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golden bug questline help.

Discussion in 'Woodes Rogers (Howard Pyle)' started by kristi4ever, Aug 5, 2013.

  1. kristi4ever

    kristi4ever First Mate

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    Hello guys. Please can somebody show me the full walkthrough of goldenbug questline ?? I'm stuck at chinatown I don't know where to get the firepower. The bartender has no dialog file.. :/
     
  2. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    I'm sorry but the quest is not finished at all. You can't get any longer at the moment.
    The walkthrough is not written.:type1
     
    kristi4ever likes this.
  3. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    At least it's working that far then. :woot
     
  4. kristi4ever

    kristi4ever First Mate

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    Lol yeah until chinatown its working good :D
     
  5. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Jack, would you mind telling me how I get through the "washing the paper" at the beginning of the storyline again?
    I think I got it all cleaned up and seem to remember I have to heat up the furnace now so I can look at my handiwork.
    However, I can't get the fire going again. The tinderbox doesn't seem to be doing anything anymore. Am I doing something wrong? :confused:

    Also, Pirate J would like to tell you that he really enjoys your storylines and I agree with them: they're tremendously fun and well done.
    I just wished I had the time to play them properly! :cheers

    Out of curiosity, do you still have a lot of work to do on the Gold-Bug storyline? I am wondering when we might get Beta 3 ready for release and if we can or can not include it in there.
    Your storyline would be a pretty big feature to put in the release article. I always like putting in screenshots of "never before seen things" and you excel at adding those. :cheeky
     
  6. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    If you have placed the parchment in the waterfilled cauldron:

    Check the fireplace, if the wood is black you'll need the tinderbox.
    If it's red (glowing) it will be enough with more oxygen from the foot plank.

    At the fireplace:
    Pistol items (like the tinderbox): F3 + fire pistol
    Blade items: F3 + F3

    The damper should be vertical for max heat. If horizontal (closed) the tinderbox will not work.
    This + 2 steps on the air pedal gives max heat.

    After max fire stop the fire by closing the damper and pick up the parchment.
    Just ask again if it's not behaving like it should. :yes

    Good to hear you like my stories Pirate J. :onya

    No I'm sorry Pieter it will take time to finish this. I have used a year already. Say half a year more. :xmas
     
  7. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Fire pistol, eh? I think that's what I was doing wrong. :facepalm

    Good to know. Oh well, we'll have plenty to do in the meantime. :doff
     
  8. kristi4ever

    kristi4ever First Mate

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    Go on jack this is a amazing questline :D. Now I'm waiting at chinatown for forward :p
     
  9. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Have you tried Woodes Rogers yet? Same idea, but finished. :cheeky
     
  10. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Just so you know, Jack, I've made a note on my To-Do list to disable the Gold-Bug storyline for the real public release of Beta 3.
    I'll make sure to write the installer to even do so on existing installations. :doff
     
  11. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Thanks for that Pieter. :onya
    Maybe I uploaded too soon but I got so tired of merging I uploaded
    all I got at that moment.
     
    Talisman likes this.
  12. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    It is never too soon to share stuff. Big, BIG problems occur when stuff isn't merged early.
    My merging of Pirate_KK's code is the biggest proof of that. Plus it allowed me to figure out some stuff to help you, no? :doff
     
  13. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Indeed it did. Anyway I have fixed a new and ok walk_patch for Cartagena.
    Bartolomeu's got it.
     
  14. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    You managed to get that sorted? That's AWESOME! :bow
     
  15. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    As per yesterday, this storyline is hidden. :doff
     
  16. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    I'll check that out soon - I'm away from home for a few days.
     
  17. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Got this error during boarding in the Assassin storyline:
    Code:
    WARNING!!! Item id = cartridges not implemented
    WARNING!!! Item id = cartridges not implemented
    Seems to be generated by the TakeNItems function.
    Have you got any idea why the game would be trying to execute TakeNItems on the "cartridges" in the first place?

    Worse still, the above was the LAST entry in compile.log, right before my game crashed during that boarding operation.
    Could this possibly be the cause of the crash? I'm not sure, but I am sure it'd be better if it couldn't happen. o_O
     
  18. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    1. If you check in the very beginning of ex. itemsbox.c you find:
    TakenItems(pch, "cartridges", 1); TakenItems(pch, "cartridges", -1);
    which is my work around to get rid of ghost ammo that started to show up
    many years ago.

    2. In initItems the cartridges are only 'defined' when woodesrogers or goldbug is on.
    There are more such places as 1.

    If this is the reason for a crash I can't say.

    What to do? Maybe add
    if(sti(GetStorylineVar(FindCurrentStoryline(), "WR_PUZZLES")) > 0 || sti(GetStorylineVar(FindCurrentStoryline(), "BUG_PUZZLES")) > 0)
    everywhere cartridges are mentioned? :confused:
     
  19. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Indeed that must be it! To be fair, I doubt that was the reason for the crash.
    But I've added that if-statement like you suggested; should at least help preventing weird error.log entries.
    Thanks a lot. :doff
     
  20. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Good, I have now installed the latest beta3 etc etc. The GoldBug is still enabled, but it's not so important.
    I really like the brown dialog interface. :onya
    Wish we could have something as clean and nice for the blue interface too.
    I almost consider to switch to the brown because of this.
     

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