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Game Crashes

KnooBill

Landlubber
Hello everyone, I'd like to congratulate the modding team for the work they have done. From what I remember of the original game, it was full of bugs and crashed often. In the Build, I haven't noticed as many bugs, and only a couple of crashes. Recently though, as I am trying to leave Isla Muelle port to high seas it constantly crashes to desktop... Any ideas why?

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->!!! Reload to 62
LoadLocation(ref loc) Muelle_port
LocLoadShips: need (ships_other): 8, but max_num_ships_other: 8
LocLoadShips: need (ships_other): 9, but max_num_ships_other: 8
LocLoadShips: need (ships_other): 10, but max_num_ships_other: 8
LocLoadShips: need (ships_other): 11, but max_num_ships_other: 8
LocLoadShips: Can't find boat locator in location: Muelle_port
ItemLogic: On load location Muelle_port
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload3_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 62
reload_island_index = 2
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = 2388.64,z = -624.699
SEA: SeaLogin begin
SEA: sealogin loading island IslaMuelle
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map<!--c2--></div><!--ec2-->


I think it has to do with this. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> KnooBill

I'm not that good at coding but it sound like the game is trying to load more ships at your location than what are allowed. Try this for build 13 (might also be in Build14)

Go to your "Buildsettings.h" file and find this<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define REDUCE_CR 0
    // Reduce number of coastal ship groups by 1 or 2
    // Helps if you encounter performance problems
    // 0: No reduction - 3 groups on all islands (6 ships total)
    // 1: Reduce by one group - 2 groups on all islands (4 ships total)
    // 2: Reduce by two groups - 1 group on all islands (2 ships total)<!--c2--></div><!--ec2-->
Using note pad or other editor change the 0 to 1 or 2 to prevent the game from adding extra coastal raider ships.
 
Unfortunately it didn't work <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
By the way are you Greek Petros?
 
<!--quoteo(post=217988:date=Oct 17 2007, 02:54 PM:name=KnooBill)--><div class='quotetop'>QUOTE(KnooBill @ Oct 17 2007, 02:54 PM) [snapback]217988[/snapback]</div><div class='quotemain'><!--quotec-->Unfortunately it didn't work <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Perhaps you could turn off coastal raiders all together with the setting above that one.
#define COASTRAIDER_CHANCE 0.2

change it to zero.
If that doesn't work, what build version are you using?

I can't help with build 14 but perhaps others can.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->By the way are you Greek Petros?<!--QuoteEnd--></div><!--QuoteEEnd-->
No, I'm Polish Puerto Rican.
 
Build 13 final

Petros= Peter in Greek <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
edit: now it started to crash even when I go to the sea... (I had that problem in redmond port as well but it fixed itself... I hope something similar happens <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> )
 
Very strange. I still have no idea why that happens. I don't see anything that should cause a crash in the log you posted. Do you use the Build 14 Alpha 7 Plus version? If so, can you check if the Fleut3 model is in the RESOURCE\MODELS\Ships folder? It should be, but people have been having problems with that ship. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I am noticing a lot of crashes going from ship to dock. (14.6 remoding)
From the compile log they seem to be caused by the failure of a "random object" being created. Not the same item each time, however, so it may be an issue here.

example: ItemLogic -> randItem spawn: no model for item REDMOND_PORT.mineral9
 
i knew that caused crashes a lot. that's why i switched it off. apart from that, i thought that the extra loading screen was always a bit annoying. it saves time going straight to the dock.
 
You mean the Visit Deck mod? Of course right now it's a bit superfluous, but I had intended with that mod that a sailor or officer comes to talk to you about the upcoming or previous voyage, brief you in on the latest news and ask for the captain's standing orders. As of yet work on this has not even started.
 
i figured it was something like that. could be nice. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=218109:date=Oct 18 2007, 11:56 AM:name=KnooBill)--><div class='quotetop'>QUOTE(KnooBill @ Oct 18 2007, 11:56 AM) [snapback]218109[/snapback]</div><div class='quotemain'><!--quotec-->Build 13 final I use<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you in the middle of any quests when you get this?

Where are you in the main story quest?
 
What's the difference between Build 13 and Prebuild 13? I've been playing this game with B12.1 without a problem, either with stablity or quest-wise. Tried the PreBuild 13 and same-same, expect that the saves between 12.1 and PreB 13 are incompatable, so newgame is required, but no major issues.

With the Build13 final, CTDs begin to happen between Deck and Dock, also LandHo encounters and switching from sea to worldmap. The World map (I think) has to do with having full holds, as it doesn't happen as often when I have a few empty holds remaining.

B14.6 seems rather stable, 'cept for the sea 2 worldmap switch. B14.7 is playable but moody. B14.7A I won't touch.
 
Pre Build 13 is a beta version which has its fair share of issues. Though I don't recall which issues exactly. Savegames usually only work for one game version because so much is changed in the game, especially between Build 12.1 and (Pre) Build 13. I would really love to have a Build 13.1 that is better than Build 13 as well as a Build 14 Alpha 8 that is at least as stable as Alpha 6. Ah; wishful thinking for the time being. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=218128:date=Oct 18 2007, 08:50 PM:name=Shingen)--><div class='quotetop'>QUOTE(Shingen @ Oct 18 2007, 08:50 PM) [snapback]218128[/snapback]</div><div class='quotemain'><!--quotec-->The World map (I think) has to do with having full holds, as it doesn't happen as often when I have a few empty holds remaining.<!--QuoteEnd--></div><!--QuoteEEnd-->
It must be this one... I'll try it tomorrow and tell you what happens, it really matches what I experience (trying to leave isla muelle with 3 ships full of ebony for smuggling to oxbay [1.3k a piece <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> ] )
 
<b>Well here's a list of what gives me a CTD:</b>
fast travel port->tavern->port
spending the night in the tavern
ship in sea-> world map<b>
Sometimes CTD:</b>
port->ship
ship->deck

...that's all so far, there might be more I haven't tried (all that on Isla Muelle,night, build 13,and I am where I have to get a letter to the pirate leader on Quebradas Costillas after I lost track of Rheims on main quest).
 
<!--quoteo(post=218216:date=Oct 19 2007, 04:00 PM:name=KnooBill)--><div class='quotetop'>QUOTE(KnooBill @ Oct 19 2007, 04:00 PM) [snapback]218216[/snapback]</div><div class='quotemain'><!--quotec--><b>Well here's a list of what gives me a CTD:</b>
fast travel port->tavern->port
spending the night in the tavern
ship in sea-> world map<b>
Sometimes CTD:</b>
port->ship
ship->deck

...that's all so far, there might be more I haven't tried (all that on Isla Muelle,night, build 13,and I am where I have to get a letter to the pirate leader on Quebradas Costillas after I lost track of Rheims on main quest).<!--QuoteEnd--></div><!--QuoteEEnd-->
I have to confirm this for port FdF.
Pieter, I get fast travel icons to all places in the middle of the night, but places like store are empty.
The tavern offers crew for hire a night and a "stay till morning" brings a CTD.

Looks like a major "time/fast-travel" mess-up.
I have to say, this is worse than B13 update1.

BTW, I also see that shop keepers still don't sell pistol ammo, they only buy it from you, so I've just disabled JHR's mod
 
The above problems happened a full hour before midnight.

Temporary work around: <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
1. I managed to walk to port and enter ship.

2. Gave orders to other ships in fleet to "heave to drift"

3. Set speed to max to kill time and turned it off just before midnight.

4. At 12:02 the game updated the crew morale.

5. Then I dropped anchor back to port, went to tavern, stayed the night, and all was well.


This is really a bad problem with the midnight update of crew & other stuff and really is a game breaker.
Imagine it happening every "game day" at midnight, and at a time in a quest where this work around is not available.
 
wasn't the crash at midnight caused by a full cargo hold? or was that another crash at midnight?
 
I was escorting one ship (Zaid Murro's) and captured two schooners with my Ketch.
Checking for cargo holds at that point would be tedious at best.

Besides, the crazy stuff started happening well before midnight.


Another point.
I just now got the longest in-game pause I have ever seen!

On a save at sea, with my two small ships and one captured shnyava, near Redmond, I got a main menu screen that lasted a full 180 seconds!

I would guess most people on experiencing this, would have considered it a crash, and would have exited the game.

I remember this as an old B13 problem, but not this bad!
I'd hate to see what it will be like when I try to save at sea with SoL's and Lineships and Battle ships.

I wonder if map ships has anything to do with this. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
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