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Having odd framerate problems at night? This may help

veritas

Landlubber
(BACK UP ANY FILE YOU CHANGE)
In
Program\Weather\init
open the Night.c file with notepad and search (ctrl+f) for the line
Weathers[n].Stars.Enable
They all are set to true, change them all to false (there are 6 instances). This should clear up all the slowdown. The stars are too small anyway and are not worth the hit to your framerate.

Update: In Morning.c hours 6, 9 and 10 all have stars enabled. In 8, 9 and 10 there are 2 star sections where there should only be one. In 8 they are disabled but in 9 and 10 one is off but the other on so you'll get star lag during those hours. Just set Stars.Enable to false on all of them.
In Evening.c stars are enabled on all hours. Some of these stars are a smaller size than at night so they won't affect lag as much but really are too small to even bother having. Just like in morning.c there are 2 instances of the star section in some hours (bug).
In Rain.c stars are enabled also (just 1 instance).

Alternately, if you don't have any framerate problems at night, change the
Weathers[n].Stars.Size
from 25 to 50 to make it look ALOT better. It may cause slowdown though.
You may also want to adjust the size in morning.c and evening.c.

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Oh wow, that makes the sky look <i>so much better!</i> Thanks! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Sure thing <img src="style_emoticons/<#EMO_DIR#>/pirate_plain.gif" style="vertical-align:middle" emoid=":p3" border="0" alt="pirate_plain.gif" /> (updated)
 
That for the tip. It does look 'better' than a blank sky, but I am very disappointed in them.

Instead of 1 large starmap texture with a north pole and real constelations, it just a bunch of random dots that flicker on and off. Turning up the visual-magnatude a bit makes the night sky look like a disco.
 
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