008, 12:48 PM) <a href="index.php?act=findpost&pid=264111"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=263375:date=Jun 19 2008, 09:06 AM:name=Cpt. James)--><div class='quotetop'>QUOTE (Cpt. James @ Jun 19 2008, 09:06 AM) <a href="index.php?act=findpost&pid=263375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@ Kazeite, what is a good poly amount?<!--QuoteEnd--></div><!--QuoteEEnd-->

Good poly amount is the one which doesn't cause TOOL to choke

But seriously, I think that for ship of this size, and allowing for the fact that we live in 2008 and thus should have more powerful computers than those from 2001, ~50k is the upper limit.<!--QuoteEnd--></div><!--QuoteEEnd-->

So, you should be fine with your 20k. I dont know how much poly´s rigging and deck will consume, though <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
oooh.... that's SO awesome. but... didn't it have two gundecks? that's the uncursed version, right?
 
Very nice! Really nice to almost have a finished Dutchman.

I think that there comes a second gun deck above the guns that are already there.
 
actualy the dutchman had 3 gun deck's, thou i dont know how many guns it gad on the top

<a href="http://i526.photobucket.com/albums/cc346/ZarethPL/78986113_fcd79c0759.jpg" target="_blank">http://i526.photobucket.com/albums/cc346/Z..._fcd79c0759.jpg</a>

as for cursed or uncursed there's no diference except for gun port covers
 
Ok, did´nt realize it was (yet another) cursed ship.
We have to face problems. If this work goes in as a replacement for the old dutchman, its maker will blame us for not using it anymore...
 
..With every intention to bring it back, of course <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Oki, Thomas - although I still think, one more person is working on it, maybe it was Chris Roupe? Anyway, after searching for an hour, I still cant find the thread proving it - so, I rest my case <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> And to be honest, this is a great hull and I know, ZarethPL will finish this.

Off the record, I uploaded some gallion- and stern-textures for details on ships to my ftp-folder. I am new to textures, and I dont know the process of putting them onto a ship. I might have made them too big/wrong/whatever, but see if you can use them. If not - just too bad, no hurt feelings <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Chris Roupe was making one, but he always SAID he would finish her, just like Davy Jones (which he also never finished) and the thing he released, was finished by me in the end.
 
one thing i might add is that the gunports are in a slight downward arc, and not in a perfectly straight line. they follow the shape of the ship.
 
All right...

I think you should open new thread for the Dutchman buildup, <b>Zareth</b>. I'm assuming you do have relevant blueprints from <a href="http://uk.movies.ign.com/dor/objects/570328/pirates-of-the-caribbean-dead-mans-chest/images/pirates-of-the-caribbean-dead-mans-chest-20060714050247216.html?page=mediaFull" target="_blank">IGN page</a>?

Movie-wise, it is true that there doesn't seem to be much difference between cursed and uncursed <i>Dutchman</i> (although do note that once it rose from the sea to attack <i>Endeavour</i> it started shedding that "gaping maw" structure at the front of the ship (in addition to trading demons for lions <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )). However, it seems to be clear that, uncursed, this ship didn't used to look that way - for example, note that original bowsprit is broken and was replaced. Therefore, I believe that you should make every effort to depict uncursed <i>Dutchman</i> as typical Dutch ship from XV century - look at <i>Vasa</i> for inspiration.

And guys, polycount is going to rise dramatically once Zareth starts detailing cursed ship's aft <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
what i would do is only make the parts that really stick out from the stern, and texture the rest, using lots of shadow for the parts that are more inward. it might work.
 
<b>Morgan</b>, have you actually <a href="http://www.the-bahama-islands.com/Stern%20Detail.jpg" target="_blank">seen the madness that stern details are?</a> <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Wooh...the moment, you wish for support of bumpmapping textures.. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

Really, would a compromise not be the easiest? Part modelling it, part texture your way of out that stern mess?
 
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