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Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

Discussion in 'Sea Dogs: City of Abandoned Ships' started by Officerpuppy, Jun 1, 2011.

  1. ChezJfrey

    ChezJfrey Master Mariner Storm Modder

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    I've been thinking more, and considering the fact that the 'random' adjustment is still using the original TurnRate to figure an amount to slightly alter every unique ship's numbers, which in theory, could make the occasional ship get a huge jump above others of its same type (because you are reducing turn rate so much), it might be better to change it first, then let it do the random part like this:

    //Add 2 lines to adjust first
    rRealShip.TurnRate = stf(rRealShip.TurnRate) * 0.35;
    rRealShip.SpeedRate = stf(rRealShip.SpeedRate) * 0.95;
    //Now let it do the normal calc
    rRealShip.TurnRate = stf(rRealShip.TurnRate) + frandSmall(stf(rRealShip.TurnRate) / 5.0) - stf(rRealShip.TurnRate) / 10.0;
    rRealShip.SpeedRate = stf(rRealShip.SpeedRate) + frandSmall(stf(rRealShip.SpeedRate) / 5.0) - stf(rRealShip.SpeedRate) / 10.0;

    It's almost the same thing, but now the frandSmall(stf(rRealShip.TurnRate) / 5.0) - stf(rRealShip.TurnRate) / 10.0; part is also using the smaller number to do it's alteration, rather than the larger, original number.
     
  2. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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    Interesting. I will try it and report back. Do you, by any chance, have a solution to the well known problem where ships with lower caliber guns fire like semi automatic rifles? It annoys me pretty much, and isn't really realistic :)
     
  3. ChezJfrey

    ChezJfrey Master Mariner Storm Modder

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    Hehe, you are the second person to ask me this in the last two days. I started looking into this yesterday and contemplating the best approach to this. Some of it appears to be reload speed, but if that's reduced, a low-level character will suffer a similar reduction in speed and often in the lower levels, it appears that 'your' reload speed for those same low-caliber cannons is quite a bit slower compared to your opponent's, so you won't fare any better. It might be better to maybe slow the reload speed a touch, but also make your opponent in beginning/low level to be more comparable and evenly matched.

    I've not yet studied/experimented enough to make any conclusions just yet, but am looking into both the .reloadrate property and the cannon skills an opponent receives from CalculateAppropriateSkills in GeneratorUtilite.c relative to the player's character at certain levels.
     
  4. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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    I have no knowledge in coding, but I assume that it might have something to do with the difficulty level? Maybe with higher difficulty, you get penalties and AI's get bonuses. I don't know if that's the way they coded the game. I haven't played the game in sailor difficulty. Currently, I'm using Commodore difficulty. I have noticed, when I began the game, that my lugger was reloading slower than AI's lugger's. So I guess that's not equal treatment :D
     
  5. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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    Does anyone know what ship model is this one?
    [​IMG]
     
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    In PotC, you could probably find her as "US_FirstRate" (or possibly "US_SotL"/"US_Victory").
    I don't know if they kept that same name when they copied her into CoAS.
     
  7. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

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    That is the US version of HMS Victory. It is not in GOF2 so I don't know what it is called.
     
    Mirsaneli likes this.
  8. Mirsaneli

    Mirsaneli Freebooter Storm Modder

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